David Capello
ddafa5083e
Merge branch 'main' into beta
2022-08-31 11:57:16 -03:00
lampysprites
c67902dee3
Request frame duration when opening sequences
2022-08-31 09:06:16 -03:00
David Capello
2f34e25f06
Merge branch 'export' into beta
2022-08-19 18:05:36 -03:00
David Capello
a2f61a3378
Add "File > Export > Export Tileset" option ( #3240 )
...
Now we can export one (or several) tilesets in one sprite sheet (using
the same options that are available in the Export Sprite Sheet dialog,
e.g. like extruding tiles, related to #1982 in some way).
Some changes:
* New "Source" field and fromTilesets param for ExportSpriteSheet
command
* New ExportTileset command (which acts like ExportSpriteSheet but
with fromTilesets=true by default)
* Added --export-tileset CLI option
2022-08-18 14:56:43 -03:00
David Capello
83857ea600
Merge branch 'main' into beta
2022-08-17 22:58:12 -03:00
David Capello
4e12e427ef
Rename "checked" -> "checkered" (background, drawing routines, etc.)
...
Also rename setBgCheckedSize -> setBgStripeSize in case we add new
background patterns (like horizontal/vertical/diagonal stripes, etc.)
2022-08-17 22:19:07 -03:00
David Capello
3c3d2dafe6
Add Area element in the Export window (UI only) ( #645 )
2022-08-12 17:25:40 -03:00
David Capello
03f9db5121
Move export/import commands to submenus inside File > Export/Import
2022-08-10 11:58:34 -03:00
David Capello
db38a56558
Merge branch 'main' into beta
2022-07-20 16:10:40 -03:00
David Capello
571134c1b4
Add option to apply Saturation/Value to Hue slider in Tint/Shade/Tone optionally
...
This was changed in df33744c85
, but now
we're adding an option to switch between both behaviors. We prefer to
keep the old behavior as the default one and the new one as an
optional preference.
Related to: https://community.aseprite.org/t/15065
2022-07-20 12:47:50 -03:00
Martín Capello
7ec08ca54c
Add Aseprite update dialog and fix enter license dialog
2022-06-28 19:16:03 -03:00
Martín Capello
776b97deef
Refactor EnterLicense dialog and add license activation handling
2022-06-28 19:13:55 -03:00
Martín Capello
2639c36b2f
Create EnterLicense dialog
2022-06-28 19:09:10 -03:00
Martín Capello
588d8027f4
Conditionally compile the license activation code when the ENABLE_DRM flag is defined
2022-06-28 19:09:10 -03:00
Martín Capello
740dd166de
Refactor the code to change the "register" dialog for "enter_license" dialog
2022-06-28 19:09:10 -03:00
Martín Capello
fcac48cccb
Add option to enter Aseprite license key ( #2664 )
...
This is an initial version to add an automatic update feature in the
future.
2022-06-28 19:09:10 -03:00
David Capello
77771b703b
Merge branch 'main' into beta
2022-05-30 20:41:35 -03:00
David Capello
6ce205e0db
Add experimental option to disable shaders for color selectors ( #960 )
2022-05-30 19:35:01 -03:00
David Capello
684d06ede8
Merge branch 'main' into beta
2022-05-23 18:04:55 -03:00
Gaspar Capello
8aff048364
Fix auto show selection edges tool tip ( fix #3288 )
2022-05-20 08:41:53 -03:00
David Capello
8d2863a58b
Merge branch 'main' into beta
2022-05-05 09:57:29 -03:00
David Capello
7fea99a718
Move the "invert wheel for brush size" option to Edit > Keyboard Shortcuts > Mouse Wheel
2022-05-05 09:26:19 -03:00
Thanos Kamber
b9dfad6b6b
Option invert scrolling direction for brush size ( closes #2364 )
...
This commit adds the option to invert if the brush size increases or
decreases when holding CTRL and scrolling as mentioned in the issue #2364
By default, the previous behavior is kept.
2022-05-04 18:48:45 -03:00
David Capello
a004b7dfe1
Merge branch 'fix-232' of https://github.com/Enfyve/aseprite into Enfyve-fix-232
2022-05-03 15:11:27 -03:00
David Capello
46626bb5ce
Merge branch 'main' into beta
2022-04-13 23:01:12 -03:00
David Capello
e4c2995326
Extensions now support defining keyboard shortcuts ( #1403 , #3239 )
2022-04-13 22:46:48 -03:00
David Capello
b4d3692927
Add ShowMenu command so the user can customize Alt+top level menu mnemonic shortcuts ( #3239 )
2022-04-12 22:52:09 -03:00
David Capello
4ce2d1a340
Add option to simulate mouse wheel using key shortcut+drag mouse ( fix #3195 )
...
Now we can change several values (zoom, brush size, etc.) pressing a
keyboard shortcuts and dragging the mouse in a specific vector
direction (DragVector). It allows the modification of one, two, or
even more parameters at the same time (e.g. X axis to change the brush
size, Y axis the alpha value of the ink).
