quantum-space-buddies/QSB/Events/PlayerJoinEvent.cs

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using QSB.Messaging;
using QSB.TransformSync;
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using QSB.Utility;
namespace QSB.Events
{
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class PlayerJoinEvent : QSBEvent<PlayerJoinMessage>
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{
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public override MessageType Type => MessageType.PlayerJoin;
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public override void SetupListener()
{
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GlobalMessenger<string>.AddListener("QSBPlayerJoin", name => SendEvent(
new PlayerJoinMessage {
SenderId = PlayerTransformSync.LocalInstance.netId.Value,
PlayerName = name
}));
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}
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public override void OnReceive(PlayerJoinMessage message)
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{
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var player = PlayerRegistry.CreatePlayer(message.SenderId);
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player.Name = message.PlayerName;
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var text = $"{player.Name} joined!";
DebugLog.ToConsole(text, OWML.Common.MessageType.Info);
DebugLog.ToHud(text);
DebugLog.ToScreen(text);
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}
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public override void OnReceiveLocal(PlayerJoinMessage message)
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{
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var player = PlayerRegistry.CreatePlayer(PlayerTransformSync.LocalInstance.netId.Value);
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player.Name = message.PlayerName;
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var text = $"Connected to server as {player.Name}.";
DebugLog.ToConsole(text, OWML.Common.MessageType.Info);
DebugLog.ToHud(text);
DebugLog.ToScreen(text);
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}
}
}