JohnCorby
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303602aa96
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dont create pdb files in release mode
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2022-02-19 09:09:48 -08:00 |
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JohnCorby
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630f311435
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RequestGameStateMessage: wait a bit before sending response to see if player has been kicked
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2022-02-19 04:16:57 -08:00 |
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JohnCorby
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85b232fd50
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Update network
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2022-02-19 03:38:48 -08:00 |
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JohnCorby
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0e294096bf
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Update network
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2022-02-18 05:38:22 -08:00 |
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JohnCorby
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b51d6a8f63
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QSBDitheringAnimator
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2022-02-18 05:33:48 -08:00 |
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JohnCorby
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ac54a34c30
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Update network
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2022-02-18 04:43:20 -08:00 |
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JohnCorby
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81a6e6b32f
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JoinLeaveSingularity: move to prefab
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2022-02-18 04:25:14 -08:00 |
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JohnCorby
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13be8aefe0
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QSBTool: DitheringAnimator as a field instead of using AddComponent
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2022-02-17 21:37:33 -08:00 |
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JohnCorby
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3709072870
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Delete FixMaterialsInAllChildren.cs
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2022-02-17 21:16:46 -08:00 |
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JohnCorby
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29d4dcd700
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Update network
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2022-02-17 21:16:44 -08:00 |
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JohnCorby
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0b12de470a
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apparently this is actually extremely simple
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2022-02-17 20:58:28 -08:00 |
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JohnCorby
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1fd5508855
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update bundles (use proxy singularity shader)
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2022-02-17 19:34:31 -08:00 |
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JohnCorby
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a2691accf9
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ShaderReplacer: implement
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2022-02-17 18:36:48 -08:00 |
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JohnCorby
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027c772b26
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update bundle (make active things that used to be enabled in the player/probe/tool creator methods)
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2022-02-17 17:37:56 -08:00 |
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JohnCorby
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004a63152c
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GetPrefab and ShaderReplacer
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2022-02-17 17:31:38 -08:00 |
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JohnCorby
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02491121a4
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more removal of SetActive
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2022-02-17 17:19:23 -08:00 |
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JohnCorby
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29deb21867
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QSBTool: making dithering animator private, and include inactive renderers
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2022-02-17 17:03:15 -08:00 |
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JohnCorby
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6fbf63ce3b
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rename, move stuff into creation methods, generally prepare for switch
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2022-02-17 16:58:51 -08:00 |
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Mister_Nebula
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fd2e16972b
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disable FixMaterialsInAllChildren
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2022-02-17 15:44:21 +00:00 |
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JohnCorby
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2173981e83
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PlayerToolsManager: use player.PlayerId instead of player
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2022-02-17 04:56:52 -08:00 |
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JohnCorby
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7207211454
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JoinLeaveSingularity: use Try, and nicer logging
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2022-02-17 04:55:43 -08:00 |
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JohnCorby
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2c51ec4a36
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tweak
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2022-02-17 04:43:57 -08:00 |
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JohnCorby
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709cc4c905
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JoinLeaveSingularity: make static instead of using MonoBehaviour
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2022-02-17 04:10:13 -08:00 |
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JohnCorby
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a85efa403c
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JoinLeaveSingularity: cancel task on object destroy
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2022-02-17 04:04:15 -08:00 |
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JohnCorby
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3dac89fd24
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baba booey
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2022-02-17 02:28:33 -08:00 |
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JohnCorby
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ccc0e7a0be
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basically perfect
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2022-02-17 02:15:43 -08:00 |
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JohnCorby
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0e21e6fc3e
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Merge branch 'dev' into join-leave-singularity
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2022-02-16 23:54:11 -08:00 |
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JohnCorby
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140fefe475
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more stuff
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2022-02-16 23:54:01 -08:00 |
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JohnCorby
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1cd5484128
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RemotePlayerCreation: dont wait a frame before initing DitheringAnimator
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2022-02-16 23:50:32 -08:00 |
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JohnCorby
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f3ec0e8abb
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Merge branch 'dev' into join-leave-singularity
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2022-02-16 23:15:41 -08:00 |
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JohnCorby
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0d0c31de2f
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QSBQuantumObject: first player in player list is always the host
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2022-02-16 23:14:49 -08:00 |
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JohnCorby
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45410c87e6
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JoinLeaveSingularity: use async task instead of MonoBehaviour
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2022-02-16 23:08:44 -08:00 |
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JohnCorby
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d578daa93d
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Merge branch 'dev' into join-leave-singularity
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2022-02-16 23:05:25 -08:00 |
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JohnCorby
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fdb9b40c2f
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ProxyInjector: include mod dir as search directory
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2022-02-16 23:04:53 -08:00 |
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JohnCorby
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b2d60eb024
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Merge branch 'dev' into join-leave-singularity
# Conflicts:
# QSB/Player/QSBPlayerManager.cs
# QSB/SectorSync/QSBSectorDetector.cs
# QSB/Utility/Extensions.cs
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2022-02-16 21:52:59 -08:00 |
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JohnCorby
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c233fb546b
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SetReferenceTransform: check for AttachedTransform notnull
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2022-02-16 21:50:39 -08:00 |
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JohnCorby
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7194140891
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use distance change threshold to change rotation as well
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2022-02-16 21:46:16 -08:00 |
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JohnCorby
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a32c0ce166
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SyncBase: rename leeway variables
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2022-02-16 21:22:04 -08:00 |
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JohnCorby
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b23c5ac1aa
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SyncBase: oops on interpolation, and dont return after SafeUninit
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2022-02-16 20:45:49 -08:00 |
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JohnCorby
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43b4d2888b
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comment
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2022-02-16 20:21:34 -08:00 |
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JohnCorby
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d53735f160
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transform sync: be consistent with position/rotation change threshold
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2022-02-16 20:21:34 -08:00 |
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JohnCorby
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2a7d4ad97f
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QuaternionHelper: format lol
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2022-02-16 20:21:34 -08:00 |
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JohnCorby
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adb039d34e
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SyncBase: also do smart smoothing for rotation
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2022-02-16 20:21:34 -08:00 |
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JohnCorby
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70d767c706
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PlayerTransformSync: check for null ReferenceTransform
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2022-02-16 19:44:17 -08:00 |
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JohnCorby
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b3ed3ec7d9
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SyncBase: only base.Update after GetFromAttached
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2022-02-16 19:36:13 -08:00 |
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JohnCorby
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9e5e7bb6a1
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initial state:
- always send from the host
- QSBNetworkBehaviour will store last known data in an array and send that, since real data will be wrong if no authority
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2022-02-16 19:22:21 -08:00 |
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JohnCorby
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2f6b67845a
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QSBNetworkBehaviour: remove unneeded check
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2022-02-16 18:40:38 -08:00 |
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JohnCorby
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2761d463e1
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QSBSectorDetector: improve
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2022-02-16 18:27:45 -08:00 |
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JohnCorby
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e119920db9
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cache ReferenceTransform.GetAttachedOWRigidbody() into ReferenceRigidbody
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2022-02-16 18:14:40 -08:00 |
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JohnCorby
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6fb47ffd35
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QSBWorldSync: check _cts == null after awaiting tasks, since that means it's been cancelled so we should stop stop working
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2022-02-16 18:14:40 -08:00 |
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