3544 Commits

Author SHA1 Message Date
JohnCorby
4ef9254817 SetReferenceTransform: also set transform.position/rotation 2022-02-25 23:18:48 -08:00
JohnCorby
4ce58220b1 QSBSectorManager: update reference sector only when attached object is active 2022-02-25 23:18:48 -08:00
JohnCorby
005f6886ab testing 2022-02-25 23:18:48 -08:00
JohnCorby
48c356e4c1 bruh 2022-02-25 23:18:48 -08:00
JohnCorby
9b94f54a45 WorldObjectType -> WorldObjectScene 2022-02-25 23:18:47 -08:00
JohnCorby
27f67f5365 Rafts: begin work 2022-02-25 23:18:47 -08:00
JohnCorby
b91041502a update QSBDitheringAnimator 2022-02-25 23:18:47 -08:00
JohnCorby
182678c4bc solution wide: use file-scoped namespace 2022-02-25 23:18:46 -08:00
JohnCorby
bae2ea6c3c update c# version (default = latest minor = 10) 2022-02-25 23:18:46 -08:00
JohnCorby
a697d85267 reformat again 2022-02-25 23:18:46 -08:00
JohnCorby
edafac4a56 format mirror weaver stuff that's not copied from actual mirror 2022-02-25 23:18:46 -08:00
JohnCorby
7893c593a6 update mirror 2022-02-25 23:18:46 -08:00
JohnCorby
05ea4fa1c3 use copy/delete task instead of shell command because it's faster 2022-02-25 23:18:46 -08:00
JohnCorby
90c91571d4 EpicOnlineTransport: apply syntax style 2022-02-25 23:18:46 -08:00
JohnCorby
8be0fb84d4 bruh 2022-02-25 23:18:46 -08:00
JohnCorby
6c815f1c4f clean up csproj files a bit 2022-02-25 23:18:46 -08:00
JohnCorby
1f41cf8c32 DebugSettings: use MemberSerialization.OptIn so it only deserializes fields/properties with JsonPropertyAttribute 2022-02-25 23:18:45 -08:00
JohnCorby
1924dd6899 DebugActions: cycle between players to teleport to instead of doing random one 2022-02-25 23:18:45 -08:00
JohnCorby
555083f857 DebugActions: teleport to random other player 2022-02-25 23:18:45 -08:00
JohnCorby
5795d10800 build.yaml: build in Debug mode 2022-02-25 23:18:45 -08:00
JohnCorby
2f7fb71b93 InitializeAssemblies: ignore ProxyScripts 2022-02-25 23:16:55 -08:00
JohnCorby
47e759b8d9 QSBCore: make InitializeAssemblies exceptions print to console as warnings 2022-02-25 16:47:40 -08:00
JohnCorby
9bfdc15418 InitializeAssemblies: catch exceptions 2022-02-22 18:51:04 -08:00
Will Corby
2dacfd1107
Merge pull request #478 from misternebula/dev
0.17.0
0.17.0
2022-02-21 13:29:31 -08:00
JohnCorby
148d83780f pool sync: sort deterministic. whoops 2022-02-21 13:02:58 -08:00
Mister_Nebula
217fd1a457 fix warp core item and probe collision 2022-02-21 19:50:15 +00:00
JohnCorby
8c50abfebd Update README.md 2022-02-21 04:51:37 -08:00
JohnCorby
26f8bc6e91 rename 2022-02-21 04:21:03 -08:00
JohnCorby
6592ecc68f async Try: SuppressCancellationThrow 2022-02-21 04:19:58 -08:00
JohnCorby
c4c4f0fe90 "better" fake player 2022-02-21 04:18:17 -08:00
JohnCorby
e29649170a AnimationSync: PlayerHeadRotationSync is already on remote player 2022-02-21 03:43:37 -08:00
JohnCorby
335614f609 remove ProxyInjector, inject into separate dll beforehand 2022-02-21 01:34:06 -08:00
JohnCorby
eee3320c72 injector/weaver: read/write symbols only if they exist 2022-02-20 23:41:35 -08:00
Mister_Nebula
b32ea96d8d fix scroll socket 2022-02-20 15:05:04 +00:00
Mister_Nebula
f4f0ba8614 update assetbundles 2022-02-20 14:20:54 +00:00
Mister_Nebula
ef3757d43e Merge branch 'dev' of https://github.com/misternebula/quantum-space-buddies into dev 2022-02-19 17:16:34 +00:00
Mister_Nebula
86273f309a fix suit in probe 2022-02-19 17:16:29 +00:00
JohnCorby
303602aa96 dont create pdb files in release mode 2022-02-19 09:09:48 -08:00
JohnCorby
630f311435 RequestGameStateMessage: wait a bit before sending response to see if player has been kicked 2022-02-19 04:16:57 -08:00
JohnCorby
85b232fd50 Update network 2022-02-19 03:38:48 -08:00
JohnCorby
0e294096bf Update network 2022-02-18 05:38:22 -08:00
JohnCorby
b51d6a8f63 QSBDitheringAnimator 2022-02-18 05:33:48 -08:00
JohnCorby
ac54a34c30 Update network 2022-02-18 04:43:20 -08:00
JohnCorby
81a6e6b32f JoinLeaveSingularity: move to prefab 2022-02-18 04:25:14 -08:00
JohnCorby
13be8aefe0 QSBTool: DitheringAnimator as a field instead of using AddComponent 2022-02-17 21:37:33 -08:00
JohnCorby
3709072870 Delete FixMaterialsInAllChildren.cs 2022-02-17 21:16:46 -08:00
JohnCorby
29d4dcd700 Update network 2022-02-17 21:16:44 -08:00
JohnCorby
0b12de470a apparently this is actually extremely simple 2022-02-17 20:58:28 -08:00
JohnCorby
1fd5508855 update bundles (use proxy singularity shader) 2022-02-17 19:34:31 -08:00
JohnCorby
a2691accf9 ShaderReplacer: implement 2022-02-17 18:36:48 -08:00