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i tested it
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@ -144,7 +144,6 @@ public class DeathPatches : QSBPatch
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if (PlayerState.InDreamWorld())
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{
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// exit dream world either way to prevent goof with respawn
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// TODO: test
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Locator.GetDreamWorldController().ExitDreamWorld(deathType);
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if (deathType != DeathType.Dream && deathType != DeathType.DreamExplosion && deathType != DeathType.Supernova && deathType != DeathType.TimeLoop && deathType != DeathType.Meditation)
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{
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