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https://github.com/misternebula/quantum-space-buddies.git
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rudimentary collapse
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@ -60,11 +60,13 @@ namespace QSB.EyeOfTheUniverse.CosmicInflation
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_controller._probeDestroyTrigger.SetTriggerActivation(false);
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new EnterLeaveMessage(EnterLeaveType.EnterCosmicFog).Send();
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DebugLog.DebugWrite("pause and wait for other players to enter");
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DebugLog.DebugWrite("pause, disable input, wait for other players to enter");
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ReticleController.Hide();
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Locator.GetFlashlight().TurnOff(false);
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Locator.GetPromptManager().SetPromptsVisible(false);
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OWInput.ChangeInputMode(InputMode.None);
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OWTime.SetTimeScale(0);
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}
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}
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@ -75,7 +77,7 @@ namespace QSB.EyeOfTheUniverse.CosmicInflation
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if (player != QSBPlayerManager.LocalPlayer)
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{
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DebugLog.DebugWrite($"fade player {player}");
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DebugLog.DebugWrite($"fade out player {player}");
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player.DitheringAnimator.SetVisible(false, 3);
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}
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@ -87,8 +89,30 @@ namespace QSB.EyeOfTheUniverse.CosmicInflation
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private void StartCollapse()
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{
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// the actual collapsing happens here
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DebugLog.DebugWrite("fog sphere collapse");
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DebugLog.DebugWrite("unpause, fade in everyone, fog sphere collapse");
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OWTime.SetTimeScale(1);
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_playersInFog.ForEach(x => x.DitheringAnimator.SetVisible(true, 3));
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_controller._state = CosmicInflationController.State.Collapsing;
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_controller._stateChangeTime = Time.time;
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_controller._collapseStartPos = _controller._possibilitySphereRoot.localPosition;
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_controller._smokeSphereTrigger.SetTriggerActivation(false);
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_controller._inflationLight.FadeTo(1f, 1f);
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_controller._possibilitySphereController.OnCollapse();
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if (_controller._campsiteController.GetUseAltPostCollapseSocket())
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{
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_controller._playerPostCollapseSocket = _controller._altPlayerPostCollapseSocket;
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_controller._altTravelerToHidePostCollapse.SetActive(false);
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}
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Locator.GetPlayerBody().SetPosition(_controller._playerPostCollapseSocket.position);
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Locator.GetPlayerBody().SetRotation(_controller._playerPostCollapseSocket.rotation);
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Locator.GetPlayerBody().SetVelocity(-_controller._playerPostCollapseSocket.forward);
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Locator.GetPlayerTransform().GetRequiredComponent<PlayerLockOnTargeting>().LockOn(_controller._possibilitySphereRoot, 2f);
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foreach (var particles in _controller._smokeSphereParticles)
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{
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particles.Stop();
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}
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}
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}
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}
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