quantum-space-buddies/QSB/QSB.cs

56 lines
1.5 KiB
C#

using OWML.Common;
using OWML.ModHelper;
using QSB.ElevatorSync;
using QSB.Events;
using QSB.Utility;
using UnityEngine;
using UnityEngine.Networking;
namespace QSB
{
public class QSB : ModBehaviour
{
public static IModHelper Helper;
public static string DefaultServerIP;
public static bool DebugMode;
public static bool WokenUp;
private void Awake()
{
Application.runInBackground = true;
}
private void Start()
{
Helper = ModHelper;
gameObject.AddComponent<DebugLog>();
gameObject.AddComponent<QSBNetworkManager>();
gameObject.AddComponent<NetworkManagerHUD>();
gameObject.AddComponent<DebugActions>();
gameObject.AddComponent<UnityHelper>();
gameObject.AddComponent<ElevatorManager>();
GlobalMessenger.AddListener(EventNames.RestartTimeLoop, OnLoopStart);
GlobalMessenger.AddListener(EventNames.WakeUp, OnWakeUp);
}
private void OnWakeUp()
{
WokenUp = true;
GlobalMessenger.FireEvent(EventNames.QSBPlayerStatesRequest);
}
private void OnLoopStart()
{
WokenUp = false;
}
public override void Configure(IModConfig config)
{
DefaultServerIP = config.GetSettingsValue<string>("defaultServerIP");
DebugMode = config.GetSettingsValue<bool>("debugMode");
}
}
}