Dario
ad679ef892
Add automatic GraphicsAPI option.
2025-03-23 20:54:31 -03:00
Darío
52ff7f5188
Avoid using native samplers on reinterpreted tiles. ( #144 )
2025-03-23 15:46:25 -03:00
Darío
0725cd261a
Depth clear optimization. ( #139 )
...
* Depth clear optimization.
* Fix sign compare compilation error
* Removed attribution at Wiseguy's request.
* Another attribution removed.
---------
Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
2025-03-23 15:20:20 -03:00
David Chavez
be1a5d7175
fix(metal): Fixes two instances of bad releases ( #143 )
...
* fix(metal): Fixes two instances of bad releases
* Don’t retain unecessarily
2025-03-23 14:23:42 -03:00
Darío
58384ba527
Fix native samplers not being usable on tile copies. ( #140 )
2025-03-23 12:08:31 -03:00
Darío
30ce08d33c
Do not use native samplers for tile copies. ( #138 )
2025-03-22 19:00:05 -03:00
Darío
523f7f845c
Fix upper range of texture descriptor set. ( #137 )
2025-03-22 16:06:18 -03:00
Darío
1d958b534c
Avoid using get dimensions. ( #136 )
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* Avoid using get dimensions.
* Simplify textureIndex code.
2025-03-22 15:33:03 -03:00
Darío
688c822e8d
Work around present wait issue on NVIDIA, Vulkan, Windows and multi-monitor setup. ( #135 )
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* Work around present wait issue on NVIDIA, Vulkan, Windows and multi-monitor setup.
* Use created graphics API instead.
2025-03-22 15:17:10 -03:00
Darío
09de8e15a0
Extend RDNA3 workaround. ( #134 )
2025-03-22 14:37:36 -03:00
Darío
20eece02ab
Match mipmap lod bias in native sampler to shader. ( #126 )
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* Match mipmap lod bias in native sampler to shader.
* Adjust mip bias.
2025-03-22 14:04:13 -03:00
Darío
a636d78098
Enable re-spirv again by making different shader generation for specialized shaders. ( #133 )
...
* Enable re-spirv again by making different shader generation for specialized shaders.
* Remove unused lines.
2025-03-22 02:55:24 -03:00
Darío
b736bf6638
Use native samplers on SD textures. ( #127 )
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* Use native samplers on SD textures.
* Fix TMEM textures going down the path of native samplers.
2025-03-20 08:59:28 -03:00
Dario
fad52727a8
Fix typo in render interface example.
2025-03-19 19:52:39 -03:00
David Chavez
ca146dbd31
fix(metal): mark resolvable textures as shader write ( #125 )
2025-03-15 16:52:20 +01:00
David Chavez
968aa0a8a8
fix(metal): mark arg buffer as modified ( #124 )
...
Co-authored-by: David Chavez <davi@dcvz.io>
2025-03-15 15:12:47 +01:00
David Chavez
8efb6cc816
Fix int in spirv_cross_msl.cpp
2025-03-14 13:17:47 +01:00
David Chavez
61aa08f517
Add Metal Support ( #9 )
...
Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
Co-authored-by: tanmaysachan <tnmysachan@gmail.com>
Co-authored-by: Dario <dariosamo@gmail.com>
2025-03-11 06:15:21 +01:00
Wiseguy
3d80ce9d06
Disable function type cast mismatch warning on clang (for imgui) ( #115 )
2025-03-05 22:06:37 -05:00
Dario
1db8c347ca
Undef always from X11 headers.
2025-01-27 22:07:53 -03:00
Dario
3b2743b522
Revert re-spirv commit.
2025-01-23 21:17:03 -03:00
Dario
e5cf258750
Fix handling of CI16 and CI32 formats.
2025-01-23 21:04:48 -03:00
Dario
6ec34891e1
Fix SDL Window Vulkan handling.
2025-01-23 21:04:36 -03:00
Dario
1d42bbe248
Update re-spirv.
2025-01-23 21:04:26 -03:00
Darío
0ca92eeb6c
Disable Gamepad Polling in ImGui. ( #100 )
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* Disable Gamepad Polling in ImGui.
* Take out SDL2 gamepad support from ImGui's backend, implement recursive mutex for inspector.
2024-12-28 20:25:24 -03:00
Dario
16f1708da2
Exclude SDL Window macro from being defined outside of Linux.
