quantum-space-buddies/QSB/ElevatorSync/ElevatorManager.cs
2020-08-13 20:43:47 +02:00

35 lines
1023 B
C#

using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace QSB.ElevatorSync
{
public class ElevatorManager : MonoBehaviour
{
public static ElevatorManager Instance { get; private set; }
private List<Elevator> _elevators;
private void Awake()
{
Instance = this;
LoadManager.OnCompleteSceneLoad += OnCompleteSceneLoad;
QSB.Helper.HarmonyHelper.AddPostfix<Elevator>("StartLift", typeof(ElevatorPatches), nameof(ElevatorPatches.StartLift));
}
private void OnCompleteSceneLoad(OWScene oldScene, OWScene newScene)
{
_elevators = Resources.FindObjectsOfTypeAll<Elevator>().ToList();
for (var id = 0; id < _elevators.Count; id++)
{
var elevatorController = new QSBElevator();
elevatorController.Init(_elevators[id], id);
}
}
public int GetId(Elevator elevator) => _elevators.IndexOf(elevator);
}
}