Ricardo Lopes 0de3879998
Wake up sync (#2)
* Add networksync on wake up

* Attempt

* Added log to screen

* Better debug screen logging

* I'm an idiot

* Wake up client when waking up server

* Set initial sector

* Server use OnClientReceiveMessage

* Cleanup

* Prevent server from waking itself

* Pass id values as number

* Woops

* Best I can do sorry

* Revert "Best I can do sorry"

This reverts commit f3f0fbdb2edb72365dd948775e377a3debd56411.

* Ignore a bunch of sectors earlier

* Cleanup

* Message type enum

* Some comments
2020-02-14 22:14:24 +01:00

30 lines
722 B
C#

using OWML.Common;
using OWML.ModHelper;
using UnityEngine;
using UnityEngine.Networking;
namespace QSB {
public class QSB: ModBehaviour {
public static IModHelper Helper;
void Awake () {
Application.runInBackground = true;
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
void Update () {
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
void Start () {
Helper = ModHelper;
gameObject.AddComponent<DebugLog>();
gameObject.AddComponent<QSBNetworkManager>();
gameObject.AddComponent<NetworkManagerHUD>();
}
}
}