2021-08-22 16:57:09 +01:00

14 lines
302 B
C#

using System;
using UnityEngine;
namespace QSB.Syncs.Unsectored.Rigidbodies
{
public abstract class UnsectoredRigidbodySync : BaseUnsectoredSync
{
protected abstract OWRigidbody GetRigidbody();
protected override Component SetAttachedObject()
=> throw new NotImplementedException();
}
}