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14 lines
302 B
C#
14 lines
302 B
C#
using System;
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using UnityEngine;
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namespace QSB.Syncs.Unsectored.Rigidbodies
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{
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public abstract class UnsectoredRigidbodySync : BaseUnsectoredSync
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{
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protected abstract OWRigidbody GetRigidbody();
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protected override Component SetAttachedObject()
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=> throw new NotImplementedException();
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}
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}
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