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https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-06 01:00:16 +00:00
move probe events
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parent
4f1b2c31c1
commit
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@ -2,7 +2,6 @@
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using QSB.Messaging;
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using QSB.Player;
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using QSB.Player.TransformSync;
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using QSB.TransformSync;
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using QSB.Utility;
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using QuantumUNET;
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using QuantumUNET.Components;
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@ -10,6 +10,7 @@ using QSB.ItemSync.Events;
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using QSB.LogSync.Events;
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using QSB.OrbSync.Events;
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using QSB.Player.Events;
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using QSB.ProbeSync.Events;
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using QSB.QuantumSync.Events;
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using QSB.RoastingSync.Events;
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using QSB.StatueSync.Events;
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@ -1,5 +1,6 @@
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using QSB.Animation;
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using QSB.CampfireSync.WorldObjects;
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using QSB.ProbeSync;
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using QSB.QuantumSync;
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using QSB.RoastingSync;
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using QSB.Tools;
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@ -2,7 +2,6 @@
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using QSB.Player.Events;
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using QSB.Player.TransformSync;
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using QSB.Tools;
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using QSB.TransformSync;
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using QSB.Utility;
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using System;
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using System.Collections.Generic;
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@ -1,5 +1,4 @@
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using QSB.Events;
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using QSB.Player;
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using QSB.Tools;
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using QSB.TransformSync;
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using QSB.Utility;
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@ -1,6 +1,5 @@
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using QSB.Animation;
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using QSB.Instruments;
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using QSB.Player;
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using QSB.TransformSync;
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using UnityEngine;
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@ -2,7 +2,7 @@
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using QSB.Messaging;
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using QSB.Player;
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namespace QSB.Tools.Events
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namespace QSB.ProbeSync.Events
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{
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public class PlayerProbeEvent : QSBEvent<ToggleMessage>
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{
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@ -2,7 +2,7 @@
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using QSB.Messaging;
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using QSB.Player;
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namespace QSB.Tools.Events
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namespace QSB.ProbeSync.Events
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{
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public class PlayerProbeLauncherEvent : QSBEvent<ToggleMessage>
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{
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@ -1,7 +1,7 @@
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using QSB.Utility;
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using UnityEngine;
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namespace QSB.Tools
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namespace QSB.ProbeSync
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{
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public class QSBProbe : MonoBehaviour
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{
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@ -242,7 +242,7 @@
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<Compile Include="TimeSync\Patches\WakeUpPatches.cs" />
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<Compile Include="Tools\Events\PlayerFlashlightEvent.cs" />
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<Compile Include="Player\Events\PlayerJoinEvent.cs" />
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<Compile Include="Tools\Events\PlayerProbeEvent.cs" />
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<Compile Include="ProbeSync\Events\PlayerProbeEvent.cs" />
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<Compile Include="Player\Events\PlayerReadyEvent.cs" />
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<Compile Include="OrbSync\TransformSync\NomaiOrbTransformSync.cs" />
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<Compile Include="Player\Events\PlayerSectorEvent.cs" />
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@ -252,7 +252,7 @@
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<Compile Include="GeyserSync\Events\GeyserEvent.cs" />
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<Compile Include="GeyserSync\GeyserManager.cs" />
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<Compile Include="GeyserSync\WorldObjects\QSBGeyser.cs" />
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<Compile Include="Tools\Events\PlayerProbeLauncherEvent.cs" />
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<Compile Include="ProbeSync\Events\PlayerProbeLauncherEvent.cs" />
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<Compile Include="Tools\Events\PlayerSignalscopeEvent.cs" />
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<Compile Include="Tools\Events\PlayerTranslatorEvent.cs" />
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<Compile Include="Events\QSBEvent.cs" />
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@ -286,7 +286,7 @@
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<Compile Include="WorldSync\Events\EnumWorldObjectMessage.cs" />
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<Compile Include="WorldSync\Events\WorldObjectMessage.cs" />
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<Compile Include="Tools\QSBFlashlight.cs" />
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<Compile Include="Tools\QSBProbe.cs" />
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<Compile Include="ProbeSync\QSBProbe.cs" />
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<Compile Include="Tools\QSBTool.cs" />
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<Compile Include="Tools\ToolType.cs" />
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<Compile Include="ProbeSync\TransformSync\PlayerProbeSync.cs" />
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@ -16,7 +16,6 @@ using QSB.QuantumSync.WorldObjects;
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using QSB.SectorSync;
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using QSB.StatueSync;
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using QSB.TimeSync;
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using QSB.TransformSync;
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using QSB.TranslationSync;
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using QSB.Utility;
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using QSB.WorldSync;
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@ -13,7 +13,6 @@ using QSB.ProbeSync.TransformSync;
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using QSB.RoastingSync.TransformSync;
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using QSB.ShipSync.TransformSync;
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using QSB.TimeSync;
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using QSB.TransformSync;
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using QSB.Utility;
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using QSB.WorldSync;
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using QuantumUNET;
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@ -1,6 +1,5 @@
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using OWML.Utils;
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using QSB.Player;
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using QSB.RoastingSync;
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using QSB.TransformSync;
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using QSB.Utility;
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using System.Linq;
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@ -1,5 +1,6 @@
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using OWML.Utils;
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using QSB.Player;
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using QSB.ProbeSync;
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using QSB.Utility;
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using System.Linq;
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using UnityEngine;
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@ -1,7 +1,6 @@
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using OWML.Utils;
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using QSB.Player;
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using QSB.Player.TransformSync;
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using QSB.TransformSync;
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using System.Linq;
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using UnityEngine;
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@ -1,6 +1,5 @@
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using OWML.Common;
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using QSB.Player.TransformSync;
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using QSB.TransformSync;
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using QuantumUNET;
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using System;
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using System.Reflection;
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@ -1,7 +1,6 @@
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using OWML.Common;
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using QSB.OrbSync.TransformSync;
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using QSB.OrbSync.WorldObjects;
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using QSB.TransformSync;
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using QSB.Utility;
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using System;
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using System.Collections.Generic;
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