JohnCorby
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7c3de18d41
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rename, for fun
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2022-01-29 01:25:40 -08:00 |
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JohnCorby
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e42aec8bae
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move everything over to UnityEvents
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2022-01-29 01:24:15 -08:00 |
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JohnCorby
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65f71678a6
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remove unneeded check
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2022-01-27 02:15:42 -08:00 |
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JohnCorby
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c0bc8e7c78
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comment
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2022-01-27 01:13:27 -08:00 |
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JohnCorby
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b7baaa7426
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we can use generics for qsb message
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2022-01-26 21:32:42 -08:00 |
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JohnCorby
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c4aeb14bea
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we can use generics for qsb message
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2022-01-26 21:00:12 -08:00 |
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JohnCorby
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75ae6416f7
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we can use generics for qsb message
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2022-01-26 20:35:43 -08:00 |
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JohnCorby
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091d1f2988
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Merge branch 'dev' into vendor-compatibility
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2022-01-26 16:04:39 -08:00 |
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JohnCorby
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43387d5c63
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un-consolidate QSBItem
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2022-01-26 00:43:27 -08:00 |
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JohnCorby
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141ed5c13c
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request initial states EVERY time world objects are ready, goofus
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2022-01-26 00:12:44 -08:00 |
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JohnCorby
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a2660d6a54
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send initial states less often and not in RequestStateResyncMessage
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2022-01-26 00:12:44 -08:00 |
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JohnCorby
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87d5c26dcb
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use 1 world object for items
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2022-01-26 00:12:44 -08:00 |
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JohnCorby
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75ebd8f0e3
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Merge branch 'dev' into vendor-compatibility
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2022-01-24 12:16:04 -08:00 |
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JohnCorby
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5270b9dff9
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PlayerTransformSync: send ready message before requesting state resync
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2022-01-21 23:07:15 -08:00 |
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JohnCorby
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c4cd2f3286
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dont want about PlayerInformationEvent if we're the only player
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2022-01-21 22:29:13 -08:00 |
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JohnCorby
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e9846952b1
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null DitheringAnimator usually means the player is visible
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2022-01-21 22:22:46 -08:00 |
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JohnCorby
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02e419c767
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SetVisible for PlayerInfo
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2022-01-21 22:21:45 -08:00 |
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JohnCorby
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c7dc811533
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PlayerInfo.IsLocalPlayer
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2022-01-21 22:14:32 -08:00 |
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JohnCorby
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004478e296
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tweak
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2022-01-21 21:04:02 -08:00 |
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JohnCorby
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7f9cb3662f
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guh
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2022-01-21 19:32:11 -08:00 |
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JohnCorby
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56589609d4
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use IsValid to check if SyncBase is initialized but not updating
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2022-01-21 17:24:54 -08:00 |
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JohnCorby
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83ed2cea08
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replace _baseIsReady and IsReady with 1 CheckReady
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2022-01-21 17:12:24 -08:00 |
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JohnCorby
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cc4da03a9b
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Uninit for SectorSync, rename to QSBSectorDetector
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2022-01-21 16:38:59 -08:00 |
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JohnCorby
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d6bed7e2da
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Uninit for SyncBase
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2022-01-21 16:26:46 -08:00 |
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JohnCorby
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4918815e92
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implement SendResyncInfo
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2022-01-21 15:15:57 -08:00 |
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JohnCorby
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a741964812
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SendResyncInfo virtual method
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2022-01-21 14:56:45 -08:00 |
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JohnCorby
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c621761c25
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dont set IsRising in the transform sync. instead, do it in resync.
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2022-01-20 16:02:23 -08:00 |
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Mister_Nebula
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809916103c
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remove game vendor checks
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2022-01-19 10:50:52 +00:00 |
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Mister_Nebula
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94a27d83da
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Merge branch 'master' into dev
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2022-01-19 10:13:48 +00:00 |
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JohnCorby
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1d7cb4bf91
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remove ps4 platform
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2022-01-18 17:54:41 -08:00 |
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JohnCorby
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080f72cb5b
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better profile/platform handling
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2022-01-18 17:34:26 -08:00 |
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JohnCorby
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573ee72d86
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use OnStopClient instead of OnDestroy
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2022-01-18 15:06:45 -08:00 |
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JohnCorby
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10108ff871
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always set to not ready
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2022-01-18 13:14:58 -08:00 |
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JohnCorby
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10081ee8d1
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okay NOW IsReady should be fixed
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2022-01-18 12:54:41 -08:00 |
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JohnCorby
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dba1e3a0da
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use OnStartClient instead of Start
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2022-01-18 12:19:58 -08:00 |
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JohnCorby
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4604830ecf
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set LocalInstance in Start to attempt to alleviate some bs
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2022-01-18 10:30:34 -08:00 |
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JohnCorby
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d1b9c31eca
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ugh
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2022-01-18 02:00:50 -08:00 |
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JohnCorby
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ac47182be7
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fix Player.IsReady
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2022-01-18 01:46:41 -08:00 |
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JohnCorby
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2743c8ffa9
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move a bunch of WorldObjectManager stuff to QSBWorldSync
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2022-01-18 00:27:32 -08:00 |
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JohnCorby
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11632a9a12
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move eye state check from IntoTheVortex to Observatory
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2022-01-16 09:13:18 -08:00 |
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JohnCorby
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7f1c6ea6c8
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split up UpdateTransform + refactor
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2022-01-16 06:53:45 -08:00 |
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JohnCorby
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1f4c06561b
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zoinks
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2022-01-16 06:11:44 -08:00 |
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JohnCorby
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76147d91e5
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tweak SyncBase
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2022-01-16 04:34:52 -08:00 |
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JohnCorby
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287bc902fe
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qsb network transform child, update prefabs
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2022-01-15 01:54:02 -08:00 |
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JohnCorby
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ff9a93108c
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remove qnet references (except AnimationSync)
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2022-01-14 22:54:31 -08:00 |
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JohnCorby
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85927c2e9d
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remove old syncbase and friends
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2022-01-14 22:39:41 -08:00 |
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JohnCorby
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08dc50ae5c
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the rest
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2022-01-14 22:34:13 -08:00 |
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JohnCorby
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a30cd95e84
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worldobjects use new transformsyncs
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2022-01-14 22:08:06 -08:00 |
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JohnCorby
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4a2fedb805
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these 3
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2022-01-14 21:34:09 -08:00 |
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JohnCorby
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e1b7f5ffd4
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Merge branch 'dev' into mirror
# Conflicts:
# QSB/ConversationSync/Messages/DialogueConditionMessage.cs
# QSB/Player/Messages/EnterLeaveMessage.cs
# QSB/QSB.csproj
# QSB/SaveSync/Messages/GameStateMessage.cs
# QSBTests/MessageTests.cs
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2022-01-14 14:14:40 -08:00 |
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