2024-12-24 00:05:37 -03:00
Darío
ffa69ad27c
Update hlslpp. ( #98 )
2024-12-23 23:26:45 -03:00
Darío
210c5f0cf9
Add option and behavior to create the Vulkan interface correctly. ( #99 )
2024-12-23 23:26:36 -03:00
Darío
7997da230e
SDL Vulkan support. ( #96 )
2024-12-23 20:03:47 -03:00
Darío
67422c3b64
Add S2DEX Replacements. ( #92 )
2024-11-17 22:52:08 -03:00
Dario
e266c4e04c
Merge branch 'main' of https://github.com/rt64/rt64
2024-11-11 20:13:06 -03:00
Dario
049c81dc1e
Database replacement version, F3DEX2 force matrix, big texture TMEM check.
2024-11-11 20:12:56 -03:00
Darío
c7e270cf15
Fix TLUT masking to the lower half of TMEM. ( #91 )
2024-11-05 21:40:11 -03:00
Wiseguy
180f663938
Ubershader Optimizations ( #87 )
...
* Optimized TMEM decoding by deduplicating loads
* Trim obsolete TMEM sampling function args and deduplicate some 4-bit format logic
* Deduplicate tlut loading and 32-bit sample loading in texture decoding
* Move clampWrapMirrorSample and sampleTextureLevel calls into loops to significantly improve ubershader size
2024-11-05 20:49:06 -03:00
Darío
1684267f2c
RHI Updates ( #88 )
...
* Add buffer count, vsync, alpha to coverage, sampler heaps.
* Alternate resolve path with rasterization supported.
* Fix Linux.
* NVIDIA Driver Workaround.
2024-11-05 20:48:49 -03:00
Darío
85df6cf053
Negative noise dither option. ( #81 )
2024-09-17 09:11:41 -03:00
Dario
d884392b71
Clear operations from present queue when framebuffer changes are released.
2024-09-15 12:05:57 -03:00
Dario
5749e90548
Deprecate and remove offline shader cache.
2024-08-19 19:49:05 -03:00
GhostlyDark
6853ac4c35
Update mupen64plus submodules ( #76 )
2024-08-14 15:23:45 -03:00
Darío
88c618c1f8
Add inspector with hooks for SDL2. ( #75 )
...
* Add inspector with hooks for SDL2.
* Fix build errors.
* Add the remaining SDL2 implementation that was required.
2024-08-10 19:41:29 -03:00
GhostlyDark
1812bc03c3
Expand GBI database - Part 2 ( #66 )
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* Add F3DLX 1.2x, F3DTEX/A 1.23, F3DLX.NoN 1.2x
* Add F3DEX.Rej 2.xx, S2DEX 1.xx, ZSORTP 0.33
* Add S2DEX 2.06, S2DEX 2.08, L3DEX 2.05, L3DEX 2.08
* Add F3DLX 1.23.Rej, F3DLP Rej, F3DLX2 xbus Rej, L3DEX 1.xx
* Add F3D, L3D (Blast Corps)
* Add F3DLP 0.96.Rej, F3DFLX, F3DAM, S2D, S2DEX 2.xx
* Add F3D.NoN (2.0D) and F3DLX.NoN 1.00
2024-08-08 18:23:01 -03:00
Dario
6f7987b539
Remove unused method.
2024-08-08 00:10:22 -03:00
Darío
8e8588df56
Pipeline strategy ( #72 )
...
* Attempt to aid the driver when creating ubershader pipelines.
* Second attempt.
* Missing include.
* Change the index in the condition.
2024-08-08 00:06:14 -03:00
Darío
b91d6a7441
Use re-spirv instead of native specialization constants. Optimize the amount of ubershader pipelines that need to be created. ( #69 )
2024-08-07 21:38:50 -03:00
David Chavez
cb631739b0
chore(ci): Run workflow with clang on windows ( #68 )
...
* chore(ci): Run workflow with clang on windows
* fix compilation issue
2024-08-05 08:49:58 -03:00
Dario
825e5a8c78
Recursive workflow.
2024-08-04 15:36:28 -03:00
Tanmay
b32ff329f9
Fix swap chain tests to use the new semaphore API ( #67 )
2024-08-01 09:40:17 -03:00
Darío
734ae60512
Replace swap chain RHI to use semaphores instead. ( #65 )
...
* Rewrite swap chains to use semaphores.
* Delay resize until there's something to draw.
* Unused variable.
2024-07-31 12:29:33 -03:00
Dario
8d6b2621f7
Wait for texture streaming threads to finish before exiting.
2024-07-28 22:33:52 -03:00
Dario
09f7ac21d0
Handle empty scissors correctly.
2024-07-28 16:35:08 -03:00