Ricardo Lopes 49227bf5c9
Remove dependency on "wake up" events (#68)
* Remove wake up dependency from transform sync

* Remove wake up dependency for all synced transforms

* Remove comments

* Remove obsolete QSBBehaviour component

* Remove wakeup dependency in RespawnOnDeath

* Prevent errors on MessageHandler and RespawnOnDeath when network not initialized

* Add RespawnOnDeath only after network is initialized

* wip

* Prevent trying to add animator components multiple times

* Reset sectors on scene load

* Reset transform sync on scene change

* Remove comment

* Remove wakeup event dependency from WakeUpSync

* Sync loop count
2020-03-13 20:44:32 +01:00

34 lines
774 B
C#

using OWML.Common;
using OWML.ModHelper;
using QSB.TimeSync;
using UnityEngine;
using UnityEngine.Networking;
namespace QSB
{
public class QSB : ModBehaviour
{
public static IModHelper Helper;
public static string DefaultServerIP;
private void Awake()
{
Application.runInBackground = true;
}
private void Start()
{
Helper = ModHelper;
gameObject.AddComponent<DebugLog>();
gameObject.AddComponent<QSBNetworkManager>();
gameObject.AddComponent<NetworkManagerHUD>();
}
public override void Configure(IModConfig config)
{
DefaultServerIP = config.GetSettingsValue<string>("defaultServerIP");
}
}
}