2020-11-03 21:11:10 +00:00
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using OWML.Common;
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2021-04-29 18:30:45 +01:00
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using QSB.Animation.NPC.Events;
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2021-04-26 14:30:21 +01:00
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using QSB.Animation.Player.Events;
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2021-03-29 23:36:51 +01:00
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using QSB.CampfireSync.Events;
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2020-11-03 17:56:48 +00:00
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using QSB.ConversationSync.Events;
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using QSB.DeathSync.Events;
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using QSB.ElevatorSync.Events;
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2020-12-24 19:35:42 +00:00
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using QSB.FrequencySync.Events;
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2020-11-03 17:56:48 +00:00
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using QSB.GeyserSync.Events;
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2021-02-25 13:52:49 +00:00
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using QSB.ItemSync.Events;
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2020-12-19 10:56:25 +00:00
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using QSB.LogSync.Events;
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2020-11-03 17:56:48 +00:00
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using QSB.OrbSync.Events;
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2020-11-03 21:33:48 +00:00
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using QSB.Player.Events;
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2021-04-11 17:08:18 +01:00
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using QSB.ProbeSync.Events;
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2020-12-22 21:39:53 +00:00
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using QSB.QuantumSync.Events;
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2021-03-30 17:28:05 +01:00
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using QSB.RoastingSync.Events;
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2021-04-12 10:37:20 +01:00
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using QSB.ShipSync.Events;
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2021-06-20 09:48:37 +01:00
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using QSB.ShipSync.Events.Component;
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using QSB.ShipSync.Events.Hull;
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2021-02-28 14:43:05 +00:00
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using QSB.StatueSync.Events;
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2020-11-03 17:56:48 +00:00
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using QSB.TimeSync.Events;
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using QSB.Tools.Events;
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2020-12-31 12:10:55 +00:00
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using QSB.TranslationSync.Events;
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2020-11-03 21:11:10 +00:00
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using QSB.Utility;
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2020-08-15 20:32:58 +01:00
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using System.Collections.Generic;
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2020-08-12 21:58:29 +02:00
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2020-12-14 16:24:52 +00:00
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namespace QSB.Events
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2020-08-08 00:08:44 +01:00
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{
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2020-12-02 21:23:01 +00:00
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public static class QSBEventManager
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{
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public static bool Ready { get; private set; }
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2020-08-09 14:26:33 +01:00
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2020-12-02 21:23:01 +00:00
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private static List<IQSBEvent> _eventList = new List<IQSBEvent>();
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2020-08-15 20:32:58 +01:00
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2020-12-02 21:23:01 +00:00
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public static void Init()
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{
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_eventList = new List<IQSBEvent>
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{
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2020-12-23 11:26:47 +00:00
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// Player
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2020-12-02 21:23:01 +00:00
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new PlayerReadyEvent(),
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new PlayerJoinEvent(),
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new PlayerSuitEvent(),
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new PlayerFlashlightEvent(),
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new PlayerSignalscopeEvent(),
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new PlayerTranslatorEvent(),
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new PlayerProbeLauncherEvent(),
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new PlayerProbeEvent(),
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new PlayerDeathEvent(),
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new PlayerStatesRequestEvent(),
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2020-12-23 11:26:47 +00:00
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new ServerSendPlayerStatesEvent(),
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new ChangeAnimTypeEvent(),
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new ServerTimeEvent(),
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2021-02-21 18:29:16 +00:00
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new PlayerEntangledEvent(),
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2021-03-09 16:43:41 +00:00
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new PlayerKickEvent(),
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2021-03-30 17:28:05 +01:00
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new EnterExitRoastingEvent(),
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new MarshmallowEventEvent(),
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2021-04-24 00:10:29 +01:00
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new AnimationTriggerEvent(),
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2021-06-23 12:06:08 +01:00
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new PlayerRespawnEvent(),
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2021-07-04 22:34:31 +01:00
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new ProbeStartRetrieveEvent(),
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2020-12-23 11:26:47 +00:00
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// World Objects
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2020-12-02 21:23:01 +00:00
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new ElevatorEvent(),
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new GeyserEvent(),
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new OrbSlotEvent(),
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new OrbUserEvent(),
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2020-12-23 11:26:47 +00:00
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new SocketStateChangeEvent(),
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new MultiStateChangeEvent(),
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2020-12-31 12:10:55 +00:00
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new SetAsTranslatedEvent(),
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2021-01-01 10:17:35 +00:00
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new QuantumShuffleEvent(),
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2021-01-03 09:52:34 +00:00
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new MoonStateChangeEvent(),
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2021-01-18 12:33:07 +00:00
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new EnterLeaveEvent(),
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2021-01-26 14:07:17 +00:00
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new QuantumAuthorityEvent(),
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2021-02-25 13:52:49 +00:00
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new DropItemEvent(),
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2021-02-25 21:24:10 +00:00
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new SocketItemEvent(),
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2021-02-25 22:45:32 +00:00
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new MoveToCarryEvent(),
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2021-02-28 14:43:05 +00:00
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new StartStatueEvent(),
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2021-03-29 23:36:51 +01:00
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new CampfireStateEvent(),
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2020-12-24 19:35:42 +00:00
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// Conversation/dialogue/exploration
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2020-12-02 21:23:01 +00:00
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new ConversationEvent(),
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new ConversationStartEndEvent(),
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2020-12-19 10:56:25 +00:00
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new DialogueConditionEvent(),
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2020-12-24 19:35:42 +00:00
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new RevealFactEvent(),
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new IdentifyFrequencyEvent(),
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2021-04-12 10:37:20 +01:00
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new IdentifySignalEvent(),
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2021-05-10 14:30:38 +01:00
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new NpcAnimationEvent(),
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2021-04-12 10:37:20 +01:00
