Aleksander Waage
431e5ae1ab
.
2020-08-23 15:54:00 +02:00
Aleksander Waage
c22b0ab069
moved patches
2020-08-23 15:51:45 +02:00
AmazingAlek
b0d26b9b44
configurable port ( #197 )
2020-08-23 12:42:48 +02:00
AmazingAlek
4300d777fe
dc cleanup2 ( #190 )
...
* cleanup
* fixed dc bug
2020-08-20 21:07:40 +02:00
Mister_Nebula
274cf180c6
cleanup
2020-08-20 19:31:10 +01:00
Mister_Nebula
6b107245b9
done?!?!
2020-08-20 18:24:31 +01:00
Mister_Nebula
30d1175bfc
done???
2020-08-20 17:29:47 +01:00
Mister_Nebula
a51c066c26
fix shit
2020-08-20 14:47:44 +01:00
Mister_Nebula
9bb64c40aa
cleanup
2020-08-20 14:18:11 +01:00
Mister_Nebula
1d714e46a1
update owml and remove unityhelper
2020-08-20 14:10:37 +01:00
Mister_Nebula
6f67567f89
Merge branch 'disconnect-fixes' of https://github.com/Raicuparta/quantum-space-buddies into disconnect-fixes
2020-08-19 21:30:55 +01:00
Aleksander Waage
6dc11d05ce
tiny fixes
2020-08-19 22:29:53 +02:00
Mister_Nebula
a5bfc28f60
stuff
2020-08-19 21:28:04 +01:00
Mister_Nebula
61b3efe619
fixing fixing fixing
2020-08-17 16:51:56 +01:00
AmazingAlek
f434ed027b
sector overhaul ( #176 )
...
* wrapper for sector
* using world registry for sectors
* using order id as unique sector key
* sector manager
* not checking closest sector every frame
2020-08-16 17:15:36 +02:00
Aleksander Waage
871cb1d437
cleanup + showing clock when fast forwarding
2020-08-14 05:04:31 +02:00
Mister_Nebula
a4c99e8402
do stuff
2020-08-13 22:06:34 +01:00
Aleksander Waage
6359235d7b
improved world registry
2020-08-13 19:25:12 +02:00
Mister_Nebula
5283982ff8
added it
2020-08-13 14:32:58 +01:00
Mister_Nebula
13b8632dcd
start
2020-08-13 10:16:56 +01:00
AmazingAlek
a44e563001
supports multiple elevators (if they have unique names) ( #160 )
2020-08-12 22:22:52 +02:00
AmazingAlek
904b40504b
elevator sync ( #159 )
2020-08-12 21:58:29 +02:00
AmazingAlek
359902399d
event names ( #152 )
2020-08-10 19:24:28 +02:00
AmazingAlek
4723e67d03
cleanup ( #151 )
2020-08-10 18:17:54 +02:00
Mister_Nebula
a5c4b3480b
added in request event, cleanup
2020-08-10 14:40:06 +01:00
Mister_Nebula
8fbafd7e4c
add logs
2020-08-10 12:02:01 +01:00
Mister_Nebula
ff6f771098
help
2020-08-10 11:45:24 +01:00
Mister_Nebula
503e08cb57
i don't even know anymore
2020-08-09 21:46:51 +01:00
Mister_Nebula
065c19c652
cleanup, timing fixes
2020-08-09 14:26:33 +01:00
Mister_Nebula
9b98a2fff5
Refactor
2020-08-09 12:19:51 +01:00
Aleksander Waage
b60d79cb39
one step closer to generic
2020-08-09 09:17:00 +02:00
Mister_Nebula
1effae0bd3
event overhaul
...
i have no idea how i did this but it works
2020-08-08 00:08:44 +01:00
AmazingAlek
465074b176
Alek/transformsync errors ( #126 )
...
* fixed transformsync errors
2020-08-07 23:18:07 +02:00
AmazingAlek
3f02bd25dd
moved files ( #110 )
...
