JohnCorby
e4da50a656
solution-wide: file-scoped namespaces
2022-03-02 19:46:33 -08:00
JohnCorby
a8fba743f6
Revert "solution wide: use file-scoped namespace"
2022-02-27 05:25:39 -08:00
JohnCorby
9b94f54a45
WorldObjectType -> WorldObjectScene
2022-02-25 23:18:47 -08:00
JohnCorby
182678c4bc
solution wide: use file-scoped namespace
2022-02-25 23:18:46 -08:00
JohnCorby
edf469d3e4
rename
2022-01-28 20:50:34 -08:00
JohnCorby
2f99dec87f
make BuildWorldObjects async
2022-01-28 20:49:07 -08:00
JohnCorby
7e1f62666a
seperate building and unbuilding of world objects
2022-01-18 00:46:27 -08:00
JohnCorby
2743c8ffa9
move a bunch of WorldObjectManager stuff to QSBWorldSync
2022-01-18 00:27:32 -08:00
JohnCorby
3ef26a6da7
implement (might be wrong for some, like maybe AirlockManager? not sure if GhostAirlock shows up in the eye)
2021-12-20 18:41:12 -08:00
Mister_Nebula
d9699ec2e8
fix regex, change worldobjects
2021-03-23 13:18:29 +00:00
Mister_Nebula
75fdc85fff
update world objects
2021-02-24 10:45:25 +00:00
Mister_Nebula
53974485c9
Spiral sync ( #242 )
...
* add stuff
* extract patches
* extract worldobjects (#241 )
* add spiral sync
* cleanup
* cleanup
* fix
* rename
* add computers
* remove qnet flagshelper
* Update README.md
* cleanup
2020-12-31 12:10:55 +00:00
Aleksander Waage
03078f9f3d
renamed generic parameters, removed ref list from init
2020-12-24 09:06:23 +01:00
Mister_Nebula
a4a79544e3
cleanup
2020-12-23 23:11:03 +00:00
Mister_Nebula
b44269fa86
new generic system
2020-12-23 22:43:05 +00:00
Mister_Nebula
3166434aac
cleanup
2020-12-14 21:20:53 +00:00
Aleksander Waage
a8181605ab
cleanup of main proj
2020-12-14 21:41:56 +01:00
Mister_Nebula
90016973fe
cleanup
2020-12-11 13:14:58 +00:00
Mister_Nebula
78f1c6e811
CodeMaid cleanup
2020-12-03 08:28:05 +00:00
Mister_Nebula
c6c76cb395
C L E A N
2020-12-02 21:23:01 +00:00
Mister_Nebula
6cfb546933
stuff
2020-11-25 09:54:52 +00:00
Mister_Nebula
a0992d71c7
patch cleanup
2020-11-03 21:11:10 +00:00
AmazingAlek
8b9452a6e1
0.5.1 to dev ( #202 )
2020-08-23 21:52:22 +02:00
Mister_Nebula
b84dbe9d8e
cleanup
2020-08-21 14:04:13 +01:00
AmazingAlek
8d3d3e4bb2
scene manager ( #179 )
2020-08-16 22:39:21 +02:00
AmazingAlek
f434ed027b
sector overhaul ( #176 )
...
* wrapper for sector
* using world registry for sectors
* using order id as unique sector key
* sector manager
* not checking closest sector every frame
2020-08-16 17:15:36 +02:00
Aleksander Waage
d9aa3c8847
using instance id
2020-08-13 20:43:47 +02:00
Aleksander Waage
6359235d7b
improved world registry
2020-08-13 19:25:12 +02:00
AmazingAlek
a44e563001
supports multiple elevators (if they have unique names) ( #160 )
2020-08-12 22:22:52 +02:00