mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-02-20 15:41:01 +00:00
cleanup
This commit is contained in:
parent
a1c08dd0d1
commit
90016973fe
@ -10,7 +10,6 @@ namespace QSB.Animation.Events
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public override EventType Type => EventType.PlayInstrument;
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public override void SetupListener() => GlobalMessenger<uint, AnimationType>.AddListener(EventNames.QSBChangeAnimType, Handler);
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public override void CloseListener() => GlobalMessenger<uint, AnimationType>.RemoveListener(EventNames.QSBChangeAnimType, Handler);
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private void Handler(uint player, AnimationType type) => SendEvent(CreateMessage(player, type));
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@ -9,7 +9,6 @@ namespace QSB.Animation.Events
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public override EventType Type => EventType.AnimTrigger;
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public override void SetupListener() => GlobalMessenger<float>.AddListener(EventNames.QSBCrouch, Handler);
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public override void CloseListener() => GlobalMessenger<float>.RemoveListener(EventNames.QSBCrouch, Handler);
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private void Handler(float value) => SendEvent(CreateMessage(value));
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@ -37,7 +37,7 @@ namespace QSB.ConversationSync
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public uint GetPlayerTalkingToTree(CharacterDialogueTree tree)
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{
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var treeIndex = WorldRegistry.OldDialogueTrees.IndexOf(tree);
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var treeIndex = QSBWorldSync.OldDialogueTrees.IndexOf(tree);
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if (!QSBPlayerManager.PlayerList.Any(x => x.CurrentDialogueID == treeIndex))
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{
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// No player talking to tree
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@ -109,14 +109,14 @@ namespace QSB.ConversationSync
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public void DisplayCharacterConversationBox(int index, string text)
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{
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if (WorldRegistry.OldDialogueTrees.ElementAtOrDefault(index) == null)
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if (QSBWorldSync.OldDialogueTrees.ElementAtOrDefault(index) == null)
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{
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DebugLog.ToConsole($"Error - Tried to display character conversation box for id {index}! (Doesn't exist!)", MessageType.Error);
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return;
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}
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// Remove old box if it exists
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var oldDialogueTree = WorldRegistry.OldDialogueTrees[index];
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var oldDialogueTree = QSBWorldSync.OldDialogueTrees[index];
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if (BoxMappings.ContainsKey(oldDialogueTree))
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{
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Destroy(BoxMappings[oldDialogueTree]);
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@ -13,7 +13,7 @@ namespace QSB.ConversationSync
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public static void StartConversation(CharacterDialogueTree __instance)
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{
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var index = WorldRegistry.OldDialogueTrees.FindIndex(x => x == __instance);
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var index = QSBWorldSync.OldDialogueTrees.FindIndex(x => x == __instance);
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if (index == -1)
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{
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DebugLog.ToConsole($"Warning - Index for tree {__instance.name} was -1.", MessageType.Warning);
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@ -9,7 +9,6 @@ namespace QSB.ConversationSync.Events
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public override EventType Type => EventType.Conversation;
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public override void SetupListener() => GlobalMessenger<uint, string, ConversationType>.AddListener(EventNames.QSBConversation, Handler);
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public override void CloseListener() => GlobalMessenger<uint, string, ConversationType>.RemoveListener(EventNames.QSBConversation, Handler);
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private void Handler(uint id, string message, ConversationType type) => SendEvent(CreateMessage(id, message, type));
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@ -40,7 +39,7 @@ namespace QSB.ConversationSync.Events
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{
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break;
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}
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var tree = WorldRegistry.OldDialogueTrees[message.ObjectId];
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var tree = QSBWorldSync.OldDialogueTrees[message.ObjectId];
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UnityEngine.Object.Destroy(ConversationManager.Instance.BoxMappings[tree]);
