74 lines
2.1 KiB
C#
Raw Normal View History

using QSB.Tools;
2020-08-23 10:07:43 +02:00
using QSB.Utility;
using UnityEngine;
namespace QSB.TransformSync
{
2020-08-31 09:36:29 +01:00
public class PlayerProbeSync : TransformSync
{
public static PlayerProbeSync LocalInstance { get; private set; }
2020-08-18 21:31:14 +02:00
protected override uint PlayerIdOffset => 3;
2020-08-20 19:31:10 +01:00
2020-08-21 14:16:34 +01:00
private Transform _disabledSocket;
public override void OnStartLocalPlayer()
{
LocalInstance = this;
}
private Transform GetProbe()
{
return Locator.GetProbe().transform.Find("CameraPivot").Find("Geometry");
}
protected override Transform InitLocalTransform()
{
var body = GetProbe();
2020-08-21 14:16:34 +01:00
_disabledSocket = Player.Camera.transform;
Player.ProbeBody = body.gameObject;
return body;
}
protected override Transform InitRemoteTransform()
{
2020-08-07 22:39:50 +02:00
var probe = GetProbe();
2020-08-23 10:07:43 +02:00
var body = probe.InstantiateInactive();
2020-08-07 22:39:50 +02:00
Destroy(body.GetComponentInChildren<ProbeAnimatorController>());
2020-08-08 12:25:09 +02:00
PlayerToolsManager.CreateProbe(body, Player);
2020-08-21 14:16:34 +01:00
_disabledSocket = Player.ProbeLauncher.ToolGameObject.transform;
Player.ProbeBody = body.gameObject;
return body;
}
protected override void UpdateTransform()
{
base.UpdateTransform();
if (Player.GetState(State.ProbeActive) || ReferenceSector.Sector == null)
{
return;
}
if (hasAuthority)
{
2020-08-21 14:16:34 +01:00
transform.position = ReferenceSector.Transform.InverseTransformPoint(_disabledSocket.position);
return;
}
if (SyncedTransform.position == Vector3.zero ||
SyncedTransform.position == Locator.GetAstroObject(AstroObject.Name.Sun).transform.position)
{
return;
}
2020-08-21 14:16:34 +01:00
SyncedTransform.localPosition = ReferenceSector.Transform.InverseTransformPoint(_disabledSocket.position);
}
2020-08-18 21:29:31 +01:00
public override bool IsReady => Locator.GetProbe() != null && PlayerRegistry.PlayerExists(PlayerId) && Player.IsReady;
}
}