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// Ship
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2021-04-12 11:31:21 +01:00
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new FlyShipEvent(),
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2021-06-14 16:13:32 +01:00
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new HatchEvent(),
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2021-06-20 09:48:37 +01:00
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new FunnelEnableEvent(),
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new HullImpactEvent(),
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new HullDamagedEvent(),
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new HullChangeIntegrityEvent(),
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2021-06-20 10:06:29 +01:00
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new HullRepairedEvent(),
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2021-06-20 12:43:02 +01:00
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new HullRepairTickEvent(),
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2021-06-20 09:59:02 +01:00
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new ComponentDamagedEvent(),
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2021-06-20 10:17:32 +01:00
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new ComponentRepairedEvent(),
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new ComponentRepairTickEvent()
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2020-12-02 21:23:01 +00:00
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};
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2020-08-15 20:32:58 +01:00
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2021-02-12 13:29:01 +00:00
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if (UnitTestDetector.IsInUnitTest)
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{
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return;
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}
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2020-12-02 21:23:01 +00:00
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_eventList.ForEach(ev => ev.SetupListener());
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2020-08-18 20:47:17 +02:00
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2020-12-02 21:23:01 +00:00
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Ready = true;
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2020-11-03 21:11:10 +00:00
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2020-12-02 21:23:01 +00:00
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DebugLog.DebugWrite("Event Manager ready.", MessageType.Success);
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}
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2020-08-15 20:32:58 +01:00
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2020-12-02 21:23:01 +00:00
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public static void Reset()
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{
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Ready = false;
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_eventList.ForEach(ev => ev.CloseListener());
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_eventList = new List<IQSBEvent>();
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}
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2021-02-10 19:34:41 +00:00
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public static void FireEvent(string eventName)
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{
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if (!QSBCore.IsInMultiplayer)
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{
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return;
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}
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2021-06-18 22:38:32 +01:00
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2021-02-10 19:34:41 +00:00
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GlobalMessenger.FireEvent(eventName);
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}
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2021-02-13 10:11:02 +00:00
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public static void FireEvent<T>(string eventName, T arg)
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2021-02-10 19:34:41 +00:00
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{
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if (!QSBCore.IsInMultiplayer)
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{
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DebugLog.ToConsole($"Warning - Tried to send event {eventName} while not connected to/hosting server.", MessageType.Warning);
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return;
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}
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2021-06-18 22:38:32 +01:00
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2021-02-13 10:11:02 +00:00
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GlobalMessenger<T>.FireEvent(eventName, arg);
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2021-02-10 19:34:41 +00:00
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}
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2021-02-13 10:11:02 +00:00
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public static void FireEvent<T, U>(string eventName, T arg1, U arg2)
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2021-02-10 19:34:41 +00:00
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{
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if (!QSBCore.IsInMultiplayer)
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{
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DebugLog.ToConsole($"Warning - Tried to send event {eventName} while not connected to/hosting server.", MessageType.Warning);
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return;
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}
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2021-06-18 22:38:32 +01:00
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2021-02-13 10:11:02 +00:00
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GlobalMessenger<T, U>.FireEvent(eventName, arg1, arg2);
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2021-02-10 19:34:41 +00:00
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}
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2021-02-13 10:11:02 +00:00
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public static void FireEvent<T, U, V>(string eventName, T arg1, U arg2, V arg3)
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2021-02-10 19:34:41 +00:00
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{
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if (!QSBCore.IsInMultiplayer)
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{
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DebugLog.ToConsole($"Warning - Tried to send event {eventName} while not connected to/hosting server.", MessageType.Warning);
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return;
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}
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2021-06-18 22:38:32 +01:00
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2021-02-13 10:11:02 +00:00
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GlobalMessenger<T, U, V>.FireEvent(eventName, arg1, arg2, arg3);
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2021-02-10 19:34:41 +00:00
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}
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2021-02-25 13:52:49 +00:00
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public static void FireEvent<T, U, V, W>(string eventName, T arg1, U arg2, V arg3, W arg4)
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{
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if (!QSBCore.IsInMultiplayer)
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{
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DebugLog.ToConsole($"Warning - Tried to send event {eventName} while not connected to/hosting server.", MessageType.Warning);
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return;
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}
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2021-06-18 22:38:32 +01:00
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2021-02-25 13:52:49 +00:00
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GlobalMessenger<T, U, V, W>.FireEvent(eventName, arg1, arg2, arg3, arg4);
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}
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public static void FireEvent<T, U, V, W, X>(string eventName, T arg1, U arg2, V arg3, W arg4, X arg5)
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{
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if (!QSBCore.IsInMultiplayer)
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{
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DebugLog.ToConsole($"Warning - Tried to send event {eventName} while not connected to/hosting server.", MessageType.Warning);
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return;
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}
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2021-06-18 22:38:32 +01:00
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2021-02-25 13:52:49 +00:00
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GlobalMessenger<T, U, V, W, X>.FireEvent(eventName, arg1, arg2, arg3, arg4, arg5);
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}
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public static void FireEvent<T, U, V, W, X, Y>(string eventName, T arg1, U arg2, V arg3, W arg4, X arg5, Y arg6)
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{
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if (!QSBCore.IsInMultiplayer)
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{
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DebugLog.ToConsole($"Warning - Tried to send event {eventName} while not connected to/hosting server.", MessageType.Warning);
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return;
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}
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2021-06-18 22:38:32 +01:00
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2021-02-25 13:52:49 +00:00
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GlobalMessenger<T, U, V, W, X, Y>.FireEvent(eventName, arg1, arg2, arg3, arg4, arg5, arg6);
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}
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2020-12-02 21:23:01 +00:00
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}
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2020-12-03 08:28:05 +00:00
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}
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