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break;
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@ -14,7 +14,6 @@ namespace QSB.ConversationSync.Events
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public override EventsCore.EventType Type => EventsCore.EventType.ConversationStartEnd;
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public override void SetupListener() => GlobalMessenger<int, uint, bool>.AddListener(EventNames.QSBConversationStartEnd, Handler);
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public override void CloseListener() => GlobalMessenger<int, uint, bool>.RemoveListener(EventNames.QSBConversationStartEnd, Handler);
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private void Handler(int charId, uint playerId, bool state) => SendEvent(CreateMessage(charId, playerId, state));
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@ -34,7 +33,7 @@ namespace QSB.ConversationSync.Events
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DebugLog.ToConsole("Warning - Received conv. start/end event with char id -1.", MessageType.Warning);
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return;
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}
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var dialogueTree = WorldRegistry.OldDialogueTrees[message.CharacterId];
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var dialogueTree = QSBWorldSync.OldDialogueTrees[message.CharacterId];
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var animController = Resources.FindObjectsOfTypeAll<CharacterAnimController>().FirstOrDefault(x => x.GetValue<CharacterDialogueTree>("_dialogueTree") == dialogueTree);
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// Make character face player and talk
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@ -10,7 +10,6 @@ namespace QSB.DeathSync.Events
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public override EventType Type => EventType.PlayerDeath;
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public override void SetupListener() => GlobalMessenger<DeathType>.AddListener(EventNames.QSBPlayerDeath, Handler);
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public override void CloseListener() => GlobalMessenger<DeathType>.RemoveListener(EventNames.QSBPlayerDeath, Handler);
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private void Handler(DeathType type) => SendEvent(CreateMessage(type));
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@ -1,14 +1,14 @@
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using QSB.EventsCore;
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using QSB.Utility;
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using QSB.WorldSync;
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namespace QSB.DialogueConditionSync
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namespace QSB.DialogueConditionSync.Events
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{
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public class DialogueConditionEvent : QSBEvent<DialogueConditionMessage>
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{
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public override EventType Type => EventType.DialogueCondition;
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public override void SetupListener() => GlobalMessenger<string, bool>.AddListener(EventNames.DialogueCondition, Handler);
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public override void CloseListener() => GlobalMessenger<string, bool>.RemoveListener(EventNames.DialogueCondition, Handler);
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private void Handler(string name, bool state) => SendEvent(CreateMessage(name, state));
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@ -21,9 +21,12 @@ namespace QSB.DialogueConditionSync
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};
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public override void OnReceiveRemote(DialogueConditionMessage message)
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=> DialogueConditionManager.SharedInstance.SetConditionState(message.ConditionName, message.ConditionState);
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public override void OnServerReceive(DialogueConditionMessage message)
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{
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DebugLog.DebugWrite($"dialoguecondition \"{message.ConditionName} to {message.ConditionState}\"");
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DialogueConditionManager.SharedInstance.SetConditionState(message.ConditionName, message.ConditionState);
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QSBWorldSync.AddDialogueCondition(message.ConditionName, message.ConditionState);
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}
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}
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}
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@ -1,7 +1,7 @@
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using QSB.Messaging;
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using QuantumUNET;
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namespace QSB.DialogueConditionSync
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namespace QSB.DialogueConditionSync.Events
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{
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public class DialogueConditionMessage : PlayerMessage
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{
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@ -27,9 +27,9 @@ namespace QSB.ElevatorSync
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_elevators = Resources.FindObjectsOfTypeAll<Elevator>().ToList();
