Rafts: begin work

This commit is contained in:
JohnCorby 2022-02-25 00:21:21 -08:00
parent b91041502a
commit 27f67f5365
4 changed files with 130 additions and 0 deletions

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@ -0,0 +1,22 @@
using Cysharp.Threading.Tasks;
using QSB.EchoesOfTheEye.RaftSync.WorldObjects;
using QSB.Utility;
using QSB.WorldSync;
using System.Collections.Generic;
using System.Threading;
namespace QSB.EchoesOfTheEye.RaftSync;
public class RaftManager : WorldObjectManager
{
public override WorldObjectType WorldObjectType => WorldObjectType.SolarSystem;
public static readonly List<RaftController> Rafts = new();
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
{
Rafts.Clear();
Rafts.AddRange(QSBWorldSync.GetUnityObjects<RaftController>().SortDeterministic());
QSBWorldSync.Init<QSBRaft, RaftController>(Rafts);
}
}

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@ -0,0 +1,64 @@
using QSB.AuthoritySync;
using QSB.EchoesOfTheEye.RaftSync.WorldObjects;
using QSB.Syncs.Unsectored.Rigidbodies;
using QSB.WorldSync;
using System.Collections.Generic;
namespace QSB.EchoesOfTheEye.RaftSync.TransformSync;
public class RaftTransformSync : UnsectoredRigidbodySync
{
protected override bool UseInterpolation => false;
protected override bool OnlyApplyOnDeserialize => true;
private QSBRaft _qsbRaft;
private static readonly List<RaftTransformSync> _instances = new();
protected override OWRigidbody InitAttachedRigidbody() => _qsbRaft.AttachedObject._raftBody;
public override void OnStartClient()
{
_instances.Add(this);
if (QSBCore.IsHost)
{
netIdentity.RegisterAuthQueue(true);
}
base.OnStartClient();
}
public override void OnStopClient()
{
_instances.Remove(this);
if (QSBCore.IsHost)
{
netIdentity.UnregisterAuthQueue();
}
base.OnStopClient();
}
protected override void Init()
{
_qsbRaft = RaftManager.Rafts[_instances.IndexOf(this)].GetWorldObject<QSBRaft>();
_qsbRaft.TransformSync = this;
base.Init();
SetReferenceTransform(AttachedRigidbody.GetOrigParent());
AttachedRigidbody.OnUnsuspendOWRigidbody += OnUnsuspend;
AttachedRigidbody.OnSuspendOWRigidbody += OnSuspend;
netIdentity.UpdateAuthQueue(AttachedRigidbody.IsSuspended() ? AuthQueueAction.Remove : AuthQueueAction.Add);
}
protected override void Uninit()
{
base.Uninit();
AttachedRigidbody.OnUnsuspendOWRigidbody -= OnUnsuspend;
AttachedRigidbody.OnSuspendOWRigidbody -= OnSuspend;
}
private void OnUnsuspend(OWRigidbody suspendedBody) => netIdentity.UpdateAuthQueue(AuthQueueAction.Add);
private void OnSuspend(OWRigidbody suspendedBody) => netIdentity.UpdateAuthQueue(AuthQueueAction.Remove);
}

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@ -0,0 +1,39 @@
using Cysharp.Threading.Tasks;
using Mirror;
using QSB.EchoesOfTheEye.RaftSync.TransformSync;
using QSB.Utility;
using QSB.WorldSync;
using System.Threading;
using UnityEngine;
namespace QSB.EchoesOfTheEye.RaftSync.WorldObjects;
public class QSBRaft : WorldObject<RaftController>
{
public override bool ShouldDisplayDebug() => false;
public RaftTransformSync TransformSync;
public override async UniTask Init(CancellationToken ct)
{
if (QSBCore.IsHost)
{
Object.Instantiate(QSBNetworkManager.singleton.RaftPrefab).SpawnWithServerAuthority();
}
await UniTask.WaitUntil(() => TransformSync, cancellationToken: ct);
}
public override void OnRemoval()
{
if (QSBCore.IsHost)
{
NetworkServer.Destroy(TransformSync.gameObject);
}
}
public override void SendInitialState(uint to)
{
// todo SendInitialState
}
}

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@ -7,6 +7,7 @@ using QSB.Anglerfish.TransformSync;
using QSB.AuthoritySync;
using QSB.ClientServerStateSync;
using QSB.DeathSync;
using QSB.EchoesOfTheEye.RaftSync.TransformSync;
using QSB.JellyfishSync.TransformSync;
using QSB.Messaging;
using QSB.OrbSync.Messages;
@ -41,6 +42,7 @@ public class QSBNetworkManager : NetworkManager, IAddComponentOnStart
public GameObject AnglerPrefab { get; private set; }
public GameObject JellyfishPrefab { get; private set; }
public GameObject OccasionalPrefab { get; private set; }
public GameObject RaftPrefab { get; private set; }
private string PlayerName { get; set; }
private const int MaxConnections = 128;
@ -112,6 +114,9 @@ public class QSBNetworkManager : NetworkManager, IAddComponentOnStart
OccasionalPrefab = MakeNewNetworkObject(7, "NetworkOccasional", typeof(OccasionalTransformSync));
spawnPrefabs.Add(OccasionalPrefab);
RaftPrefab = MakeNewNetworkObject(8, "NetworkRaft", typeof(RaftTransformSync));
spawnPrefabs.Add(RaftPrefab);
ConfigureNetworkManager();
}