rename and format xmls

This commit is contained in:
JohnCorby 2022-02-10 17:48:46 -08:00
parent 609b9edf09
commit c8b7550abd
4 changed files with 39 additions and 39 deletions

View File

@ -5,4 +5,4 @@
<OwmlDir>$(AppData)\OuterWildsModManager\OWML</OwmlDir>
<UnityAssetsDir>$(SolutionDir)\qsb-unityproject\Assets</UnityAssetsDir>
</PropertyGroup>
</Project>
</Project>

View File

@ -1,39 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<DevEnvLoc>$(MSBuildThisFileDirectory)DevEnv.targets</DevEnvLoc>
</PropertyGroup>
<Import Project="$(DevEnvLoc)" Condition="Exists('$(DevEnvLoc)')" />
<PropertyGroup>
<DevEnvLoc>$(MSBuildThisFileDirectory)DevEnv.targets</DevEnvLoc>
</PropertyGroup>
<Import Project="$(DevEnvLoc)" Condition="Exists('$(DevEnvLoc)')" />
<PropertyGroup Label="Common Properties">
<TargetFramework>net48</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>9</LangVersion>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<NeutralLanguage>en-GB</NeutralLanguage>
<Company>Henry Pointer, Aleksander Waage, Ricardo Lopes</Company>
<Copyright>Copyright © Henry Pointer, Aleksander Waage, Ricardo Lopes 2020-2021</Copyright>
</PropertyGroup>
<PropertyGroup Label="Common Properties">
<TargetFramework>net48</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>9</LangVersion>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<NeutralLanguage>en-GB</NeutralLanguage>
<Company>Henry Pointer, Aleksander Waage, Ricardo Lopes</Company>
<Copyright>Copyright © Henry Pointer, Aleksander Waage, Ricardo Lopes 2020-2021</Copyright>
</PropertyGroup>
<PropertyGroup Label="Default Locations" Condition="!Exists('$(DevEnvLoc)')">
<GameDir>C:\Program Files\Epic Games\OuterWilds</GameDir>
<OwmlDir>$(AppData)\OuterWildsModManager\OWML</OwmlDir>
<UnityAssetsDir>$(SolutionDir)\qsb-unityproject\Assets\DLLs</UnityAssetsDir>
</PropertyGroup>
<PropertyGroup Label="Default Locations" Condition="!Exists('$(DevEnvLoc)')">
<GameDir>C:\Program Files\Epic Games\OuterWilds</GameDir>
<OwmlDir>$(AppData)\OuterWildsModManager\OWML</OwmlDir>
<UnityAssetsDir>$(SolutionDir)\qsb-unityproject\Assets</UnityAssetsDir>
</PropertyGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<Optimize>true</Optimize>
<DebugType>portable</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<DebugType>portable</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<Optimize>true</Optimize>
<DebugType>portable</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<DebugType>portable</DebugType>
</PropertyGroup>
</Project>

View File

@ -1,10 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Mono.Cecil" Version="0.11.4" />
<PackageReference Include="OuterWildsGameLibs" Version="1.1.12.168" />
<Reference Include="../Mirror/*.dll" />
</ItemGroup>
<PropertyGroup>
<OutputType>Exe</OutputType>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Mono.Cecil" Version="0.11.4" />
<PackageReference Include="OuterWildsGameLibs" Version="1.1.12.168" />
<Reference Include="../Mirror/*.dll" />
</ItemGroup>
</Project>