2022-03-08 20:40:11 -03:00
David Capello
d077900fe5
Merge branch 'main' into beta
2021-10-13 10:15:39 -03:00
David Capello
212e9fbe6c
New initial Lua debugger version ( #1967 )
...
Incomplete version of the Lua debugger.
Some available features:
* Break in next executed instruction
* Step in, over, out
* See & navigate stacktrace
* See local variables
Some missing features:
* Breakpoints
* Eval user expressions with local variables
The UX needs some improvement yet.
2021-10-12 16:52:14 -03:00
David Capello
db44eeb269
Merge branch 'main' into beta
2021-10-12 10:45:33 -03:00
David Capello
6e84bb5443
[lua] Ask for permission to open a WebSocket from scripts
2021-10-07 19:37:10 -03:00
David Capello
f318a42f19
Merge branch 'main' into beta
2021-09-29 10:16:02 -03:00
David Capello
18bebeaba8
Minor fix in share crash data tooltip
2021-09-23 19:41:40 -03:00
David Capello
f6322a1373
Don't show "Aseprite is up to date" when there is no new version
2021-09-23 15:27:09 -03:00
David Capello
0c604ca4ba
Ask for consent to share crash data
2021-09-23 15:22:26 -03:00
David Capello
a5b41d2630
Merge branch 'main' into beta
2021-08-19 10:34:32 -03:00
David Capello
341408e902
Don't crash when saving palettes to .jpg format ( fix #2654 )
...
Now .jpg is not even show in the list of available format to save
palettes (same for other file format that don't support indexed color
mode).
2021-08-18 13:03:38 -03:00
David Capello
8f838ba36d
Backport FullscreenMode command ( #464 )
...
Original from ae02600a63
2021-07-05 20:11:46 -03:00
David Capello
1fd2e97b8d
Add stabilizer ( fix #2371 )
2021-06-11 09:08:12 -03:00
Gaspar Capello
5f48d77786
Add octree quantization algorithm supports alpha channel
...
Before this commit, Octree wasn't support alpha channel.
Also the automatic quantization algorithm selection was removed because Octree support alpha channel now.
2021-06-04 10:06:06 -03:00
David Capello
405c1cfd39
Remove the " Menu" suffix from the palette menu
2021-05-20 17:38:57 -03:00
David Capello
56ae29a9b4
Add different names to SelectPaletteColors and possibility to assign keyboard shortcuts to these items
...
Now we can assign keyboard shortcuts to the whole Palette menu.
2021-05-20 17:28:32 -03:00
Gaspar Capello
3c6320a4b5
Add select used colors and select used tiles on palette options
2021-05-20 15:59:42 -03:00
David Capello
69a7faefa2
New default RgbMapAlgorithm to select what could works better at a given time
2021-05-09 20:53:09 -03:00
Enfyve
2394cbe4b2
Fix external folder manipulation ( fix #232 )
...
Updates folder upon navigation (up, back, forward, in).
Also introduces a new button to refresh the current folder view when pressed or when hotkey pressed (F5 or ctrl+R)
2021-04-25 19:04:06 -04:00
David Capello
a012dac020
Merge branch 'main' into beta
2021-04-12 17:11:28 -03:00
David Capello
8b4746e813
Add option to disable the "open sequence of files" dialog
2021-04-12 16:57:02 -03:00
David Capello
8d6f889e0e
Add option to keep the timeline selection when we draw on the canvas
2021-04-12 14:47:47 -03:00
David Capello
8034b0cbcc
Add support for multiple native windows ( #139 , #250 , #962 , etc.)
...
Each ui::Window now can have a related native os::Window. This
connection is done through the ui::Display class added recently in
c3d52f0bbe
.
2021-03-02 13:50:49 -03:00
David Capello
44437e0d1f
Add new ConvertLayer command ("Layer > Convert To" menu item)
...
Now we have an easy way to convert between:
Background <-> Layers <-> Tilemaps
Deprecated (they are kept only for backward compatibility):
BackgroundFromLayer
LayerFromBackground
2021-02-23 11:32:08 -03:00
David Capello
b6987a0262
New "Layer > Convert" submenu
...
This will be a place to put new options to convert images to tilemaps
and viceversa.
2021-02-22 16:50:31 -03:00
David Capello
289a6ab864
Merge branch 'master' into beta
2021-01-29 12:19:43 -03:00
David Capello
e813773445
Merge branch 'feature-css-export' into css-export
2021-01-05 12:23:57 -03:00
mezz
78fc63c3f8
Organize the palette load/save menu
2021-01-04 09:53:20 -10:00
mezz
98a0bcb2d7
Add palette option to save as preset
...
This works the same as saving a palette normally, but opens the file dialogue to the default palette preset directory.