* moved tools stuff from Animation and Utility to new Tools folder
* moved debug stuff into Utility
2020-07-30 22:27:14 +02:00
AmazingAlek
18a520bc78
cleanup ( #99 )
...
* cleanup
2020-07-28 14:59:24 +01:00
Mister_Nebula
49fa4d1eeb
Nebula development ( #96 )
...
* oh my god so many things
* i came in and rewrote half the mod, sorry
2020-07-28 00:13:43 +01:00
Ricardo Lopes
f3ec54f75c
Add warp to vessel / insert core debug actions ( #82 )
...
* Add warp to vessel / insert core debug actions
* Add debug mode config flag
* Enable in-game switching of debug flag
2020-03-14 21:42:43 +01:00
Ricardo Lopes
49227bf5c9
Remove dependency on "wake up" events ( #68 )
...
* Remove wake up dependency from transform sync
* Remove wake up dependency for all synced transforms
* Remove comments
* Remove obsolete QSBBehaviour component
* Remove wakeup dependency in RespawnOnDeath
* Prevent errors on MessageHandler and RespawnOnDeath when network not initialized
* Add RespawnOnDeath only after network is initialized
* wip
* Prevent trying to add animator components multiple times
* Reset sectors on scene load
* Reset transform sync on scene change
* Remove comment
* Remove wakeup event dependency from WakeUpSync
* Sync loop count
2020-03-13 20:44:32 +01:00
Ricardo Lopes
ba40a229e9
Default server IP ( #44 )
...
* Default server IP
* Change default ip to localhost
2020-03-02 17:34:01 +01:00
AmazingAlek
c862ac79df
allowing nova to kill players ( #39 )
2020-02-29 14:02:09 +01:00
AmazingAlek
188bbad5e7
Alek/sleep sync ( #29 )
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* syncing time
* clients auto-sleep or pause to reach server's time
* disabled manual sleep/pause for clients
2020-02-28 22:07:39 +01:00
Ricardo Lopes
d6f8112bbb
Instant respawn on death ( #31 )
...
* Instantly respawn on death
* Avoid spawning to ship spawn point
* Move debug spawn ship position to landing pad
* Separate spawn point for ship and player
* Refactor code
* Cleanup
* Check for ship existance
* Cleanup
* Reset suffocation flag
* Sexier way
2020-02-28 21:32:21 +01:00
AmazingAlek
c804058ec5
Alek/cleanup ( #28 )
...
* timesync folder
* fixed wakeupsync isserver thing
2020-02-24 19:55:16 +01:00
AmazingAlek
797f4de50d
Alek/anim triggers ( #26 )
...
* syncing animation triggers
* suit sync
2020-02-23 18:31:38 +01:00
AmazingAlek
d7c0c06698
Alek/decoupling ( #23 )
...
* refactoring
2020-02-21 23:36:07 +01:00
Ricardo Lopes
a1177515b3
Preserve time scale ( #18 )
...
* Create QSBBehaviour
* Preserve timescale
* Cleanup
2020-02-18 21:32:26 +01:00
amazingalek
1f119515ab
Code style / formatting improvements
2020-02-15 20:48:02 +01:00
Ricardo Lopes
0de3879998
Wake up sync ( #2 )
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* Add networksync on wake up
* Attempt
* Added log to screen
* Better debug screen logging
* I'm an idiot
* Wake up client when waking up server
* Set initial sector
* Server use OnClientReceiveMessage
* Cleanup
* Prevent server from waking itself
* Pass id values as number
* Woops
* Best I can do sorry
* Revert "Best I can do sorry"
This reverts commit f3f0fbdb2edb72365dd948775e377a3debd56411.
* Ignore a bunch of sectors earlier
* Cleanup
* Message type enum
* Some comments
2020-02-14 22:14:24 +01:00
Ricardo Lopes
d6e1f4c2a4
Separate handler for client and server
2020-02-13 21:48:23 +01:00
Ricardo Lopes
b52c1dac07
Move logic to Network Manager
2020-02-13 20:46:07 +01:00