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https://github.com/misternebula/quantum-space-buddies.git
synced 2025-02-10 03:40:01 +00:00
add initial probe clone
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@ -18,13 +18,10 @@ namespace QSB.ProbeSync.TransformSync
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LocalInstance = this;
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}
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private Transform GetProbe() =>
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Locator.GetProbe().transform.Find("CameraPivot").Find("Geometry");
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protected override Transform InitLocalTransform()
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{
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SectorSync.Init(Locator.GetProbe().GetSectorDetector(), this);
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var body = GetProbe();
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var body = Locator.GetProbe().transform;
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Player.ProbeBody = body.gameObject;
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@ -33,7 +30,7 @@ namespace QSB.ProbeSync.TransformSync
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protected override Transform InitRemoteTransform()
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{
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var probe = GetProbe();
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var probe = Locator.GetProbe().transform;
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if (probe == null)
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{
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@ -44,8 +41,6 @@ namespace QSB.ProbeSync.TransformSync
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var body = probe.InstantiateInactive();
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body.name = "RemoteProbeTransform";
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Destroy(body.GetComponentInChildren<ProbeAnimatorController>());
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PlayerToolsManager.CreateProbe(body, Player);
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Player.ProbeBody = body.gameObject;
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@ -4,6 +4,7 @@ using QSB.ProbeSync;
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using QSB.Utility;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.PostProcessing;
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namespace QSB.Tools
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{
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@ -39,10 +40,55 @@ namespace QSB.Tools
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CreateTranslator(camera);
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}
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public static void CreateProbe(Transform body, PlayerInfo player)
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public static void CreateProbe(Transform newProbe, PlayerInfo player)
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{
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var newProbe = body.gameObject.AddComponent<QSBProbe>();
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player.Probe = newProbe;
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var qsbProbe = newProbe.gameObject.AddComponent<QSBProbe>();
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player.Probe = qsbProbe;
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// Probe_Body
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Object.Destroy(newProbe.GetComponent<ProbeAnchor>());
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Object.Destroy(newProbe.GetComponent<AlignWithFluid>());
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Object.Destroy(newProbe.GetComponent<MapMarker>());
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Object.Destroy(newProbe.GetComponent<SurveyorProbe>());
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Object.Destroy(newProbe.GetComponent<ProbeHUDMarker>());
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Object.Destroy(newProbe.GetComponent<ProbeSeeking>());
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Object.Destroy(newProbe.GetComponent<LightFlickerController>());
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// ProbeDetector
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Object.Destroy(newProbe.Find("ProbeDetector"));
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// CameraPivot
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var cameraPivot = newProbe.Find("CameraPivot");
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Object.Destroy(cameraPivot.GetComponent<ProbeHorizonTracker>());
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// TODO : Sync probe animations
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// CameraPivot/Geometry/Props_HEA_Probe_ANIM
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var animRoot = cameraPivot.Find("Geometry").Find("Props_HEA_Probe_ANIM");
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Object.Destroy(animRoot.GetComponent<Animator>());
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Object.Destroy(animRoot.GetComponent<ProbeAnimatorController>());
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// TODO : Set up QSB cameras for these two cameras - that's why im not just destroying the GOs here
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// CameraPivot/ForwardCamera
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var forwardCamera = cameraPivot.Find("ForwardCamera");
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Object.Destroy(forwardCamera.GetComponent<Camera>());
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Object.Destroy(forwardCamera.GetComponent<OWCamera>());
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Object.Destroy(forwardCamera.GetComponent<ProbeCamera>());
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Object.Destroy(forwardCamera.GetComponent<PlanetaryFogImageEffect>());
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Object.Destroy(forwardCamera.GetComponent<PostProcessingBehaviour>());
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Object.Destroy(forwardCamera.GetComponent<NoiseImageEffect>());
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// CameraPivot/RotatingCameraPivot/RotatingCamera
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var rotatingCamera = cameraPivot.Find("RotatingCameraPivot").Find("RotatingCamera");
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Object.Destroy(rotatingCamera.GetComponent<Camera>());
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Object.Destroy(rotatingCamera.GetComponent<OWCamera>());
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Object.Destroy(rotatingCamera.GetComponent<ProbeCamera>());
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Object.Destroy(rotatingCamera.GetComponent<PlanetaryFogImageEffect>());
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Object.Destroy(rotatingCamera.GetComponent<PostProcessingBehaviour>());
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Object.Destroy(rotatingCamera.GetComponent<NoiseImageEffect>());
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Object.Destroy(newProbe.Find("PlaneOffsetMarker_Probe"));
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}
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private static void CreateStowTransforms(Transform cameraBody)
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