i tested it

This commit is contained in:
JohnCorby 2022-11-17 20:14:07 -08:00
parent da780cbfa8
commit eea80b264c

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@ -144,7 +144,6 @@ public class DeathPatches : QSBPatch
if (PlayerState.InDreamWorld())
{
// exit dream world either way to prevent goof with respawn
// TODO: test
Locator.GetDreamWorldController().ExitDreamWorld(deathType);
if (deathType != DeathType.Dream && deathType != DeathType.DreamExplosion && deathType != DeathType.Supernova && deathType != DeathType.TimeLoop && deathType != DeathType.Meditation)
{