copy over debug symbols to unity project too, just in case we ever want to debug in editor

This commit is contained in:
JohnCorby 2022-02-13 21:36:35 -08:00
parent ae45805172
commit f406e61da0

View File

@ -32,9 +32,11 @@
<Target Name="copy dlls to unity" AfterTargets="PostBuildEvent" Condition="Exists('$(UnityDllsDir)') and Exists('$(GameDllsDir)')">
<Exec Command="del /f /q &quot;$(UnityDllsDir)\*.dll&quot;" />
<Exec Command="del /f /q &quot;$(UnityDllsDir)\*.exe&quot;" />
<Exec Command="del /f /q &quot;$(UnityDllsDir)\*.pdb&quot;" />
<Exec Command="copy /y &quot;$(OutputPath)\*.dll&quot; &quot;$(UnityDllsDir)&quot;" />
<Exec Command="copy /y &quot;$(OutputPath)\*.exe&quot; &quot;$(UnityDllsDir)&quot;" />
<Exec Command="copy /y &quot;$(OutputPath)\*.pdb&quot; &quot;$(UnityDllsDir)&quot;" />
<Exec Command="copy /y &quot;$(GameDllsDir)\Assembly-CSharp*.dll&quot; &quot;$(UnityDllsDir)&quot;" />
<Exec Command="copy /y &quot;$(GameDllsDir)\Unity.InputSystem.dll&quot; &quot;$(UnityDllsDir)&quot;" />