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qsb network transform child, update prefabs
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@ -20,6 +20,7 @@ namespace QSB.Player.TransformSync
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private Transform _visibleCameraRoot;
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private Transform _networkCameraRoot => gameObject.transform.GetChild(0);
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// todo? stick root might be the thing that moves instead of roasting system. one of them doesn't, i just don't know which
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private Transform _visibleRoastingSystem;
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private Transform _networkRoastingSystem => gameObject.transform.GetChild(1);
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private Transform _networkStickRoot => _networkRoastingSystem.GetChild(0);
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@ -273,6 +274,7 @@ namespace QSB.Player.TransformSync
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return;
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}
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Popcron.Gizmos.Cube(ReferenceTransform.TransformPoint(_networkRoastingSystem.position), ReferenceTransform.TransformRotation(_networkRoastingSystem.rotation), Vector3.one / 4, Color.red);
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Popcron.Gizmos.Cube(ReferenceTransform.TransformPoint(_networkRoastingSystem.position), ReferenceTransform.TransformRotation(_networkRoastingSystem.rotation), Vector3.one / 4, Color.red);
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Popcron.Gizmos.Cube(ReferenceTransform.TransformPoint(_networkStickPivot.position), ReferenceTransform.TransformRotation(_networkStickPivot.rotation), Vector3.one / 4, Color.red);
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Popcron.Gizmos.Cube(ReferenceTransform.TransformPoint(_networkStickTip.position), ReferenceTransform.TransformRotation(_networkStickTip.rotation), Vector3.one / 4, Color.red);
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38
QSB/Syncs/QSBNetworkTransformChild.cs
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38
QSB/Syncs/QSBNetworkTransformChild.cs
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using Mirror;
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using QSB.Utility;
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using UnityEngine;
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namespace QSB.Syncs
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{
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public class QSBNetworkTransformChild : QSBNetworkBehaviour
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{
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public Transform Target;
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protected override float SendInterval => 0.05f;
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protected Vector3 _prevPosition;
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protected Quaternion _prevRotation;
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protected override void UpdatePrevData()
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{
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_prevPosition = Target.localPosition;
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_prevRotation = Target.localRotation;
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}
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protected override bool HasChanged() =>
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Vector3.Distance(Target.localPosition, _prevPosition) > 1E-05f ||
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Quaternion.Angle(Target.localRotation, _prevRotation) > 1E-05f;
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protected override void Serialize(NetworkWriter writer, bool initialState)
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{
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writer.Write(Target.localPosition);
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writer.Write(Target.localRotation);
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}
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protected override void Deserialize(NetworkReader reader, bool initialState)
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{
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Target.localPosition = reader.ReadVector3();
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Target.localRotation = reader.ReadQuaternion();
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}
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}
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}
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