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using OWML.Common;
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using QSB.Player;
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using QSB.Tools;
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using QSB.Utility;
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using System.Linq;
using UnityEngine;
namespace QSB.TransformSync
{
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public class PlayerProbeSync : TransformSync
{
private Transform _disabledSocket;
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protected void Start()
{
var lowestBound = QSBPlayerManager.GetSyncObjects<PlayerTransformSync>().Where(x => x.NetId.Value < NetId.Value).OrderBy(x => x.NetId.Value).Last();
NetIdentity.SetRootIdentity(lowestBound.NetIdentity);
}
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private Transform GetProbe()
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=> Locator.GetProbe().transform.Find("CameraPivot").Find("Geometry");
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protected override Transform InitLocalTransform()
{
var body = GetProbe();
SetSocket(Player.Camera.transform);
Player.ProbeBody = body.gameObject;
return body;
}
protected override Transform InitRemoteTransform()
{
var probe = GetProbe();
if (probe == null)
{
DebugLog.ToConsole("Error - Probe is null!", MessageType.Error);
return default;
}
var body = probe.InstantiateInactive();
body.name = "RemoteProbeTransform";
Destroy(body.GetComponentInChildren<ProbeAnimatorController>());
PlayerToolsManager.CreateProbe(body, Player);
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QSBCore.Helper.Events.Unity.RunWhen(() => (Player.ProbeLauncher != null), () => SetSocket(Player.ProbeLauncher.ToolGameObject.transform));
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Player.ProbeBody = body.gameObject;
return body;
}
private void SetSocket(Transform socket)
{
_disabledSocket = socket;
}
protected override void UpdateTransform()
{
base.UpdateTransform();
if (Player == null)
{
DebugLog.ToConsole($"Player is null for {AttachedNetId}!", MessageType.Error);
return;
}
if (_disabledSocket == null)
{
DebugLog.ToConsole($"DisabledSocket is null for {AttachedNetId}! (ProbeLauncher null? : {Player.ProbeLauncher == null})", MessageType.Error);
return;
}
if (Player.GetState(State.ProbeActive) || ReferenceSector?.Sector == null)
{
return;
}
if (HasAuthority)
{
transform.position = ReferenceSector.Transform.InverseTransformPoint(_disabledSocket.position);
return;
}
if (SyncedTransform.position == Vector3.zero)
{
return;
}
SyncedTransform.localPosition = ReferenceSector.Transform.InverseTransformPoint(_disabledSocket.position);
}
public override bool IsReady => Locator.GetProbe() != null
&& Player != null
&& QSBPlayerManager.PlayerExists(Player.PlayerId)
&& Player.IsReady
&& NetId.Value != uint.MaxValue
&& NetId.Value != 0U;
}
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}