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sys-con/ControllerUSB/source/Controllers/Dualshock4Controller.cpp
2019-11-09 23:26:47 +03:00

204 lines
5.6 KiB
C++

#include "Controllers/Dualshock4Controller.h"
#include <cmath>
static ControllerConfig _dualshock4ControllerConfig{};
Dualshock4Controller::Dualshock4Controller(std::unique_ptr<IUSBDevice> &&interface)
: IController(std::move(interface))
{
}
Dualshock4Controller::~Dualshock4Controller()
{
Exit();
}
Status Dualshock4Controller::Initialize()
{
Status rc;
rc = OpenInterfaces();
if (S_FAILED(rc))
return rc;
rc = SendInitBytes();
if (S_FAILED(rc))
return rc;
return rc;
}
void Dualshock4Controller::Exit()
{
CloseInterfaces();
}
Status Dualshock4Controller::OpenInterfaces()
{
Status rc;
rc = m_device->Open();
if (S_FAILED(rc))
return rc;
//This will open each interface and try to acquire Dualshock 4 controller's in and out endpoints, if it hasn't already
std::vector<std::unique_ptr<IUSBInterface>> &interfaces = m_device->GetInterfaces();
for (auto &&interface : interfaces)
{
rc = interface->Open();
if (S_FAILED(rc))
return rc;
//TODO: check for numEndpoints before trying to open them!
if (interface->GetDescriptor()->bNumEndpoints >= 2)
{
IUSBEndpoint *inEndpoint = interface->GetEndpoint(IUSBEndpoint::USB_ENDPOINT_IN, 1);
if (inEndpoint->GetDescriptor()->bLength != 0)
{
rc = inEndpoint->Open();
if (S_FAILED(rc))
return 5555;
m_inPipe = inEndpoint;
}
IUSBEndpoint *outEndpoint = interface->GetEndpoint(IUSBEndpoint::USB_ENDPOINT_OUT, 1);
if (outEndpoint->GetDescriptor()->bLength != 0)
{
rc = outEndpoint->Open();
if (S_FAILED(rc))
return 6666;
m_outPipe = outEndpoint;
}
}
}
if (!m_inPipe || !m_outPipe)
return 69;
return rc;
}
void Dualshock4Controller::CloseInterfaces()
{
//m_device->Reset();
m_device->Close();
}
Status Dualshock4Controller::GetInput()
{
return 9;
/*
uint8_t input_bytes[64];
Status rc = m_inPipe->Read(input_bytes, sizeof(input_bytes));
if (S_FAILED(rc))
return rc;
uint8_t type = input_bytes[0];
if (type == XBONEINPUT_BUTTON) //Button data
{
m_buttonData = *reinterpret_cast<Dualshock4ButtonData *>(input_bytes);
}
else if (type == XBONEINPUT_GUIDEBUTTON) //Guide button status
{
m_buttonData.sync = input_bytes[4];
//Xbox one S needs to be sent an ack report for guide buttons
//TODO: needs testing
if (input_bytes[1] == 0x30)
{
rc = WriteAckGuideReport(input_bytes[2]);
if (S_FAILED(rc))
return rc;
}
//TODO: add ack check and send ack report!
}
return rc;
*/
}
Status Dualshock4Controller::SendInitBytes()
{
uint8_t init_bytes[]{
0x05,
0x20, 0x00, 0x01, 0x00};
Status rc = m_outPipe->Write(init_bytes, sizeof(init_bytes));
return rc;
}
float Dualshock4Controller::NormalizeTrigger(uint16_t value)
{
uint16_t deadzone = (UINT16_MAX * _dualshock4ControllerConfig.triggerDeadzonePercent) / 100;
//If the given value is below the trigger zone, save the calc and return 0, otherwise adjust the value to the deadzone
return value < deadzone
? 0
: static_cast<float>(value - deadzone) / (UINT16_MAX - deadzone);
}
void Dualshock4Controller::NormalizeAxis(int16_t x,
int16_t y,
uint8_t deadzonePercent,
float *x_out,
float *y_out)
{
float x_val = x;
float y_val = y;
// Determine how far the stick is pushed.
//This will never exceed 32767 because if the stick is
//horizontally maxed in one direction, vertically it must be neutral(0) and vice versa
float real_magnitude = std::sqrt(x_val * x_val + y_val * y_val);
float real_deadzone = (32767 * deadzonePercent) / 100;
// Check if the controller is outside a circular dead zone.
if (real_magnitude > real_deadzone)
{
// Clip the magnitude at its expected maximum value.
float magnitude = std::min(32767.0f, real_magnitude);
// Adjust magnitude relative to the end of the dead zone.
magnitude -= real_deadzone;
// Normalize the magnitude with respect to its expected range giving a
// magnitude value of 0.0 to 1.0
//ratio = (currentValue / maxValue) / realValue
float ratio = (magnitude / (32767 - real_deadzone)) / real_magnitude;
*x_out = x_val * ratio;
*y_out = y_val * ratio;
}
else
{
// If the controller is in the deadzone zero out the magnitude.
*x_out = *y_out = 0.0f;
}
}
//Pass by value should hopefully be optimized away by RVO
NormalizedButtonData Dualshock4Controller::GetNormalizedButtonData()
{
NormalizedButtonData normalData;
return normalData;
}
Status Dualshock4Controller::SetRumble(uint8_t strong_magnitude, uint8_t weak_magnitude)
{
return 9;
/*
uint8_t rumble_data[]{
0x09, 0x00,
m_rumbleDataCounter++,
0x09, 0x00, 0x0f, 0x00, 0x00,
strong_magnitude,
weak_magnitude,
0xff, 0x00, 0x00};
return m_outPipe->Write(rumble_data, sizeof(rumble_data));
*/
}
void Dualshock4Controller::LoadConfig(const ControllerConfig *config)
{
_dualshock4ControllerConfig = *config;
}
ControllerConfig *Dualshock4Controller::GetConfig()
{
return &_dualshock4ControllerConfig;
}