quantum-space-buddies/QSB/Tools/PlayerSignalscopeEvent.cs

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using QSB.Events;
using QSB.Messaging;
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using QSB.Utility;
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namespace QSB.Tools
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{
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public class PlayerSignalscopeEvent : QSBEvent<ToggleMessage>
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{
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public override MessageType Type => MessageType.SignalscopeActiveChange;
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public override void SetupListener()
{
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GlobalMessenger<Signalscope>.AddListener(EventNames.EquipSignalscope, var => SendEvent(CreateMessage(true)));
GlobalMessenger.AddListener(EventNames.UnequipSignalscope, () => SendEvent(CreateMessage(false)));
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}
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public override void CloseListener()
{
GlobalMessenger<Signalscope>.RemoveListener(EventNames.EquipSignalscope, var => SendEvent(CreateMessage(true)));
GlobalMessenger.RemoveListener(EventNames.UnequipSignalscope, () => SendEvent(CreateMessage(false)));
}
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private ToggleMessage CreateMessage(bool value) => new ToggleMessage
{
SenderId = LocalPlayerId,
ToggleValue = value
};
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public override void OnReceiveRemote(ToggleMessage message)
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{
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var player = PlayerRegistry.GetPlayer(message.SenderId);
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player.UpdateState(State.Signalscope, message.ToggleValue);
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if (!IsInUniverse)
{
return;
}
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player.Signalscope?.ChangeEquipState(message.ToggleValue);
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}
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public override void OnReceiveLocal(ToggleMessage message)
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{
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PlayerRegistry.LocalPlayer.UpdateState(State.Signalscope, message.ToggleValue);
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}
}
}