move probe events

This commit is contained in:
Mister_Nebula 2021-04-11 17:08:18 +01:00
parent 4f1b2c31c1
commit a806db5424
17 changed files with 9 additions and 16 deletions

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@ -2,7 +2,6 @@
using QSB.Messaging;
using QSB.Player;
using QSB.Player.TransformSync;
using QSB.TransformSync;
using QSB.Utility;
using QuantumUNET;
using QuantumUNET.Components;

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@ -10,6 +10,7 @@ using QSB.ItemSync.Events;
using QSB.LogSync.Events;
using QSB.OrbSync.Events;
using QSB.Player.Events;
using QSB.ProbeSync.Events;
using QSB.QuantumSync.Events;
using QSB.RoastingSync.Events;
using QSB.StatueSync.Events;

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@ -1,5 +1,6 @@
using QSB.Animation;
using QSB.CampfireSync.WorldObjects;
using QSB.ProbeSync;
using QSB.QuantumSync;
using QSB.RoastingSync;
using QSB.Tools;

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@ -2,7 +2,6 @@
using QSB.Player.Events;
using QSB.Player.TransformSync;
using QSB.Tools;
using QSB.TransformSync;
using QSB.Utility;
using System;
using System.Collections.Generic;

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@ -1,5 +1,4 @@
using QSB.Events;
using QSB.Player;
using QSB.Tools;
using QSB.TransformSync;
using QSB.Utility;

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@ -1,6 +1,5 @@
using QSB.Animation;
using QSB.Instruments;
using QSB.Player;
using QSB.TransformSync;
using UnityEngine;

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@ -2,7 +2,7 @@
using QSB.Messaging;
using QSB.Player;
namespace QSB.Tools.Events
namespace QSB.ProbeSync.Events
{
public class PlayerProbeEvent : QSBEvent<ToggleMessage>
{

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@ -2,7 +2,7 @@
using QSB.Messaging;
using QSB.Player;
namespace QSB.Tools.Events
namespace QSB.ProbeSync.Events
{
public class PlayerProbeLauncherEvent : QSBEvent<ToggleMessage>
{

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@ -1,7 +1,7 @@
using QSB.Utility;
using UnityEngine;
namespace QSB.Tools
namespace QSB.ProbeSync
{
public class QSBProbe : MonoBehaviour
{

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@ -242,7 +242,7 @@
<Compile Include="TimeSync\Patches\WakeUpPatches.cs" />
<Compile Include="Tools\Events\PlayerFlashlightEvent.cs" />
<Compile Include="Player\Events\PlayerJoinEvent.cs" />
<Compile Include="Tools\Events\PlayerProbeEvent.cs" />
<Compile Include="ProbeSync\Events\PlayerProbeEvent.cs" />
<Compile Include="Player\Events\PlayerReadyEvent.cs" />
<Compile Include="OrbSync\TransformSync\NomaiOrbTransformSync.cs" />
<Compile Include="Player\Events\PlayerSectorEvent.cs" />
@ -252,7 +252,7 @@
<Compile Include="GeyserSync\Events\GeyserEvent.cs" />
<Compile Include="GeyserSync\GeyserManager.cs" />
<Compile Include="GeyserSync\WorldObjects\QSBGeyser.cs" />
<Compile Include="Tools\Events\PlayerProbeLauncherEvent.cs" />
<Compile Include="ProbeSync\Events\PlayerProbeLauncherEvent.cs" />
<Compile Include="Tools\Events\PlayerSignalscopeEvent.cs" />
<Compile Include="Tools\Events\PlayerTranslatorEvent.cs" />
<Compile Include="Events\QSBEvent.cs" />
@ -286,7 +286,7 @@
<Compile Include="WorldSync\Events\EnumWorldObjectMessage.cs" />
<Compile Include="WorldSync\Events\WorldObjectMessage.cs" />
<Compile Include="Tools\QSBFlashlight.cs" />
<Compile Include="Tools\QSBProbe.cs" />
<Compile Include="ProbeSync\QSBProbe.cs" />
<Compile Include="Tools\QSBTool.cs" />
<Compile Include="Tools\ToolType.cs" />
<Compile Include="ProbeSync\TransformSync\PlayerProbeSync.cs" />

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@ -16,7 +16,6 @@ using QSB.QuantumSync.WorldObjects;
using QSB.SectorSync;
using QSB.StatueSync;
using QSB.TimeSync;
using QSB.TransformSync;
using QSB.TranslationSync;
using QSB.Utility;
using QSB.WorldSync;

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@ -13,7 +13,6 @@ using QSB.ProbeSync.TransformSync;
using QSB.RoastingSync.TransformSync;
using QSB.ShipSync.TransformSync;
using QSB.TimeSync;
using QSB.TransformSync;
using QSB.Utility;
using QSB.WorldSync;
using QuantumUNET;

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@ -1,6 +1,5 @@
using OWML.Utils;
using QSB.Player;
using QSB.RoastingSync;
using QSB.TransformSync;
using QSB.Utility;
using System.Linq;

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@ -1,5 +1,6 @@
using OWML.Utils;
using QSB.Player;
using QSB.ProbeSync;
using QSB.Utility;
using System.Linq;
using UnityEngine;

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@ -1,7 +1,6 @@
using OWML.Utils;
using QSB.Player;
using QSB.Player.TransformSync;
using QSB.TransformSync;
using System.Linq;
using UnityEngine;

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@ -1,6 +1,5 @@
using OWML.Common;
using QSB.Player.TransformSync;
using QSB.TransformSync;
using QuantumUNET;
using System;
using System.Reflection;

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@ -1,7 +1,6 @@
using OWML.Common;
using QSB.OrbSync.TransformSync;
using QSB.OrbSync.WorldObjects;
using QSB.TransformSync;
using QSB.Utility;
using System;
using System.Collections.Generic;