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fix probe being enabled
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@ -50,7 +50,10 @@ namespace QSB.ProbeSync.TransformSync
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return default;
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}
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var body = probe.InstantiateInactive();
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var body = probe.gameObject.activeSelf
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? probe.InstantiateInactive()
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: Instantiate(probe);
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body.name = "RemoteProbeTransform";
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PlayerToolsManager.CreateProbe(body, Player);
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