quantum-space-buddies/QSB
2022-02-14 21:44:38 +00:00
..
Anglerfish AuthorityManager: default owner support 2022-02-12 23:10:48 -08:00
Animation remove instrument/taunt stuff 2022-02-14 21:44:38 +00:00
AssetBundles Update network 2022-02-14 08:08:28 +00:00
Audio do the stuffy 2022-02-12 22:07:01 +00:00
AuthoritySync update Mirror 2022-02-13 18:01:25 -08:00
CampfireSync rename 2022-01-28 20:50:34 -08:00
ClientServerStateSync send server/client state messages directly, since it sets the state both locally and remotely 2022-02-05 02:50:13 -08:00
ConversationSync CameraFacingBillboard: move to proper namespace 2022-02-11 05:03:08 -08:00
DeathSync use "out * __result" instead of "ref * __result" where we can 2022-02-07 00:50:03 -08:00
EchoesOfTheEye Revert "make PreserveTimeScale and WakeUpSync not NetworkBehaviours attached to the player" 2022-02-05 01:50:14 -08:00
ElevatorSync rename 2022-01-28 20:50:34 -08:00
EyeOfTheUniverse use "out * __result" instead of "ref * __result" where we can 2022-02-07 00:50:03 -08:00
GeyserSync rename 2022-01-28 20:50:34 -08:00
Inputs Manager -> IAddComponentOnStart 2022-02-01 14:24:21 -08:00
ItemSync Update MoveToCarryMessage.cs 2022-02-04 16:24:19 -08:00
JellyfishSync AuthorityManager: default owner support 2022-02-12 23:10:48 -08:00
LogSync
Menus Update MenuManager.cs 2022-02-06 16:29:47 -08:00
Messaging whoops 2022-02-05 04:06:55 -08:00
MeteorSync remove this, why not 2022-01-29 01:39:45 -08:00
OrbSync guh 2022-02-13 17:02:08 -08:00
Patches
Player remove instrument/taunt stuff 2022-02-14 21:44:38 +00:00
PlayerBodySetup remove instrument/taunt stuff 2022-02-14 21:44:38 +00:00
PoolSync rename 2022-01-28 20:50:34 -08:00
QuantumSync use "out * __result" instead of "ref * __result" where we can 2022-02-07 00:50:03 -08:00
RespawnSync IAddComponentOnStart: some of these can be destroyed right after running 2022-02-05 03:28:37 -08:00
RoastingSync
SatelliteSync IAddComponentOnStart: some of these can be destroyed right after running 2022-02-05 03:28:37 -08:00
SaveSync/Messages
SectorSync rename 2022-01-28 20:50:34 -08:00
ShipSync allow detach even if not grounded 2022-02-07 20:48:35 -08:00
StatueSync send server/client state messages directly, since it sets the state both locally and remotely 2022-02-05 02:50:13 -08:00
Syncs orbs: update auth queue since they're spawned with server authority 2022-02-12 21:27:22 -08:00
TimeSync IAddComponentOnStart: some of these can be destroyed right after running 2022-02-05 03:28:37 -08:00
Tools lol 2022-02-13 17:05:48 -08:00
TornadoSync move around occasional stuff 2022-02-01 09:05:37 +00:00
TriggerSync cleanup qsb 2022-01-31 14:23:50 +00:00
Utility GetPlayerId: use {conn} instead of {conn.address} 2022-02-13 18:04:25 -08:00
WorldSync Revert "Revert "QSBNetworkBehaviour: SendInitialState"" 2022-02-04 14:17:23 -08:00
ZeroGCaveSync rename 2022-01-28 20:50:34 -08:00
debugsettings.template.json rename and format xmls 2022-02-10 17:48:46 -08:00
default-config.json
manifest.json remove fizzy and patcher 2022-02-05 19:03:22 -08:00
QSB.csproj copy over debug symbols to unity project too, just in case we ever want to debug in editor 2022-02-13 21:36:35 -08:00
QSBCore.cs make log hook match regular Debug.Log 2022-02-11 06:00:28 -08:00
QSBNetworkManager.cs update Mirror 2022-02-13 18:01:25 -08:00
QSBSceneManager.cs rename 2022-01-29 01:29:02 -08:00