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for (var id = 0; id < _elevators.Count; id++)
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{
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var qsbElevator = WorldRegistry.GetObject<QSBElevator>(id) ?? new QSBElevator();
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var qsbElevator = QSBWorldSync.GetWorldObject<QSBElevator>(id) ?? new QSBElevator();
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qsbElevator.Init(_elevators[id], id);
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WorldRegistry.AddObject(qsbElevator);
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QSBWorldSync.AddWorldObject(qsbElevator);
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}
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}
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@ -9,7 +9,6 @@ namespace QSB.ElevatorSync.Events
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public override EventType Type => EventType.Elevator;
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public override void SetupListener() => GlobalMessenger<int, bool>.AddListener(EventNames.QSBStartLift, Handler);
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public override void CloseListener() => GlobalMessenger<int, bool>.RemoveListener(EventNames.QSBStartLift, Handler);
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private void Handler(int id, bool isGoingUp) => SendEvent(CreateMessage(id, isGoingUp));
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@ -22,7 +21,7 @@ namespace QSB.ElevatorSync.Events
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public override void OnReceiveRemote(BoolWorldObjectMessage message)
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{
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var elevator = WorldRegistry.GetObject<QSBElevator>(message.ObjectId);
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var elevator = QSBWorldSync.GetWorldObject<QSBElevator>(message.ObjectId);
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elevator?.RemoteCall(message.State);
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}
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}
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@ -3,7 +3,7 @@ using QSB.Animation;
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using QSB.Animation.Events;
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using QSB.ConversationSync.Events;
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using QSB.DeathSync.Events;
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using QSB.DialogueConditionSync;
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using QSB.DialogueConditionSync.Events;
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using QSB.ElevatorSync.Events;
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using QSB.GeyserSync.Events;
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using QSB.OrbSync.Events;
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@ -8,15 +8,8 @@ namespace QSB.GeyserSync.Events
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{
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public override EventType Type => EventType.Geyser;
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public override void SetupListener()
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{
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GlobalMessenger<int, bool>.AddListener(EventNames.QSBGeyserState, Handler);
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}
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public override void CloseListener()
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{
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GlobalMessenger<int, bool>.RemoveListener(EventNames.QSBGeyserState, Handler);
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}
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public override void SetupListener() => GlobalMessenger<int, bool>.AddListener(EventNames.QSBGeyserState, Handler);
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public override void CloseListener() => GlobalMessenger<int, bool>.RemoveListener(EventNames.QSBGeyserState, Handler);
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private void Handler(int id, bool state) => SendEvent(CreateMessage(id, state));
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@ -29,7 +22,7 @@ namespace QSB.GeyserSync.Events
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public override void OnReceiveRemote(BoolWorldObjectMessage message)
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{
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var geyser = WorldRegistry.GetObject<QSBGeyser>(message.ObjectId);
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var geyser = QSBWorldSync.GetWorldObject<QSBGeyser>(message.ObjectId);
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geyser?.SetState(message.State);
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}
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}
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@ -26,9 +26,9 @@ namespace QSB.GeyserSync
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var geyserControllers = Resources.FindObjectsOfTypeAll<GeyserController>();
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for (var id = 0; id < geyserControllers.Length; id++)
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{
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var qsbGeyser = WorldRegistry.GetObject<QSBGeyser>(id) ?? new QSBGeyser();
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var qsbGeyser = QSBWorldSync.GetWorldObject<QSBGeyser>(id) ?? new QSBGeyser();
