Commit Graph

1990 Commits

Author SHA1 Message Date
JohnCorby
7460ee9f78 Revert "fix nre"
This reverts commit 7ac1ad9fa5.
2022-01-06 18:27:01 -08:00
JohnCorby
7ac1ad9fa5 fix nre 2022-01-06 18:26:14 -08:00
JohnCorby
408f372eb3 improve elevator slightly 2022-01-06 18:22:34 -08:00
JohnCorby
18dd499890 move shape null check to GetAttachedShapes 2022-01-06 15:02:10 -08:00
JohnCorby
20b3b73e55 slight cleanup on QSBQuantumObject 2022-01-06 14:57:53 -08:00
JohnCorby
25e303b777 buh 2022-01-06 14:03:48 -08:00
JohnCorby
daa55a26b5 merge ShouldDisplayLabel and ShouldDisplayLines 2022-01-06 13:52:04 -08:00
Mister_Nebula
4b28dea567 add quantum object display lines virtual method 2022-01-06 16:10:44 +00:00
Mister_Nebula
c1d0e1a43a fix labels? (thought i already did this?) 2022-01-06 12:18:19 +00:00
Mister_Nebula
322dbbda5e fix debug log 2022-01-06 12:16:02 +00:00
Will Corby
b1a4b357d5 wait a frame 2022-01-03 00:15:57 -08:00
Will Corby
58e1c70c33 slight slight cleanup 2022-01-02 23:53:38 -08:00
Will Corby
3a6a3240e6 Revert "cleanup quantum authority"
This reverts commit 306b3013c7.
2022-01-02 21:26:52 -08:00
Will Corby
306b3013c7 cleanup quantum authority 2022-01-02 21:10:12 -08:00
Will Corby
b6e60fbbab use repel volume instead of game pause 2022-01-02 18:45:46 -08:00
Mister_Nebula
ef4a83e12d cleanup 2022-01-01 22:19:10 +00:00
Mister_Nebula
4bd3d97db7 Update PlayerToolsManager.cs 2022-01-01 22:12:10 +00:00
JohnCorby
7b9c554895 bruh 2022-01-01 02:15:36 -08:00
JohnCorby
c61fffbf05 rudimentary collapse 2022-01-01 02:09:05 -08:00
JohnCorby
5497b6f851 pause local and fade remote 2022-01-01 02:04:11 -08:00
JohnCorby
d7649f1ebb null check for dithering oops 2022-01-01 01:53:23 -08:00
JohnCorby
3e478ceda4 make PlayerInfo.Visible actually accurate 2022-01-01 01:50:37 -08:00
JohnCorby
b09d8c51f6 hide all players fix 2022-01-01 01:45:52 -08:00
JohnCorby
a6f820d556 use OnDisconnect to reset timescale instead since it doesnt do a bunch of other stuff 2022-01-01 01:21:12 -08:00
JohnCorby
a01eb6ad03 no need for ToList here 2022-01-01 00:37:19 -08:00
JohnCorby
a703463394 defer time sync disable 2022-01-01 00:22:18 -08:00
JohnCorby
3b3ea16257 reset time scale before disabling time sync lol 2022-01-01 00:17:06 -08:00
JohnCorby
f02294c3bd actually use default ip if none given 2022-01-01 00:07:03 -08:00
JohnCorby
91e16a2c68 use GetUnityObjects 2022-01-01 00:02:09 -08:00
JohnCorby
1886961b83 remove debug logs 2021-12-31 23:59:27 -08:00
JohnCorby
8eea516707 le bug, and cleanup 2021-12-31 23:54:36 -08:00
Mister_Nebula
21a7bd4d97 cleanup 2022-01-01 00:40:31 +00:00
Mister_Nebula
4330f75583 tools 2022-01-01 00:38:17 +00:00
Mister_Nebula
a0fc1ee1a8 adjust timings 2021-12-31 22:07:14 +00:00
Mister_Nebula
1e4867379f yes 2021-12-31 21:26:06 +00:00
Mister_Nebula
ed2d1f1683 Update PlayerDeathMessage.cs 2021-12-31 11:06:16 +00:00
JohnCorby
2a339daf54 oops 2021-12-31 02:55:58 -08:00
JohnCorby
2eda59044d disable time sync when past certain eye state 2021-12-31 02:39:20 -08:00
JohnCorby
e8803ac6c8 bruh 2021-12-30 21:33:31 -08:00
JohnCorby
0e20b2115c debuglog 2021-12-30 21:14:22 -08:00
JohnCorby
6791e3109d no need to do flicker on remote receive here anymore 2021-12-30 21:13:29 -08:00
JohnCorby
16ab6f01bf flicker message 2021-12-30 21:12:10 -08:00
JohnCorby
74ff2a3341 player clone flicker 2021-12-30 20:46:08 -08:00
JohnCorby
37f1043544 account for death loop with no necro messages 2021-12-30 19:55:32 -08:00
JohnCorby
c7032eb97c simple remote collapse 2021-12-30 19:53:02 -08:00
JohnCorby
38fbdedd3c slight cleanup 2021-12-30 18:28:24 -08:00
JohnCorby
61ff7b71e0 move host button eye check 2021-12-30 18:22:15 -08:00
JohnCorby
0ee1222d3e wait im dumb 2021-12-30 15:55:22 -08:00
JohnCorby
a3f9f1391e disable host button when we progress far enough in the eye 2021-12-30 15:53:27 -08:00
JohnCorby
2ecc3a4529 use list capacity 2021-12-30 15:53:27 -08:00