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copy over debug symbols to unity project too, just in case we ever want to debug in editor
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@ -32,9 +32,11 @@
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<Target Name="copy dlls to unity" AfterTargets="PostBuildEvent" Condition="Exists('$(UnityDllsDir)') and Exists('$(GameDllsDir)')">
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<Exec Command="del /f /q "$(UnityDllsDir)\*.dll"" />
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<Exec Command="del /f /q "$(UnityDllsDir)\*.exe"" />
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<Exec Command="del /f /q "$(UnityDllsDir)\*.pdb"" />
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<Exec Command="copy /y "$(OutputPath)\*.dll" "$(UnityDllsDir)"" />
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<Exec Command="copy /y "$(OutputPath)\*.exe" "$(UnityDllsDir)"" />
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<Exec Command="copy /y "$(OutputPath)\*.pdb" "$(UnityDllsDir)"" />
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<Exec Command="copy /y "$(GameDllsDir)\Assembly-CSharp*.dll" "$(UnityDllsDir)"" />
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<Exec Command="copy /y "$(GameDllsDir)\Unity.InputSystem.dll" "$(UnityDllsDir)"" />
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