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qsbGeyser.Init(geyserControllers[id], id);
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WorldRegistry.AddObject(qsbGeyser);
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QSBWorldSync.AddWorldObject(qsbGeyser);
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}
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}
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@ -40,7 +40,7 @@ namespace QSB.Messaging
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QSBNetworkServer.handlers.Remove((short)_eventType);
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}
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QSBNetworkServer.RegisterHandler((short)_eventType, OnServerReceiveMessageHandler);
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QSBNetworkManager.singleton.client.RegisterHandler((short)_eventType, OnClientReceiveMessageHandler);
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QuantumUNET.Components.QSBNetworkManagerUNET.singleton.client.RegisterHandler((short)_eventType, OnClientReceiveMessageHandler);
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}
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public void SendToAll(T message)
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@ -58,7 +58,7 @@ namespace QSB.Messaging
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{
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return;
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}
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QSBNetworkManager.singleton.client.Send((short)_eventType, message);
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QuantumUNET.Components.QSBNetworkManagerUNET.singleton.client.Send((short)_eventType, message);
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}
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private void OnClientReceiveMessageHandler(QSBNetworkMessage netMsg)
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@ -8,7 +8,6 @@ namespace QSB.OrbSync.Events
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public override EventType Type => EventType.OrbSlot;
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public override void SetupListener() => GlobalMessenger<int, int, bool>.AddListener(EventNames.QSBOrbSlot, Handler);
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public override void CloseListener() => GlobalMessenger<int, int, bool>.RemoveListener(EventNames.QSBOrbSlot, Handler);
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private void Handler(int slotId, int orbId, bool slotState) => SendEvent(CreateMessage(slotId, orbId, slotState));
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@ -23,7 +22,7 @@ namespace QSB.OrbSync.Events
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public override void OnReceiveRemote(OrbSlotMessage message)
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{
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var orbSlot = WorldRegistry.GetObject<QSBOrbSlot>(message.SlotId);
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var orbSlot = QSBWorldSync.GetWorldObject<QSBOrbSlot>(message.SlotId);
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orbSlot?.SetState(message.SlotState, message.OrbId);
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}
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}
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@ -14,7 +14,6 @@ namespace QSB.OrbSync.Events
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public override EventType Type => EventType.OrbUser;
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public override void SetupListener() => GlobalMessenger<int>.AddListener(EventNames.QSBOrbUser, Handler);
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public override void CloseListener() => GlobalMessenger<int>.RemoveListener(EventNames.QSBOrbUser, Handler);
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private void Handler(int id) => SendEvent(CreateMessage(id));
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@ -28,7 +27,7 @@ namespace QSB.OrbSync.Events
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public override void OnServerReceive(WorldObjectMessage message)
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{
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var fromPlayer = QSBNetworkServer.connections.First(x => x.GetPlayer().PlayerId == message.FromId);
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if (WorldRegistry.OrbSyncList.Count == 0)
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if (QSBWorldSync.OrbSyncList.Count == 0)
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{
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DebugLog.ToConsole($"Error - OrbSyncList is empty. (ID {message.ObjectId})", MessageType.Error);
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return;
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@ -37,8 +36,8 @@ namespace QSB.OrbSync.Events
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{
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DebugLog.DebugWrite("Error - FromPlayer is null!", MessageType.Error);
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}
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var orb = WorldRegistry.OrbSyncList
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.First(x => x.AttachedOrb == WorldRegistry.OldOrbList[message.ObjectId]);
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var orb = QSBWorldSync.OrbSyncList
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.First(x => x.AttachedOrb == QSBWorldSync.OldOrbList[message.ObjectId]);
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if (orb == null)
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{
