quantum-space-buddies/QSB/Events/PlayerJoinEvent.cs

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using QSB.Messaging;
using QSB.TransformSync;
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using QSB.Utility;
namespace QSB.Events
{
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public class PlayerJoinEvent : QSBEvent<PlayerJoinMessage>
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{
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public override MessageType Type => MessageType.PlayerJoin;
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public override void SetupListener()
{
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GlobalMessenger<string>.AddListener(EventNames.QSBPlayerJoin, name => SendEvent(CreateMessage(name)));
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}
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private PlayerJoinMessage CreateMessage(string name) => new PlayerJoinMessage
{
SenderId = PlayerTransformSync.LocalInstance.netId.Value,
PlayerName = name
};
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public override void OnReceiveRemote(PlayerJoinMessage message)
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{
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var player = PlayerRegistry.CreatePlayer(message.SenderId);
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player.Name = message.PlayerName;
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var text = $"{player.Name} joined!";
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DebugLog.ToAll(OWML.Common.MessageType.Info, text);
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}
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public override void OnReceiveLocal(PlayerJoinMessage message)
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{
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var player = PlayerRegistry.CreatePlayer(PlayerTransformSync.LocalInstance.netId.Value);
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player.Name = message.PlayerName;
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var text = $"Connected to server as {player.Name}.";
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DebugLog.ToAll(OWML.Common.MessageType.Info, text);
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}
}
}