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using OWML.Common;
using OWML.Utils;
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using QSB.SectorSync;
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using QSB.Syncs.Sectored.Transforms;
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using QSB.Tools;
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using QSB.Tools.ProbeLauncherTool;
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using QSB.Utility;
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using QSB.WorldSync;
using UnityEngine;
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namespace QSB.ProbeSync.TransformSync
{
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public class PlayerProbeSync : SectoredTransformSync
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{
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protected override float DistanceLeeway => 10f;
public override bool UseInterpolation => true;
public override bool IgnoreDisabledAttachedObject => true;
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public static PlayerProbeSync LocalInstance { get; private set; }
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public override void OnStartAuthority() => LocalInstance = this;
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protected override Component InitLocalTransform()
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{
QSBCore.UnityEvents.RunWhen(() => WorldObjectManager.AllReady, () => SectorSync.Init(Locator.GetProbe().GetSectorDetector(), TargetType.Probe));
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var body = Locator.GetProbe().transform;
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Player.ProbeBody = body.gameObject;
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if (Player.Body == null)
{
DebugLog.ToConsole($"Warning - Player.Body is null!", MessageType.Warning);
return null;
}
var listener = Player.Body.AddComponent<ProbeListener>();
listener.Init(Locator.GetProbe());
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var launcherListener = Player.Body.AddComponent<ProbeLauncherListener>();
launcherListener.Init(Player.LocalProbeLauncher);
return body;
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}
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protected override Component InitRemoteTransform()
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{
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var probe = Locator.GetProbe().transform;
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if (probe == null)
{
DebugLog.ToConsole("Error - Probe is null!", MessageType.Error);
return default;
}
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var body = probe.gameObject.activeSelf
? probe.InstantiateInactive()
: Instantiate(probe);
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body.name = "RemoteProbeTransform";
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PlayerToolsManager.CreateProbe(body, Player);
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Player.ProbeBody = body.gameObject;
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return body;
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}
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protected override bool UpdateTransform()
{
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if (!base.UpdateTransform())
{
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return false;
}
if (HasAuthority)
{
if (!AttachedObject.gameObject.activeInHierarchy)
{
var probeOWRigidbody = Locator.GetProbe().GetComponent<SurveyorProbe>().GetOWRigidbody();
if (probeOWRigidbody == null)
{
DebugLog.ToConsole($"Warning - Could not find OWRigidbody of local probe.", MessageType.Warning);
}
var probeLauncher = Player.LocalProbeLauncher;
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// TODO : make this sync to the *active* probe launcher's _launcherTransform
var launcherTransform = probeLauncher.GetValue<Transform>("_launcherTransform");
probeOWRigidbody.SetPosition(launcherTransform.position);
probeOWRigidbody.SetRotation(launcherTransform.rotation);
_intermediaryTransform.EncodePosition(AttachedObject.transform.position);
_intermediaryTransform.EncodeRotation(AttachedObject.transform.rotation);
var currentReferenceSector = ReferenceSector;
var playerReferenceSector = Player.TransformSync.ReferenceSector;
if (currentReferenceSector != playerReferenceSector)
{
SetReferenceSector(playerReferenceSector);
}
}
}
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return true;
}
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public override bool IsReady => Locator.GetProbe() != null;
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}
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}