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DebugLog.ToConsole($"Error - No orb found for user event. (ID {message.ObjectId})", MessageType.Error);
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@ -60,13 +59,13 @@ namespace QSB.OrbSync.Events
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public override void OnReceiveRemote(WorldObjectMessage message)
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{
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if (WorldRegistry.OrbSyncList.Count < message.ObjectId)
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if (QSBWorldSync.OrbSyncList.Count < message.ObjectId)
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{
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DebugLog.DebugWrite($"Error - Orb id {message.ObjectId} out of range of orb sync list {WorldRegistry.OrbSyncList.Count}.", MessageType.Error);
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DebugLog.DebugWrite($"Error - Orb id {message.ObjectId} out of range of orb sync list {QSBWorldSync.OrbSyncList.Count}.", MessageType.Error);
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return;
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}
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var orb = WorldRegistry.OrbSyncList
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.First(x => x.AttachedOrb == WorldRegistry.OldOrbList[message.ObjectId]);
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var orb = QSBWorldSync.OrbSyncList
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.First(x => x.AttachedOrb == QSBWorldSync.OldOrbList[message.ObjectId]);
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orb.enabled = true;
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}
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@ -19,11 +19,11 @@ namespace QSB.OrbSync
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private void BuildOrbSlots()
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{
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DebugLog.DebugWrite("Building QSBOrbSlots...", MessageType.Info);
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WorldRegistry.RemoveObjects<QSBOrbSlot>();
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QSBWorldSync.RemoveWorldObjects<QSBOrbSlot>();
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var orbSlots = Resources.FindObjectsOfTypeAll<NomaiInterfaceSlot>();
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for (var id = 0; id < orbSlots.Length; id++)
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{
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var qsbOrbSlot = WorldRegistry.GetObject<QSBOrbSlot>(id) ?? new QSBOrbSlot();
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var qsbOrbSlot = QSBWorldSync.GetWorldObject<QSBOrbSlot>(id) ?? new QSBOrbSlot();
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qsbOrbSlot.Init(orbSlots[id], id);
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}
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@ -33,16 +33,16 @@ namespace QSB.OrbSync
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public void BuildOrbs()
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{
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DebugLog.DebugWrite("Building orb syncs...", MessageType.Info);
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WorldRegistry.OldOrbList.Clear();
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WorldRegistry.OldOrbList = Resources.FindObjectsOfTypeAll<NomaiInterfaceOrb>().ToList();
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QSBWorldSync.OldOrbList.Clear();
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QSBWorldSync.OldOrbList = Resources.FindObjectsOfTypeAll<NomaiInterfaceOrb>().ToList();
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if (QSBNetworkServer.active)
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{
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DebugLog.DebugWrite("- Is server, instantiating orb prefabs.");
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WorldRegistry.OrbSyncList.ForEach(x => QSBNetworkServer.Destroy(x.gameObject));
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WorldRegistry.OrbSyncList.Clear();
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WorldRegistry.OldOrbList.ForEach(x => QSBNetworkServer.Spawn(Instantiate(QSBNetworkManager.Instance.OrbPrefab)));
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QSBWorldSync.OrbSyncList.ForEach(x => QSBNetworkServer.Destroy(x.gameObject));
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QSBWorldSync.OrbSyncList.Clear();
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QSBWorldSync.OldOrbList.ForEach(x => QSBNetworkServer.Spawn(Instantiate(QSBNetworkManager.Instance.OrbPrefab)));
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}
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DebugLog.DebugWrite($"Finished orb build with {WorldRegistry.OldOrbList.Count} orbs.", MessageType.Success);
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DebugLog.DebugWrite($"Finished orb build with {QSBWorldSync.OldOrbList.Count} orbs.", MessageType.Success);
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}
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public void QueueBuildSlots()
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@ -12,7 +12,7 @@ namespace QSB.OrbSync
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{
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if (__result)
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{
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GlobalMessenger<int>.FireEvent(EventNames.QSBOrbUser, WorldRegistry.OldOrbList.FindIndex(x => x == __instance));
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GlobalMessenger<int>.FireEvent(EventNames.QSBOrbUser, QSBWorldSync.OldOrbList.FindIndex(x => x == __instance));
