pool sync: sort deterministic. whoops

This commit is contained in:
JohnCorby 2022-02-21 13:02:58 -08:00
parent 217fd1a457
commit 148d83780f

View File

@ -1,4 +1,5 @@
using Cysharp.Threading.Tasks;
using QSB.Utility;
using QSB.WorldSync;
using System.Threading;
@ -10,17 +11,17 @@ namespace QSB.PoolSync
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
{
foreach (var streaming in QSBWorldSync.GetUnityObjects<NomaiRemoteCameraStreaming>())
foreach (var streaming in QSBWorldSync.GetUnityObjects<NomaiRemoteCameraStreaming>().SortDeterministic())
{
streaming.gameObject.AddComponent<CustomNomaiRemoteCameraStreaming>();
}
foreach (var camera in QSBWorldSync.GetUnityObjects<NomaiRemoteCamera>())
foreach (var camera in QSBWorldSync.GetUnityObjects<NomaiRemoteCamera>().SortDeterministic())
{
camera.gameObject.AddComponent<CustomNomaiRemoteCamera>();
}
foreach (var platform in QSBWorldSync.GetUnityObjects<NomaiRemoteCameraPlatform>())
foreach (var platform in QSBWorldSync.GetUnityObjects<NomaiRemoteCameraPlatform>().SortDeterministic())
{
platform.gameObject.AddComponent<CustomNomaiRemoteCameraPlatform>();
}