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Anglerfish
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AuthorityManager: default owner support
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2022-02-12 23:10:48 -08:00 |
Animation
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remove instrument/taunt stuff
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2022-02-14 21:44:38 +00:00 |
AssetBundles
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Update network
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2022-02-14 08:08:28 +00:00 |
Audio
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do the stuffy
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2022-02-12 22:07:01 +00:00 |
AuthoritySync
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update Mirror
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2022-02-13 18:01:25 -08:00 |
CampfireSync
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rename
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2022-01-28 20:50:34 -08:00 |
ClientServerStateSync
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send server/client state messages directly, since it sets the state both locally and remotely
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2022-02-05 02:50:13 -08:00 |
ConversationSync
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CameraFacingBillboard: move to proper namespace
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2022-02-11 05:03:08 -08:00 |
DeathSync
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use "out * __result" instead of "ref * __result" where we can
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2022-02-07 00:50:03 -08:00 |
EchoesOfTheEye
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Revert "make PreserveTimeScale and WakeUpSync not NetworkBehaviours attached to the player"
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2022-02-05 01:50:14 -08:00 |
ElevatorSync
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rename
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2022-01-28 20:50:34 -08:00 |
EyeOfTheUniverse
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use "out * __result" instead of "ref * __result" where we can
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2022-02-07 00:50:03 -08:00 |
GeyserSync
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rename
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2022-01-28 20:50:34 -08:00 |
Inputs
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Manager -> IAddComponentOnStart
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2022-02-01 14:24:21 -08:00 |
ItemSync
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Update MoveToCarryMessage.cs
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2022-02-04 16:24:19 -08:00 |
JellyfishSync
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AuthorityManager: default owner support
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2022-02-12 23:10:48 -08:00 |
LogSync
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Menus
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Update MenuManager.cs
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2022-02-06 16:29:47 -08:00 |
Messaging
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whoops
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2022-02-05 04:06:55 -08:00 |
MeteorSync
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remove this, why not
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2022-01-29 01:39:45 -08:00 |
OrbSync
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guh
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2022-02-13 17:02:08 -08:00 |
Patches
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Player
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remove instrument/taunt stuff
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2022-02-14 21:44:38 +00:00 |
PlayerBodySetup
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remove instrument/taunt stuff
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2022-02-14 21:44:38 +00:00 |
PoolSync
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rename
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2022-01-28 20:50:34 -08:00 |
QuantumSync
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use "out * __result" instead of "ref * __result" where we can
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2022-02-07 00:50:03 -08:00 |
RespawnSync
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IAddComponentOnStart: some of these can be destroyed right after running
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2022-02-05 03:28:37 -08:00 |
RoastingSync
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SatelliteSync
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IAddComponentOnStart: some of these can be destroyed right after running
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2022-02-05 03:28:37 -08:00 |
SaveSync/Messages
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SectorSync
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rename
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2022-01-28 20:50:34 -08:00 |
ShipSync
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allow detach even if not grounded
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2022-02-07 20:48:35 -08:00 |
StatueSync
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send server/client state messages directly, since it sets the state both locally and remotely
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2022-02-05 02:50:13 -08:00 |
Syncs
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orbs: update auth queue since they're spawned with server authority
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2022-02-12 21:27:22 -08:00 |
TimeSync
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IAddComponentOnStart: some of these can be destroyed right after running
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2022-02-05 03:28:37 -08:00 |
Tools
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lol
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2022-02-13 17:05:48 -08:00 |
TornadoSync
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move around occasional stuff
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2022-02-01 09:05:37 +00:00 |
TriggerSync
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cleanup qsb
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2022-01-31 14:23:50 +00:00 |
Utility
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GetPlayerId: use {conn} instead of {conn.address}
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2022-02-13 18:04:25 -08:00 |
WorldSync
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Revert "Revert "QSBNetworkBehaviour: SendInitialState""
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2022-02-04 14:17:23 -08:00 |
ZeroGCaveSync
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rename
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2022-01-28 20:50:34 -08:00 |
debugsettings.template.json
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rename and format xmls
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2022-02-10 17:48:46 -08:00 |
default-config.json
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manifest.json
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remove fizzy and patcher
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2022-02-05 19:03:22 -08:00 |
QSB.csproj
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copy over debug symbols to unity project too, just in case we ever want to debug in editor
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2022-02-13 21:36:35 -08:00 |
QSBCore.cs
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make log hook match regular Debug.Log
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2022-02-11 06:00:28 -08:00 |
QSBNetworkManager.cs
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update Mirror
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2022-02-13 18:01:25 -08:00 |
QSBSceneManager.cs
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rename
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2022-01-29 01:29:02 -08:00 |