add funnel enable sync

This commit is contained in:
Mister_Nebula 2021-06-14 16:13:32 +01:00
parent a1d2a60030
commit 42c19ab21a
6 changed files with 33 additions and 2 deletions

View File

@ -66,5 +66,6 @@
public static string QSBExitHeadZone = "QSBExitHeadZone";
public static string QSBNpcAnimEvent = "QSBNpcAnimEvent";
public static string QSBHatchState = "QSBHatchState";
public static string QSBEnableFunnel = "QSBEnableFunnel";
}
}

View File

@ -44,6 +44,7 @@
AnimTrigger,
NpcAnimEvent,
FlyShip,
OpenHatch
OpenHatch,
EnableFunnel
}
}

View File

@ -80,7 +80,8 @@ namespace QSB.Events
new NpcAnimationEvent(),
// Ship
new FlyShipEvent(),
new HatchEvent()
new HatchEvent(),
new FunnelEnableEvent()
};
if (UnitTestDetector.IsInUnitTest)

View File

@ -240,6 +240,7 @@
<Compile Include="QuantumSync\Patches\QuantumVisibilityPatches.cs" />
<Compile Include="QuantumSync\Patches\ServerQuantumPatches.cs" />
<Compile Include="SectorSync\TargetType.cs" />
<Compile Include="ShipSync\Events\FunnelEnableEvent.cs" />
<Compile Include="Syncs\ISectoredSync.cs" />
<Compile Include="Syncs\ISync.cs" />
<Compile Include="Syncs\RigidbodySync\UnparentedBaseRigidbodySync.cs" />

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@ -0,0 +1,26 @@
using QSB.Events;
using QSB.Messaging;
namespace QSB.ShipSync.Events
{
class FunnelEnableEvent : QSBEvent<PlayerMessage>
{
public override EventType Type => EventType.EnableFunnel;
public override void SetupListener()
=> GlobalMessenger.AddListener(EventNames.QSBEnableFunnel, Handler);
public override void CloseListener()
=> GlobalMessenger.RemoveListener(EventNames.QSBEnableFunnel, Handler);
private void Handler() => SendEvent(CreateMessage());
private PlayerMessage CreateMessage() => new PlayerMessage
{
AboutId = LocalPlayerId
};
public override void OnReceiveRemote(bool server, PlayerMessage message)
=> ShipManager.Instance.ShipTractorBeam.ActivateTractorBeam();
}
}

View File

@ -31,6 +31,7 @@ namespace QSB.ShipSync.Patches
if (!PlayerState.IsInsideShip())
{
ShipManager.Instance.ShipTractorBeam.ActivateTractorBeam();
QSBEventManager.FireEvent(EventNames.QSBEnableFunnel);
}
QSBEventManager.FireEvent(EventNames.QSBHatchState, true);
return true;