using instance id

This commit is contained in:
Aleksander Waage 2020-08-13 20:43:47 +02:00
parent 65c5c2cddd
commit d9aa3c8847
11 changed files with 54 additions and 37 deletions

View File

@ -10,14 +10,14 @@ namespace QSB.ElevatorSync
public override void SetupListener()
{
GlobalMessenger<ElevatorDirection, string>.AddListener(EventNames.QSBStartLift, (direction, elevatorName) => SendEvent(CreateMessage(direction, elevatorName)));
GlobalMessenger<int, ElevatorDirection>.AddListener(EventNames.QSBStartLift, (id, direction) => SendEvent(CreateMessage(id, direction)));
}
private ElevatorMessage CreateMessage(ElevatorDirection direction, string elevatorName) => new ElevatorMessage
private ElevatorMessage CreateMessage(int id, ElevatorDirection direction) => new ElevatorMessage
{
SenderId = PlayerRegistry.LocalPlayer.NetId,
Direction = direction,
UniqueName = elevatorName
Id = id
};
public override void OnReceiveRemote(ElevatorMessage message)
@ -26,7 +26,7 @@ namespace QSB.ElevatorSync
{
return;
}
WorldRegistry.GetObject<QSBElevator>(message.UniqueName).RemoteCall(message.Direction);
WorldRegistry.GetObject<QSBElevator>(message.Id).RemoteCall(message.Direction);
}
}
}

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@ -1,24 +1,34 @@
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace QSB.ElevatorSync
{
public class ElevatorManager : MonoBehaviour
{
public static ElevatorManager Instance { get; private set; }
private List<Elevator> _elevators;
private void Awake()
{
QSB.Helper.Events.Subscribe<Elevator>(OWML.Common.Events.AfterAwake);
QSB.Helper.Events.Event += OnEvent;
Instance = this;
LoadManager.OnCompleteSceneLoad += OnCompleteSceneLoad;
QSB.Helper.HarmonyHelper.AddPostfix<Elevator>("StartLift", typeof(ElevatorPatches), nameof(ElevatorPatches.StartLift));
}
private void OnEvent(MonoBehaviour behaviour, OWML.Common.Events ev)
private void OnCompleteSceneLoad(OWScene oldScene, OWScene newScene)
{
if (behaviour is Elevator elevator && ev == OWML.Common.Events.AfterAwake)
_elevators = Resources.FindObjectsOfTypeAll<Elevator>().ToList();
for (var id = 0; id < _elevators.Count; id++)
{
var elevatorController = new QSBElevator();
elevatorController.Init(elevator);
elevatorController.Init(_elevators[id], id);
}
}
public int GetId(Elevator elevator) => _elevators.IndexOf(elevator);
}
}

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@ -9,7 +9,8 @@ namespace QSB.ElevatorSync
{
var isGoingUp = __instance.GetValue<bool>("_goingToTheEnd");
var direction = isGoingUp ? ElevatorDirection.Up : ElevatorDirection.Down;
GlobalMessenger<ElevatorDirection, string>.FireEvent(EventNames.QSBStartLift, direction, __instance.name);
var id = ElevatorManager.Instance.GetId(__instance);
GlobalMessenger<int, ElevatorDirection>.FireEvent(EventNames.QSBStartLift, id, direction);
}
}
}

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@ -1,4 +1,5 @@
using OWML.ModHelper.Events;
using QSB.Utility;
using QSB.WorldSync;
using UnityEngine;
@ -6,8 +7,6 @@ namespace QSB.ElevatorSync
{
public class QSBElevator : WorldObject
{
public override string UniqueName => _elevator.name;
private Elevator _elevator;
private Vector3 _startLocalPos;
private Vector3 _endLocalPos;
@ -16,10 +15,16 @@ namespace QSB.ElevatorSync
private OWAudioSource _owAudioSourceOneShot;
private OWAudioSource _owAudioSourceLP;
public void Init(Elevator elevator)
public void Init(Elevator elevator, int id)
{
WorldRegistry.WorldObjects.Add(this);
_elevator = elevator;
Id = id;
WorldRegistry.WorldObjects.Add(this);
UnityHelper.Instance.RunWhen(() => _elevator.GetValue<SingleInteractionVolume>("_interactVolume") != null, InitValues);
}
private void InitValues()
{
_startLocalPos = _elevator.GetValue<Vector3>("_startLocalPos");
_endLocalPos = _elevator.GetValue<Vector3>("_endLocalPos");
_interactVolume = _elevator.GetValue<SingleInteractionVolume>("_interactVolume");

