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rename
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@ -62,18 +62,18 @@ namespace QSB.Player
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#region fake player
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GameObject REMOTE_Traveller_HEA_Player_v2 = null;
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GameObject fakePlayer = null;
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if (!joining)
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{
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player.Body.SetActive(false);
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REMOTE_Traveller_HEA_Player_v2 = player.Body.transform.Find("REMOTE_Traveller_HEA_Player_v2").gameObject.InstantiateInactive();
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REMOTE_Traveller_HEA_Player_v2.transform.SetParent(transform, false);
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fakePlayer = player.Body.transform.Find("REMOTE_Traveller_HEA_Player_v2").gameObject.InstantiateInactive();
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fakePlayer.transform.SetParent(transform, false);
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Object.Destroy(REMOTE_Traveller_HEA_Player_v2.GetComponent<Animator>());
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Object.Destroy(REMOTE_Traveller_HEA_Player_v2.GetComponent<PlayerHeadRotationSync>());
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Object.Destroy(fakePlayer.GetComponent<Animator>());
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Object.Destroy(fakePlayer.GetComponent<PlayerHeadRotationSync>());
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var REMOTE_ItemCarryTool = REMOTE_Traveller_HEA_Player_v2.transform.Find(
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var REMOTE_ItemCarryTool = fakePlayer.transform.Find(
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// TODO : kill me for my sins
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"Traveller_Rig_v01:Traveller_Trajectory_Jnt/" +
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"Traveller_Rig_v01:Traveller_ROOT_Jnt/" +
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@ -88,24 +88,24 @@ namespace QSB.Player
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).gameObject;
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Object.Destroy(REMOTE_ItemCarryTool);
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REMOTE_Traveller_HEA_Player_v2.SetActive(true);
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fakePlayer.SetActive(true);
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}
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#endregion
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#region effect
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var JoinLeaveSingularity = player.Body.transform.Find("JoinLeaveSingularity").gameObject.InstantiateInactive();
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JoinLeaveSingularity.transform.SetParent(transform, false);
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var effectGo = player.Body.transform.Find("JoinLeaveSingularity").gameObject.InstantiateInactive();
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effectGo.transform.SetParent(transform, false);
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var effect = JoinLeaveSingularity.GetComponent<SingularityWarpEffect>();
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effect._warpedObjectGeometry = joining ? player.Body : REMOTE_Traveller_HEA_Player_v2;
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var effect = effectGo.GetComponent<SingularityWarpEffect>();
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effect._warpedObjectGeometry = joining ? player.Body : fakePlayer;
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var singularity = effect._singularity;
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singularity._creationCurve = AnimationCurve.EaseInOut(0, 0, 1, 1);
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singularity._destructionCurve = AnimationCurve.EaseInOut(0, 1, 1, 0);
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var renderer = JoinLeaveSingularity.GetComponent<Renderer>();
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var renderer = effectGo.GetComponent<Renderer>();
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renderer.material.SetFloat("_DistortFadeDist", 3);
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renderer.material.SetFloat("_MassScale", joining ? -1 : 1);
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renderer.material.SetFloat("_MaxDistortRadius", 10);
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@ -113,7 +113,7 @@ namespace QSB.Player
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renderer.material.SetFloat("_Radius", 1);
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renderer.material.SetColor("_Color", joining ? Color.white : Color.black);
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JoinLeaveSingularity.SetActive(true);
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effectGo.SetActive(true);
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#endregion
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@ -137,7 +137,7 @@ namespace QSB.Player
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if (!joining)
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{
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Object.Destroy(REMOTE_Traveller_HEA_Player_v2);
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Object.Destroy(fakePlayer);
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}
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};
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await UniTask.WaitUntil(() => !effect.enabled && !singularity._owOneShotSource.isPlaying, cancellationToken: ct);
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