2019-11-03 19:38:24 +00:00
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#include "Controllers/Dualshock4Controller.h"
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#include <cmath>
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2019-11-06 22:20:58 +00:00
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static ControllerConfig _dualshock4ControllerConfig{};
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2019-11-03 19:38:24 +00:00
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Dualshock4Controller::Dualshock4Controller(std::unique_ptr<IUSBDevice> &&interface)
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: IController(std::move(interface))
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{
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}
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Dualshock4Controller::~Dualshock4Controller()
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{
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Exit();
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}
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Status Dualshock4Controller::Initialize()
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{
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Status rc;
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rc = OpenInterfaces();
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if (S_FAILED(rc))
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return rc;
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rc = SendInitBytes();
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if (S_FAILED(rc))
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return rc;
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return rc;
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}
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void Dualshock4Controller::Exit()
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{
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CloseInterfaces();
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}
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Status Dualshock4Controller::OpenInterfaces()
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{
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Status rc;
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rc = m_device->Open();
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if (S_FAILED(rc))
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return rc;
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2019-11-08 14:15:02 +00:00
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//This will open each interface and try to acquire Dualshock 4 controller's in and out endpoints, if it hasn't already
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2019-11-03 19:38:24 +00:00
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std::vector<std::unique_ptr<IUSBInterface>> &interfaces = m_device->GetInterfaces();
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for (auto &&interface : interfaces)
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{
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rc = interface->Open();
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if (S_FAILED(rc))
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return rc;
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//TODO: check for numEndpoints before trying to open them!
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if (interface->GetDescriptor()->bNumEndpoints >= 2)
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{
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IUSBEndpoint *inEndpoint = interface->GetEndpoint(IUSBEndpoint::USB_ENDPOINT_IN, 1);
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if (inEndpoint->GetDescriptor()->bLength != 0)
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{
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rc = inEndpoint->Open();
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if (S_FAILED(rc))
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return 5555;
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m_inPipe = inEndpoint;
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}
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IUSBEndpoint *outEndpoint = interface->GetEndpoint(IUSBEndpoint::USB_ENDPOINT_OUT, 1);
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if (outEndpoint->GetDescriptor()->bLength != 0)
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{
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rc = outEndpoint->Open();
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if (S_FAILED(rc))
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return 6666;
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m_outPipe = outEndpoint;
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}
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}
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}
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if (!m_inPipe || !m_outPipe)
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return 69;
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return rc;
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}
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void Dualshock4Controller::CloseInterfaces()
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{
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2019-11-07 17:46:47 +00:00
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//m_device->Reset();
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2019-11-03 19:38:24 +00:00
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m_device->Close();
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}
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Status Dualshock4Controller::GetInput()
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{
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return 9;
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/*
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uint8_t input_bytes[64];
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Status rc = m_inPipe->Read(input_bytes, sizeof(input_bytes));
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if (S_FAILED(rc))
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return rc;
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uint8_t type = input_bytes[0];
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if (type == XBONEINPUT_BUTTON) //Button data
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{
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m_buttonData = *reinterpret_cast<Dualshock4ButtonData *>(input_bytes);
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}
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else if (type == XBONEINPUT_GUIDEBUTTON) //Guide button status
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{
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m_buttonData.sync = input_bytes[4];
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//Xbox one S needs to be sent an ack report for guide buttons
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//TODO: needs testing
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if (input_bytes[1] == 0x30)
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{
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rc = WriteAckGuideReport(input_bytes[2]);
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if (S_FAILED(rc))
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return rc;
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}
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//TODO: add ack check and send ack report!
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}
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return rc;
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*/
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}
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Status Dualshock4Controller::SendInitBytes()
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{
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uint8_t init_bytes[]{
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0x05,
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0x20, 0x00, 0x01, 0x00};
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Status rc = m_outPipe->Write(init_bytes, sizeof(init_bytes));
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return rc;
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}
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float Dualshock4Controller::NormalizeTrigger(uint16_t value)
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{
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2019-11-07 17:46:47 +00:00
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uint16_t deadzone = (UINT16_MAX * _dualshock4ControllerConfig.triggerDeadzonePercent) / 100;
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2019-11-03 19:38:24 +00:00
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//If the given value is below the trigger zone, save the calc and return 0, otherwise adjust the value to the deadzone
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2019-11-07 17:46:47 +00:00
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return value < deadzone
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2019-11-03 19:38:24 +00:00
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? 0
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2019-11-07 17:46:47 +00:00
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: static_cast<float>(value - deadzone) / (UINT16_MAX - deadzone);
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2019-11-03 19:38:24 +00:00
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}
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void Dualshock4Controller::NormalizeAxis(int16_t x,
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int16_t y,
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2019-11-07 17:46:47 +00:00
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uint8_t deadzonePercent,
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2019-11-03 19:38:24 +00:00
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float *x_out,
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float *y_out)
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{
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float x_val = x;
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float y_val = y;
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// Determine how far the stick is pushed.
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//This will never exceed 32767 because if the stick is
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//horizontally maxed in one direction, vertically it must be neutral(0) and vice versa
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float real_magnitude = std::sqrt(x_val * x_val + y_val * y_val);
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2019-11-07 17:46:47 +00:00
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float real_deadzone = (32767 * deadzonePercent) / 100;
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2019-11-03 19:38:24 +00:00
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// Check if the controller is outside a circular dead zone.
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2019-11-07 17:46:47 +00:00
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if (real_magnitude > real_deadzone)
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2019-11-03 19:38:24 +00:00
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{
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// Clip the magnitude at its expected maximum value.
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float magnitude = std::min(32767.0f, real_magnitude);
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// Adjust magnitude relative to the end of the dead zone.
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2019-11-07 17:46:47 +00:00
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magnitude -= real_deadzone;
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2019-11-03 19:38:24 +00:00
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// Normalize the magnitude with respect to its expected range giving a
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// magnitude value of 0.0 to 1.0
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//ratio = (currentValue / maxValue) / realValue
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2019-11-07 17:46:47 +00:00
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float ratio = (magnitude / (32767 - real_deadzone)) / real_magnitude;
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2019-11-09 20:24:29 +00:00
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2019-11-03 19:38:24 +00:00
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*x_out = x_val * ratio;
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*y_out = y_val * ratio;
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}
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else
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{
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// If the controller is in the deadzone zero out the magnitude.
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*x_out = *y_out = 0.0f;
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}
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}
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//Pass by value should hopefully be optimized away by RVO
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NormalizedButtonData Dualshock4Controller::GetNormalizedButtonData()
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{
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NormalizedButtonData normalData;
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return normalData;
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}
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Status Dualshock4Controller::SetRumble(uint8_t strong_magnitude, uint8_t weak_magnitude)
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{
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return 9;
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/*
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uint8_t rumble_data[]{
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0x09, 0x00,
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m_rumbleDataCounter++,
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0x09, 0x00, 0x0f, 0x00, 0x00,
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strong_magnitude,
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weak_magnitude,
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0xff, 0x00, 0x00};
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return m_outPipe->Write(rumble_data, sizeof(rumble_data));
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*/
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2019-11-06 22:20:58 +00:00
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}
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void Dualshock4Controller::LoadConfig(const ControllerConfig *config)
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{
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_dualshock4ControllerConfig = *config;
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2019-11-09 20:26:47 +00:00
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}
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ControllerConfig *Dualshock4Controller::GetConfig()
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{
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return &_dualshock4ControllerConfig;
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2019-11-03 19:38:24 +00:00
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}
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