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https://github.com/misternebula/quantum-space-buddies.git
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request initial states EVERY time world objects are ready, goofus
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a2660d6a54
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@ -6,7 +6,7 @@ using QSB.Utility;
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namespace QSB.Player.Messages
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{
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// Can be sent by any client (including host) to signal they want latest worldobject, player, and server information
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// Can be sent by any client (including host) to signal they want latest player and server information
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public class RequestStateResyncMessage : QSBMessage
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{
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/// <summary>
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@ -240,9 +240,6 @@ namespace QSB
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{
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QSBCore.UnityEvents.RunWhen(() => PlayerTransformSync.LocalInstance,
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() => new RequestStateResyncMessage().Send());
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QSBCore.UnityEvents.RunWhen(() => QSBWorldSync.AllObjectsReady,
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() => new RequestInitialStatesMessage().Send());
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}
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_everConnected = true;
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@ -1,6 +1,7 @@
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using OWML.Common;
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using QSB.ConversationSync.Patches;
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using QSB.LogSync;
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using QSB.Messaging;
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using QSB.Player.TransformSync;
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using QSB.TriggerSync.WorldObjects;
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using QSB.Utility;
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@ -62,6 +63,11 @@ namespace QSB.WorldSync
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{
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AllObjectsReady = true;
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DebugLog.DebugWrite("World Objects ready.", MessageType.Success);
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if (!QSBCore.IsHost)
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{
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new RequestInitialStatesMessage().Send();
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}
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});
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});
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}
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@ -5,13 +5,11 @@ using QSB.Utility;
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namespace QSB.WorldSync
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{
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/// <summary>
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/// sent by non-host clients to get object states
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/// </summary>
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public class RequestInitialStatesMessage : QSBMessage
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{
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public RequestInitialStatesMessage()
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{
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DebugLog.DebugWrite("getting initial states");
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}
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public override void OnReceiveRemote()
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{
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QSBCore.UnityEvents.RunWhen(() => QSBWorldSync.AllObjectsReady,
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