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}
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}
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@ -31,8 +31,8 @@ namespace QSB.OrbSync
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____occupyingOrb = orb;
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if (Time.timeSinceLevelLoad > 1f)
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{
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WorldRegistry.HandleSlotStateChange(__instance, orb, true);
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WorldRegistry.RaiseEvent(__instance, "OnSlotActivated");
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QSBWorldSync.HandleSlotStateChange(__instance, orb, true);
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QSBWorldSync.RaiseEvent(__instance, "OnSlotActivated");
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}
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__result = true;
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return false;
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@ -44,9 +44,9 @@ namespace QSB.OrbSync
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}
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if (orbDistance > triggerRadius)
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{
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WorldRegistry.HandleSlotStateChange(__instance, orb, false);
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QSBWorldSync.HandleSlotStateChange(__instance, orb, false);
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____occupyingOrb = null;
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WorldRegistry.RaiseEvent(__instance, "OnSlotDeactivated");
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QSBWorldSync.RaiseEvent(__instance, "OnSlotDeactivated");
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__result = false;
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return false;
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}
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@ -16,7 +16,7 @@ namespace QSB.OrbSync
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ObjectId = id;
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InterfaceSlot = slot;
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_initialized = true;
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WorldRegistry.AddObject(this);
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QSBWorldSync.AddWorldObject(this);
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}
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public void HandleEvent(bool state, int orbId)
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@ -33,10 +33,10 @@ namespace QSB.OrbSync
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{
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return;
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}
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var occOrb = state ? WorldRegistry.OldOrbList[orbId] : null;
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var occOrb = state ? QSBWorldSync.OldOrbList[orbId] : null;
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InterfaceSlot.SetValue("_occupyingOrb", occOrb);
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var ev = state ? "OnSlotActivated" : "OnSlotDeactivated";
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WorldRegistry.RaiseEvent(InterfaceSlot, ev);
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QSBWorldSync.RaiseEvent(InterfaceSlot, ev);
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Activated = state;
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}
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}
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@ -9,7 +9,6 @@ namespace QSB.Player.Events
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public override EventType Type => EventType.PlayerJoin;
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public override void SetupListener() => GlobalMessenger<string>.AddListener(EventNames.QSBPlayerJoin, Handler);
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public override void CloseListener() => GlobalMessenger<string>.RemoveListener(EventNames.QSBPlayerJoin, Handler);
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private void Handler(string name) => SendEvent(CreateMessage(name));
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@ -10,7 +10,6 @@ namespace QSB.Player.Events
|
||||
public override EventType Type => EventType.PlayerLeave;
|
||||
|
||||
public override void SetupListener() => GlobalMessenger<uint, uint[]>.AddListener(EventNames.QSBPlayerLeave, Handler);
|
||||
|
||||
public override void CloseListener() => GlobalMessenger<uint, uint[]>.RemoveListener(EventNames.QSBPlayerLeave, Handler);
|
||||
|
||||
private void Handler(uint playerId, uint[] netIds) => SendEvent(CreateMessage(playerId, netIds));
|
||||
|
@ -12,7 +12,6 @@ namespace QSB.Player.Events
|
||||
public override EventType Type => EventType.PlayerReady;
|
||||
|
||||
public override void SetupListener() => GlobalMessenger<bool>.AddListener(EventNames.QSBPlayerReady, Handler);
|
||||
|
||||
public override void CloseListener() => GlobalMessenger<bool>.RemoveListener(EventNames.QSBPlayerReady, Handler);
|
||||
|
||||
private void Handler(bool ready) => SendEvent(CreateMessage(ready));
|
||||
|
@ -11,15 +11,8 @@ namespace QSB.Player.Events
|
||||
{
|
||||
public override EventType Type => EventType.PlayerSectorChange;
|
||||
|
||||
public override void SetupListener()
|
||||
{
|
||||
GlobalMessenger<uint, QSBSector>.AddListener(EventNames.QSBSectorChange, Handler);
|
||||
}
|
||||
|
||||
public override void CloseListener()
|
||||
{
|
||||
