JohnCorby
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99cf46a23f
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RigidbodySync.GetFromAttached: store AttachedRigidbody.GetPosition() in local var
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2022-03-11 01:06:34 -08:00 |
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JohnCorby
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e4da50a656
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solution-wide: file-scoped namespaces
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2022-03-02 19:46:33 -08:00 |
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JohnCorby
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a8fba743f6
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Revert "solution wide: use file-scoped namespace"
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2022-02-27 05:25:39 -08:00 |
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JohnCorby
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9ad2568499
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add interpolation back
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2022-02-25 23:18:52 -08:00 |
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JohnCorby
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9548ea6d87
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Sync: get from attached before checking HasChanged, and apply to attached after deserializing
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2022-02-25 23:18:52 -08:00 |
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JohnCorby
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182678c4bc
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solution wide: use file-scoped namespace
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2022-02-25 23:18:46 -08:00 |
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JohnCorby
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d53735f160
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transform sync: be consistent with position/rotation change threshold
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2022-02-16 20:21:34 -08:00 |
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JohnCorby
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e119920db9
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cache ReferenceTransform.GetAttachedOWRigidbody() into ReferenceRigidbody
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2022-02-16 18:14:40 -08:00 |
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JohnCorby
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00a81f7bd9
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SyncBase.Uninit: don't set stuff to null
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2022-02-02 22:42:41 -08:00 |
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JohnCorby
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13f5e2ebc3
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- no more initial state for qsb network behaviours because it is dumb and i hate it
- spawn authqueue objects with no authority for real instead of with server authority
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2022-01-27 03:15:52 -08:00 |
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JohnCorby
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03cc8a84a0
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null check in InitAttachedRigidbody
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2022-01-25 03:04:39 -08:00 |
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JohnCorby
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ba5defecbd
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make rigidbody syncs still valid even if suspended
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2022-01-21 23:13:48 -08:00 |
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JohnCorby
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74262ab8e0
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make these sealed
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2022-01-21 17:53:07 -08:00 |
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JohnCorby
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5b77d341fe
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move stuff from OnStopClient to Uninit
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2022-01-21 17:51:26 -08:00 |
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JohnCorby
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027c600782
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suspended objects are not valid, also don't print errors when orb is destroyed
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2022-01-21 17:35:56 -08:00 |
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JohnCorby
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0912b6cee0
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merge de/ser again, just make sure that it doesnt mess with anything (ie store and defer to getfrom/applytoattached
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2022-01-16 07:23:35 -08:00 |
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JohnCorby
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7f1c6ea6c8
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split up UpdateTransform + refactor
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2022-01-16 06:53:45 -08:00 |
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JohnCorby
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1b60a18eac
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call base in ser/deser
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2022-01-16 04:51:37 -08:00 |
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JohnCorby
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76147d91e5
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tweak SyncBase
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2022-01-16 04:34:52 -08:00 |
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JohnCorby
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1d2764f09f
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split into initial state de/ser and regular de/ser
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2022-01-16 01:58:47 -08:00 |
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JohnCorby
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85927c2e9d
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remove old syncbase and friends
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2022-01-14 22:39:41 -08:00 |
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JohnCorby
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9df532fb1b
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syncbase and friends
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2022-01-14 20:59:42 -08:00 |
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JohnCorby
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801e56063c
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SmoothPosition and SmoothRotation
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2021-12-18 14:42:15 -08:00 |
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JohnCorby
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4c535fd544
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rename relative transform stuff
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2021-12-13 16:02:31 -08:00 |
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JohnCorby
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5b2559c4ce
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correct lerping
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2021-12-13 14:33:41 -08:00 |
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JohnCorby
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b0e15fb557
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SmartSmoothDamp for rotation
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2021-12-13 13:33:18 -08:00 |
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JohnCorby
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adad302ba0
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use proper pos/rot stuff
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2021-12-13 13:26:54 -08:00 |
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JohnCorby
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b5f12796af
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make syncbase generic
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2021-12-13 13:05:49 -08:00 |
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JohnCorby
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3d3ad0a22a
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Vector3.zero check (for null ref trans) was sometimes wrong, and sometimes even happened after accessing the null ref trans XD
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2021-12-04 03:30:01 -08:00 |
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Mister_Nebula
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0bd60ddb68
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rename variables, fix QSBOWItem (again)
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2021-12-04 09:51:27 +00:00 |
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JohnCorby
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914a05916d
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removed world object bools from qsbcore since they're duplicates
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2021-12-02 02:44:34 -08:00 |
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JohnCorby
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7b81e1b4e0
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funny moments with kinematic simulation and alignment
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2021-12-01 03:55:56 -08:00 |
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Mister_Nebula
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eb79e32491
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remove excess newlines
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2021-11-25 15:37:38 +00:00 |
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JohnCorby
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0fe6dce0db
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remove IntermediaryTransform
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2021-11-19 01:01:51 -08:00 |
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JohnCorby
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b351dd9109
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deez nuts
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2021-11-10 02:06:29 -08:00 |
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JohnCorby
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333f23d797
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back to using custom SetVelocity
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2021-11-10 02:03:21 -08:00 |
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JohnCorby
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03314fd4ad
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- implement UnsectoredRigidbodySync.cs
- fix TODO in SectoredRigidbodySync.cs
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2021-11-09 16:26:06 -08:00 |
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Mister_Nebula
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ab23ed826b
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CLEANUP - remove unnecessary usings
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2021-08-22 16:57:09 +01:00 |
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Mister_Nebula
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776eadb3d9
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add rigidbody sync (sectored and unsectored)
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2021-08-22 16:42:43 +01:00 |
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