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@ -10,13 +10,13 @@ namespace QSB.GeyserSync
public override void SetupListener()
{
GlobalMessenger<string, bool>.AddListener(EventNames.QSBGeyserState, (name, state) => SendEvent(CreateMessage(name, state)));
GlobalMessenger<int, bool>.AddListener(EventNames.QSBGeyserState, (id, state) => SendEvent(CreateMessage(id, state)));
}
private GeyserMessage CreateMessage(string name, bool state) => new GeyserMessage
private GeyserMessage CreateMessage(int id, bool state) => new GeyserMessage
{
SenderId = PlayerRegistry.LocalPlayer.NetId,
UniqueName = name,
Id = id,
State = state
};
@ -26,7 +26,7 @@ namespace QSB.GeyserSync
{
return;
}
var geyser = WorldRegistry.GetObject<QSBGeyser>(message.UniqueName);
var geyser = WorldRegistry.GetObject<QSBGeyser>(message.Id);
geyser.SetState(message.State);
}
}

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@ -10,19 +10,19 @@ namespace QSB.GeyserSync
{
Instance = this;
QSB.Helper.Events.Subscribe<GeyserController>(OWML.Common.Events.AfterAwake);
QSB.Helper.Events.Event += OnEvent;
LoadManager.OnCompleteSceneLoad += OnCompleteSceneLoad;
}
private void OnEvent(MonoBehaviour behaviour, OWML.Common.Events ev)
private void OnCompleteSceneLoad(OWScene oldScene, OWScene newScene)
{
if (behaviour is GeyserController geyserController && ev == OWML.Common.Events.AfterAwake)
var geyserControllers = Resources.FindObjectsOfTypeAll<GeyserController>();
for (var id = 0; id < geyserControllers.Length; id++)
{
var geyser = new QSBGeyser();
geyser.Init(geyserController);
geyser.Init(geyserControllers[id], id);
}
}
public void EmptyUpdate()
{
QSB.Helper.HarmonyHelper.EmptyMethod<GeyserController>("Update");

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@ -6,12 +6,11 @@ namespace QSB.GeyserSync
{
public class QSBGeyser : WorldObject
{
public override string UniqueName => _geyserController.name;
private GeyserController _geyserController;
public void Init(GeyserController geyserController)
public void Init(GeyserController geyserController, int id)
{
Id = id;
WorldRegistry.WorldObjects.Add(this);
_geyserController = geyserController;
@ -23,7 +22,7 @@ namespace QSB.GeyserSync
{
if (NetworkServer.active)
{
GlobalMessenger<string, bool>.FireEvent(EventNames.QSBGeyserState, UniqueName, state);
GlobalMessenger<int, bool>.FireEvent(EventNames.QSBGeyserState, Id, state);
}
}

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@ -83,7 +83,9 @@
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" />
<Reference Include="UnityEngine.AudioModule">
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.CoreModule.dll</HintPath>

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@ -1,7 +1,7 @@
namespace QSB.WorldSync
{
public abstract class WorldObject
public class WorldObject
{
public abstract string UniqueName { get; }
public int Id { get; protected set; }
}
}

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@ -5,18 +5,18 @@ namespace QSB.WorldSync
{
public class WorldObjectMessage : PlayerMessage
{
public string UniqueName { get; set; }
public int Id { get; set; }
public override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
UniqueName = reader.ReadString();
Id = reader.ReadInt32();
}
public override void Serialize(NetworkWriter writer)
{
base.Serialize(writer);
writer.Write(UniqueName);
writer.Write(Id);
}
}
}

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@ -7,9 +7,9 @@ namespace QSB.WorldSync
{
public static List<WorldObject> WorldObjects { get; } = new List<WorldObject>();
public static T GetObject<T>(string uniqueName) where T : WorldObject
public static T GetObject<T>(int id) where T : WorldObject
{
return WorldObjects.OfType<T>().FirstOrDefault(x => x.UniqueName == uniqueName);
return WorldObjects.OfType<T>().FirstOrDefault(x => x.Id == id);
}
}
}