GlobalMessenger<uint, QSBSector>.RemoveListener(EventNames.QSBSectorChange, Handler);
|
||||
}
|
||||
public override void SetupListener() => GlobalMessenger<uint, QSBSector>.AddListener(EventNames.QSBSectorChange, Handler);
|
||||
public override void CloseListener() => GlobalMessenger<uint, QSBSector>.RemoveListener(EventNames.QSBSectorChange, Handler);
|
||||
|
||||
private void Handler(uint netId, QSBSector sector) => SendEvent(CreateMessage(netId, sector));
|
||||
|
||||
@ -35,7 +28,7 @@ namespace QSB.Player.Events
|
||||
{
|
||||
return;
|
||||
}
|
||||
var sector = WorldRegistry.GetObject<QSBSector>(message.ObjectId);
|
||||
var sector = QSBWorldSync.GetWorldObject<QSBSector>(message.ObjectId);
|
||||
|
||||
if (sector == null)
|
||||
{
|
||||
|
@ -11,7 +11,6 @@ namespace QSB.Player.Events
|
||||
public override EventType Type => EventType.PlayerStatesRequest;
|
||||
|
||||
public override void SetupListener() => GlobalMessenger.AddListener(EventNames.QSBPlayerStatesRequest, Handler);
|
||||
|
||||
public override void CloseListener() => GlobalMessenger.RemoveListener(EventNames.QSBPlayerStatesRequest, Handler);
|
||||
|
||||
private void Handler() => SendEvent(CreateMessage());
|
||||
|
@ -9,7 +9,6 @@ namespace QSB.Player.Events
|
||||
public override EventType Type => EventType.PlayerState;
|
||||
|
||||
public override void SetupListener() => GlobalMessenger.AddListener(EventNames.QSBServerSendPlayerStates, Handler);
|
||||
|
||||
public override void CloseListener() => GlobalMessenger.RemoveListener(EventNames.QSBServerSendPlayerStates, Handler);
|
||||
|
||||
private void Handler()
|
||||
|
@ -9,6 +9,7 @@ using QSB.Patches;
|
||||
using QSB.SectorSync;
|
||||
using QSB.TimeSync;
|
||||
using QSB.Utility;
|
||||
using QuantumUNET;
|
||||
using QuantumUNET.Components;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
@ -25,6 +26,7 @@ namespace QSB
|
||||
public static AssetBundle NetworkAssetBundle { get; private set; }
|
||||
public static AssetBundle InstrumentAssetBundle { get; private set; }
|
||||
public static bool HasWokenUp { get; set; }
|
||||
public static bool IsServer => QSBNetworkServer.active;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
@ -128,8 +128,8 @@
|
||||
<Compile Include="Animation\AnimFloatParam.cs" />
|
||||
<Compile Include="Animation\CrouchSync.cs" />
|
||||
<Compile Include="Animation\PlayerHeadRotationSync.cs" />
|
||||
<Compile Include="DialogueConditionSync\DialogueConditionEvent.cs" />
|
||||
<Compile Include="DialogueConditionSync\DialogueConditionMessage.cs" />
|
||||
<Compile Include="DialogueConditionSync\Events\DialogueConditionEvent.cs" />
|
||||
<Compile Include="DialogueConditionSync\Events\DialogueConditionMessage.cs" />
|
||||
<Compile Include="ConversationSync\Events\ConversationEvent.cs" />
|
||||
<Compile Include="ConversationSync\Events\ConversationMessage.cs" />
|
||||
<Compile Include="ConversationSync\ConversationPatches.cs" />
|
||||
@ -230,7 +230,7 @@
|
||||
<Compile Include="QSB.cs" />
|
||||
<Compile Include="TransformSync\PlayerTransformSync.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="WorldSync\WorldRegistry.cs" />
|
||||
<Compile Include="WorldSync\QSBWorldSync.cs" />
|
||||
<Compile Include="WorldSync\WorldObject.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
@ -127,8 +127,8 @@ namespace QSB
|
||||
DebugLog.DebugWrite("scene loaded");
|
||||
OrbManager.Instance.BuildOrbs();
|
||||
OrbManager.Instance.QueueBuildSlots();
|
||||
WorldRegistry.OldDialogueTrees.Clear();
|
||||
WorldRegistry.OldDialogueTrees = Resources.FindObjectsOfTypeAll<CharacterDialogueTree>().ToList();
|
||||
QSBWorldSync.OldDialogueTrees.Clear();
|
||||
QSBWorldSync.OldDialogueTrees = Resources.FindObjectsOfTypeAll<CharacterDialogueTree>().ToList();
|
||||
}
|
||||
|
||||
private void ConfigureNetworkManager()
|
||||
@ -149,13 +149,13 @@ namespace QSB
|
||||
public override void OnStartServer()
|
||||
{
|
||||
DebugLog.DebugWrite("OnStartServer", MessageType.Info);
|
||||
if (WorldRegistry.OrbSyncList.Count == 0 && QSBSceneManager.IsInUniverse)
|
||||
if (QSBWorldSync.OrbSyncList.Count == 0 && QSBSceneManager.IsInUniverse)
|
||||
{
|
||||
OrbManager.Instance.QueueBuildOrbs();
|
||||
}
|
||||
if (WorldRegistry.OldDialogueTrees.Count == 0 && QSBSceneManager.IsInUniverse)
|
||||
if (QSBWorldSync.OldDialogueTrees.Count == 0 && QSBSceneManager.IsInUniverse)
|
||||
{
|
||||
WorldRegistry.OldDialogueTrees = Resources.FindObjectsOfTypeAll<CharacterDialogueTree>().ToList();
|
||||
QSBWorldSync.OldDialogueTrees = Resources.FindObjectsOfTypeAll<CharacterDialogueTree>().ToList();
|
||||
}
|
||||
}
|
||||
|
||||
@ -221,12 +221,12 @@ namespace QSB
|
||||
}
|
||||
QSBPlayerManager.RemoveAllPlayers();
|
||||
|
||||
WorldRegistry.RemoveObjects<QSBOrbSlot>();
|
||||
WorldRegistry.RemoveObjects<QSBElevator>();
|
||||
WorldRegistry.RemoveObjects<QSBGeyser>();
|
||||
WorldRegistry.RemoveObjects<QSBSector>();
|
||||
WorldRegistry.OrbSyncList.Clear();
|
||||
WorldRegistry.OldDialogueTrees.Clear();
|
||||
QSBWorldSync.RemoveWorldObjects<QSBOrbSlot>();
|
||||
QSBWorldSync.RemoveWorldObjects<QSBElevator>();
|
||||
QSBWorldSync.RemoveWorldObjects<QSBGeyser>();
|
||||
QSBWorldSync.RemoveWorldObjects<QSBSector>();
|
||||
QSBWorldSync.OrbSyncList.Clear();
|
||||
QSBWorldSync.OldDialogueTrees.Clear();
|
||||
|
||||
_lobby.CanEditName = true;
|
||||
}
|
||||
@ -238,7 +238,7 @@ namespace QSB
|
||||
var netIds = connection.ClientOwnedObjects.Select(x => x.Value).ToArray();
|
||||
GlobalMessenger<uint, uint[]>.FireEvent(EventNames.QSBPlayerLeave, player.PlayerId, netIds);
|
||||
|
||||
foreach (var item in WorldRegistry.OrbSyncList)
|
||||
foreach (var item in QSBWorldSync.OrbSyncList)
|
||||
{
|
||||
var identity = item.GetComponent<QSBNetworkIdentity>();
|
||||
if (identity.ClientAuthorityOwner == connection)
|
||||
@ -262,10 +262,10 @@ namespace QSB
|
||||
