85 Commits

Author SHA1 Message Date
_nebula
8a294adfb8 make all internal classes public 2023-07-28 19:30:57 +01:00
JohnCorby
548d12f1b6 add eye check again 2023-01-20 13:57:30 -08:00
JohnCorby
a5a2ccd9fd account for ship cockpit and nomai shuttle deactivation too 2023-01-04 20:07:35 -08:00
JohnCorby
09c42e150a detach player when killing ship 2023-01-02 21:44:11 -08:00
JohnCorby
b0fad4a6d1 (UNTESTED) move exit dream world stuff to ResetPlayer 2022-12-12 16:22:49 -08:00
_nebula
bcb0d9cefc fix stuff for meditation 2022-12-10 13:06:02 +00:00
_nebula
36483ab1b3 disable loop death debug 2022-12-10 11:33:14 +00:00
JohnCorby
7535c917f0 remove KillPlayer since it doesnt have any more custom code 2022-12-09 16:39:42 -08:00
_nebula
4a79118de5 cleanup + forgot to uncomment 2022-12-09 18:32:05 +00:00
_nebula
12051d9b92 make deaths + respawn better 2022-12-09 15:51:14 +00:00
JohnCorby
b4c18c9e3d ship damage setting 2022-11-19 01:21:28 -08:00
JohnCorby
f74254a522 do high speed impact sensor patch nicer 2022-11-19 01:16:20 -08:00
JohnCorby
67d2b5df82 this shit causes a crash lol 2022-11-18 01:18:19 -08:00
JohnCorby
eea80b264c i tested it 2022-11-17 20:14:07 -08:00
JohnCorby
48144a8214 (UNTESTED) possibly fix meditation goof 2022-10-24 09:37:46 -07:00
JohnCorby
16340b06e8 funny moment for eye 2022-06-07 18:42:37 -07:00
Mister_Nebula
e0940ae011 destroy ship in the sun 2022-05-14 14:33:49 +01:00
Mister_Nebula
942535c162 sync detaching 2022-05-14 12:18:48 +01:00
JohnCorby
960d6709c8 comment 2022-04-08 21:46:30 -07:00
JohnCorby
a52332f1d0 death patches: nvm 2022-04-08 21:45:32 -07:00
JohnCorby
10d820c9af update DeathPatches 2022-03-29 13:31:06 -07:00
JohnCorby
7df5c2c7d7 update DeathPatches 2022-03-29 13:23:04 -07:00
JohnCorby
a629d55561 let death carry out if we should wake up in dream world 2022-03-28 12:21:07 -07:00
JohnCorby
85f46fdccc DeathManager_KillPlayer: copy-paste original code and then possibly respawn instead of dying 2022-03-27 23:13:23 -07:00
JohnCorby
e4da50a656 solution-wide: file-scoped namespaces 2022-03-02 19:46:33 -08:00
JohnCorby
a8fba743f6 Revert "solution wide: use file-scoped namespace" 2022-02-27 05:25:39 -08:00
JohnCorby
182678c4bc solution wide: use file-scoped namespace 2022-02-25 23:18:46 -08:00
JohnCorby
1088603538 use "out * __result" instead of "ref * __result" where we can 2022-02-07 00:50:03 -08:00
JohnCorby
0fc71b4823 detach player when they die 2022-02-05 04:03:12 -08:00
JohnCorby
508670430b remove usings 2022-01-25 19:49:53 -08:00
JohnCorby
24cffdbf43 guh 2022-01-14 22:31:48 -08:00
JohnCorby
ad076e716d use __instance in patches instead of ___whatever since we can access fields directly 2021-12-26 21:25:26 -08:00
JohnCorby
a0a1c21a66 redundant arguments with default value 2021-12-26 21:08:40 -08:00
JohnCorby
74a4775511 OPTIMIZE IMPORTS 2021-12-23 17:07:29 -08:00
JohnCorby
b59668490a change Events namespace to Messages 2021-12-23 02:17:56 -08:00
JohnCorby
17d73731a9 start/end loop 2021-12-22 22:26:53 -08:00
JohnCorby
1634362018 the rest of the player messages 2021-12-22 20:45:25 -08:00
Mister_Nebula
958ba50d4a cleanup and more fixes 2021-12-19 21:38:50 +00:00
Mister_Nebula
ad795f6a42 Do actual death when last player, check for IsDead properly 2021-12-19 19:47:40 +00:00
Mister_Nebula
be025d0673 actually make it work! 2021-11-17 23:39:18 +00:00
Mister_Nebula
4643d5c188 Merge branch 'dev' into solanum-sync 2021-10-30 19:47:10 +01:00
Mister_Nebula
53433445e3 fix map patches + cleanup 2021-10-30 19:33:59 +01:00
Mister_Nebula
256830e557 cleanup 2021-10-29 23:00:13 +01:00
Mister_Nebula
2024e5fcd9 cleanup 2021-10-15 21:08:17 +01:00
Mister_Nebula
565f0b7f8e update patches, use publicized assembly 2021-10-15 21:06:51 +01:00
Mister_Nebula
75f4ac3836 update harmony references 2021-10-12 15:32:24 +01:00
Mister_Nebula
efb000c524 update OW code references 2021-10-12 15:31:02 +01:00
Mister_Nebula
87c36598b7 removed some logs 2021-09-25 09:47:30 +01:00
Mister_Nebula
2b5aa0e8cc add some logs, set players to dead outside of event 2021-07-31 09:45:38 +01:00
Mister_Nebula
85a3f4770e cleanup 2021-07-12 22:02:50 +01:00