2020-08-09 09:17:00 +02:00
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using QSB.Messaging;
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using QSB.TransformSync;
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2020-08-08 12:23:23 +01:00
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using QSB.Utility;
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namespace QSB.Events
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{
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2020-08-10 18:17:54 +02:00
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public class PlayerJoinEvent : QSBEvent<PlayerJoinMessage>
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2020-08-08 12:23:23 +01:00
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{
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2020-08-09 09:17:00 +02:00
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public override MessageType Type => MessageType.PlayerJoin;
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2020-08-08 12:23:23 +01:00
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public override void SetupListener()
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{
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2020-08-15 21:52:43 +02:00
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GlobalMessenger<string>.AddListener(EventNames.QSBPlayerJoin, Handler);
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2020-08-15 20:32:58 +01:00
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}
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public override void CloseListener()
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{
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2020-08-15 21:52:43 +02:00
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GlobalMessenger<string>.RemoveListener(EventNames.QSBPlayerJoin, Handler);
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2020-08-15 20:32:58 +01:00
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}
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2020-08-17 16:51:56 +01:00
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private void Handler(string name) => SendEvent(CreateMessage(name));
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2020-08-08 12:23:23 +01:00
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2020-08-10 18:17:54 +02:00
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private PlayerJoinMessage CreateMessage(string name) => new PlayerJoinMessage
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{
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2020-08-17 16:51:56 +01:00
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FromId = PlayerTransformSync.LocalInstance.netId.Value,
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AboutId = PlayerTransformSync.LocalInstance.netId.Value,
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2020-08-10 18:17:54 +02:00
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PlayerName = name
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};
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2020-08-10 14:40:06 +01:00
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public override void OnReceiveRemote(PlayerJoinMessage message)
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2020-08-08 12:23:23 +01:00
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{
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2020-08-17 16:51:56 +01:00
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var player = PlayerRegistry.CreatePlayer(message.AboutId);
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2020-08-09 09:37:32 +02:00
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player.Name = message.PlayerName;
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2020-08-09 14:26:33 +01:00
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var text = $"{player.Name} joined!";
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2020-08-10 18:17:54 +02:00
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DebugLog.ToAll(OWML.Common.MessageType.Info, text);
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2020-08-08 12:23:23 +01:00
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}
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2020-08-09 09:37:32 +02:00
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public override void OnReceiveLocal(PlayerJoinMessage message)
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2020-08-08 12:23:23 +01:00
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{
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2020-08-08 13:27:49 +01:00
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var player = PlayerRegistry.CreatePlayer(PlayerTransformSync.LocalInstance.netId.Value);
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2020-08-09 09:37:32 +02:00
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player.Name = message.PlayerName;
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2020-08-09 14:26:33 +01:00
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var text = $"Connected to server as {player.Name}.";
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2020-08-10 18:17:54 +02:00
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DebugLog.ToAll(OWML.Common.MessageType.Info, text);
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2020-08-08 12:23:23 +01:00
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}
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}
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}
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