QSBPlayerManager.PlayerList.ForEach(player => player.HudMarker?.Remove());
|
||||
QSBNetworkServer.connections.ToList().ForEach(CleanupConnection);
|
||||
|
||||
WorldRegistry.RemoveObjects<QSBOrbSlot>();
|
||||
WorldRegistry.RemoveObjects<QSBElevator>();
|
||||
WorldRegistry.RemoveObjects<QSBGeyser>();
|
||||
WorldRegistry.RemoveObjects<QSBSector>();
|
||||
QSBWorldSync.RemoveWorldObjects<QSBOrbSlot>();
|
||||
QSBWorldSync.RemoveWorldObjects<QSBElevator>();
|
||||
QSBWorldSync.RemoveWorldObjects<QSBGeyser>();
|
||||
QSBWorldSync.RemoveWorldObjects<QSBSector>();
|
||||
|
||||
base.OnStopServer();
|
||||
}
|
||||
|
@ -32,20 +32,20 @@ namespace QSB.SectorSync
|
||||
public void RebuildSectors()
|
||||
{
|
||||
DebugLog.DebugWrite("Rebuilding sectors...", MessageType.Warning);
|
||||
WorldRegistry.RemoveObjects<QSBSector>();
|
||||
QSBWorldSync.RemoveWorldObjects<QSBSector>();
|
||||
var sectors = Resources.FindObjectsOfTypeAll<Sector>().ToList();
|
||||
for (var id = 0; id < sectors.Count; id++)
|
||||
{
|
||||
var qsbSector = WorldRegistry.GetObject<QSBSector>(id) ?? new QSBSector();
|
||||
var qsbSector = QSBWorldSync.GetWorldObject<QSBSector>(id) ?? new QSBSector();
|
||||
qsbSector.Init(sectors[id], id);
|
||||
WorldRegistry.AddObject(qsbSector);
|
||||
QSBWorldSync.AddWorldObject(qsbSector);
|
||||
}
|
||||
IsReady = WorldRegistry.GetObjects<QSBSector>().Any();
|
||||
IsReady = QSBWorldSync.GetWorldObjects<QSBSector>().Any();
|
||||
}
|
||||
|
||||
public QSBSector GetClosestSector(Transform trans)
|
||||
{
|
||||
return WorldRegistry.GetObjects<QSBSector>()
|
||||
return QSBWorldSync.GetWorldObjects<QSBSector>()
|
||||
.Where(sector => sector.Sector != null && !_sectorBlacklist.Contains(sector.Type))
|
||||
.OrderBy(sector => Vector3.Distance(sector.Position, trans.position))
|
||||
.First();
|
||||
|
@ -7,7 +7,6 @@ namespace QSB.TimeSync.Events
|
||||
public override EventType Type => EventType.ServerTime;
|
||||
|
||||
public override void SetupListener() => GlobalMessenger<float, int>.AddListener(EventNames.QSBServerTime, Handler);
|
||||
|
||||
public override void CloseListener() => GlobalMessenger<float, int>.RemoveListener(EventNames.QSBServerTime, Handler);
|
||||
|
||||
private void Handler(float time, int count) => SendEvent(CreateMessage(time, count));
|
||||
|
@ -9,7 +9,7 @@ namespace QSB.TransformSync
|
||||
public NomaiInterfaceOrb AttachedOrb { get; private set; }
|
||||
public Transform OrbTransform { get; private set; }
|
||||
|
||||
private int Index => WorldRegistry.OrbSyncList.IndexOf(this);
|
||||
private int Index => QSBWorldSync.OrbSyncList.IndexOf(this);
|
||||
|
||||
private bool _isInitialized;
|
||||
private bool _isReady;
|
||||
@ -18,20 +18,20 @@ namespace QSB.TransformSync
|
||||
public override void OnStartClient()
|
||||
{
|
||||
DontDestroyOnLoad(this);
|
||||
WorldRegistry.OrbSyncList.Add(this);
|
||||
QSBWorldSync.OrbSyncList.Add(this);
|
||||
|
||||
QSB.Helper.Events.Unity.RunWhen(() => QSB.HasWokenUp, () => QSB.Helper.Events.Unity.FireOnNextUpdate(OnReady));
|
||||
}
|
||||
|
||||
private void OnReady()
|
||||
{
|
||||
AttachedOrb = WorldRegistry.OldOrbList[Index];
|
||||
AttachedOrb = QSBWorldSync.OldOrbList[Index];
|
||||
_isReady = true;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
WorldRegistry.OrbSyncList.Remove(this);
|
||||
QSBWorldSync.OrbSyncList.Remove(this);
|
||||
}
|
||||
|
||||
protected void Init()
|
||||
|
@ -9,14 +9,15 @@ using System.Reflection;
|
||||
|
||||
namespace QSB.WorldSync
|
||||
{
|
||||
public static class WorldRegistry
|
||||
public static class QSBWorldSync
|
||||
{
|
||||
private static readonly List<WorldObject> WorldObjects = new List<WorldObject>();
|
||||
public static List<NomaiOrbTransformSync> OrbSyncList = new List<NomaiOrbTransformSync>();
|
||||
public static List<NomaiInterfaceOrb> OldOrbList = new List<NomaiInterfaceOrb>();
|
||||
public static List<CharacterDialogueTree> OldDialogueTrees = new List<CharacterDialogueTree>();
|
||||
public static Dictionary<string, bool> DialogueConditions { get; } = new Dictionary<string, bool>();
|
||||
|
||||
public static void AddObject(WorldObject worldObject)
|
||||
public static void AddWorldObject(WorldObject worldObject)
|
||||
{
|
||||
if (WorldObjects.Contains(worldObject))
|
||||
{
|
||||
@ -25,17 +26,17 @@ namespace QSB.WorldSync
|
||||
WorldObjects.Add(worldObject);
|
||||
}
|
||||
|
||||
public static IEnumerable<T> GetObjects<T>()
|
||||
public static IEnumerable<T> GetWorldObjects<T>()
|
||||
{
|
||||
return WorldObjects.OfType<T>();
|
||||
}
|
||||
|
||||
public static T GetObject<T>(int id) where T : WorldObject
|
||||
public static T GetWorldObject<T>(int id) where T : WorldObject
|
||||
{
|
||||
return GetObjects<T>().FirstOrDefault(x => x.ObjectId == id);
|
||||
return GetWorldObjects<T>().FirstOrDefault(x => x.ObjectId == id);
|
||||
}
|
||||
|
||||
public static void RemoveObjects<T>() where T : WorldObject
|
||||
public static void RemoveWorldObjects<T>() where T : WorldObject
|
||||
{
|
||||
WorldObjects.RemoveAll(x => x.GetType() == typeof(T));
|
||||
}
|
||||
@ -44,7 +45,7 @@ namespace QSB.WorldSync
|
||||
{
|
||||
QSBOrbSlot qsbSlot = null;
|
||||
NomaiOrbTransformSync orbSync = null;
|
||||
var slotList = GetObjects<QSBOrbSlot>();
|
||||
var slotList = GetWorldObjects<QSBOrbSlot>();
|
||||
if (slotList.Count() == 0)
|
||||
{
|
||||
return;
|
||||
@ -82,5 +83,15 @@ namespace QSB.WorldSync
|
||||
del.DynamicInvoke(instance);
|
||||
}
|
||||
}
|
||||
|
||||
public static void AddDialogueCondition(string name, bool state)
|
||||
{
|
||||
if (!QSB.IsServer)
|
||||
{
|
||||
DebugLog.DebugWrite("Warning - Cannot write to condition dict when not server!", MessageType.Warning);
|
||||
return;
|
||||
}
|
||||
DialogueConditions[name] = state;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user