Update PlayerToolsManager.cs

This commit is contained in:
Mister_Nebula 2022-01-01 22:12:10 +00:00
parent 7b9c554895
commit 4bd3d97db7

View File

@ -26,23 +26,14 @@ namespace QSB.Tools
{
CreateStowTransforms(player.CameraBody.transform);
Props_HEA_PlayerTool_mat = GameObject.Find("Props_HEA_ProbeLauncher_ProbeCamera/ProbeLauncherChassis").GetComponent<MeshRenderer>().materials[0];
Props_HEA_Lightbulb_OFF_mat = GameObject.Find("Props_HEA_Probe_Prelaunch").GetComponent<MeshRenderer>().materials[1];
var surfaceData = Locator.GetSurfaceManager()._surfaceLookupAsset;
var metal = surfaceData.surfaceTypeGroups[15].materials;
var glass = surfaceData.surfaceTypeGroups[19].materials;
if (QSBSceneManager.CurrentScene == OWScene.SolarSystem)
{
Structure_HEA_PlayerShip_Screens_mat = GameObject.Find("ProbeScreen (1)/ProbeScreenPivot/ProbeScreen").GetComponent<MeshRenderer>().materials[2];
Props_HEA_Lightbulb_mat = GameObject.Find("Props_HEA_Lantern (10)/Lantern_Lamp").GetComponent<MeshRenderer>().materials[0];
Props_HEA_Lightbulb_OFF_mat = GameObject.Find("NomaiResearchExhibit/Props_HEA_Probe_STATIC").GetComponent<MeshRenderer>().materials[1];
}
else if (QSBSceneManager.CurrentScene == OWScene.EyeOfTheUniverse)
{
Props_HEA_Lightbulb_mat = GameObject.Find("lantern_lamp").GetComponent<MeshRenderer>().materials[0];
// BUG : uhhhhh fuckin' uhhhhhhhh (find a material)
Props_HEA_Lightbulb_OFF_mat = null;
Structure_HEA_PlayerShip_Screens_mat = null;
}
Props_HEA_PlayerTool_mat = metal[27];
Props_HEA_Lightbulb_mat = glass[47];
Props_HEA_Lightbulb_OFF_mat = glass[48];
Structure_HEA_PlayerShip_Screens_mat = glass[41];
}
catch (Exception ex)
{