2020-12-29 19:56:02 -10:00
David Capello
91628daa9d
Merge branch 'master' into beta
2020-12-22 15:48:15 -03:00
David Capello
c0ac9208ff
Fix layer name for new sprites to match the translation in new layer ( fix #2549 )
2020-11-27 19:27:13 -03:00
David Capello
26b75bdb57
Add option to specify/modify the tileset name
2020-11-10 17:48:09 -03:00
David Capello
eb60ebb2a1
Show color palette/tileset at the same time
2020-11-09 19:29:14 -03:00
David Capello
505aa6119a
Add option to change the "base index" from the layer properties
2020-10-30 21:11:58 -03:00
David Capello
a3286fc20a
Minor refactor "first visible index" -> "base index"
2020-10-30 20:58:45 -03:00
David Capello
c2e5e69882
Simplify tilesets impl using tile index 0 = an empty tile
...
In this way we always have an empty tile available in the drawing
process. We've also added the Tileset::firstVisibleIndex field to
change the visible index of the tile 1 so we can offset the visible
number by the user (just as a visual aid / simulate old tilesets with
index=0=non-empty tile).
2020-10-30 16:33:34 -03:00
David Capello
8b1f887720
Show tile numbers when moving tilemaps
2020-10-13 18:12:29 -03:00
David Capello
2ffac6803c
Merge branch 'beta' into tilemap-editor
2020-08-06 10:47:06 -03:00
David Capello
4e08d12f28
Merge branch 'master' into beta
2020-08-06 10:46:32 -03:00
David Capello
5edf30687b
Add File > Scripts > Rescan option to rescan the available scripts
...
https://community.aseprite.org/t/6170/6
2020-08-03 13:51:40 -03:00
David Capello
8b6116911d
Add extra options to show brush preview with Eraser/Blur/etc. tools
...
Feature request: https://community.aseprite.org/t/6427
2020-08-03 12:12:52 -03:00
David Capello
515dace441
Merge branch 'beta' into tilemap-editor
2020-07-13 17:32:42 -03:00
David Capello
ae02600a63
Add FullscreenMode command ( fix #464 )
2020-06-24 21:34:55 -03:00
David Capello
4e896b8a65
Merge branch 'fix-gif' into beta
2020-06-17 23:52:49 -03:00
David Capello
bcf53fa54a
Merge branch 'octree' into beta
2020-06-17 23:33:41 -03:00
David Capello
bd1723313a
Merge branch 'master' into tilemap-editor
2020-06-12 11:33:55 -03:00
David Capello
2f472f0760
[steam] Add possibility to take screenshots and add them to the Steam library
...
Requests:
https://community.aseprite.org/t/6067
https://steamcommunity.com/app/431730/discussions/0/1482109512300945388/
https://steamcommunity.com/app/431730/discussions/0/1495615865218665223/
https://steamcommunity.com/app/431730/discussions/0/1708438376933048578/
2020-06-11 14:18:13 -03:00
Gaspar Capello
9c37ea41ed
Fix locked layer not completely locked ( fix #2181 )
2020-06-09 18:03:09 -03:00
David Capello
e4b224a0bd
Merge branch 'swap-bg-colors' ( fix #1812 )
2020-06-04 16:59:41 -03:00
David Capello
a10efb187b
Merge branch 'master' into tilemap-editor
2020-06-01 16:21:32 -03:00
David Capello
445e0abb0b
[win] Add Tablet section on Edit > Preferences and restore old wintab behavior
...
Now on Windows it's more clear the different APIs to use (Windows
Pointer vs Wintab), the Wintab API works as before (generates mouse
events on WM_MOUSE message instead for each packet), and there is a
new Wintab mode to create events directly from packets (still a little
buggy with some tablets, but might be useful in other tablets to get
more precision for fast strokes).
2020-05-30 16:54:35 -03:00
MorganDavid
39a2045a43
Added swap checkerboard colors command
2020-05-28 23:11:26 +01:00
David Capello
a80af2b304
Merge branch 'master' into tilemap-editor
2020-05-18 20:24:22 -03:00
David Capello
263236deb3
Several fixed for Dynamics
...
* Now the max value in dynamics is equal to the brush size, so changing
the brush size (e.g. switching between pencil/eraser tools) will
change the max brush size (which is the most common parameter to
change)
* Added mini_slider style for min/max brush/angle values
* Fixed some issues clicking outside the dynamics popup
2020-05-02 11:59:34 -03:00
David Capello
1d15bacdcd
Add sensor tweaks to specify min/max thresholds of the sensor input
...
In this way we can translate the sensor input to a better output range
for our specific device (mouse, stylus, etc.).
2020-04-23 18:03:34 -03:00
David Capello
79f9e28ce8
Added pen pressure sensitivity ( fix #710 )
...
- Added support to detect eraser tip on Linux (#610 )
- Related to #139
- Still needs works for gradients and better brush interpolations
between stroke points
- Requested several times, e.g. https://community.aseprite.org/t/1077
https://community.aseprite.org/t/1881 , steam forum, etc.
2020-04-21 22:27:49 -03:00
David Capello
5affdbbae1
Shox extensions in different categories in the Preferences dialog
2020-04-20 14:20:07 -03:00
Gaspar Capello
966daf5e34
Add RgbMap algorithm option in RGB -> Indexed color mode conversion dialog
2020-04-15 15:36:50 -03:00
Gaspar Capello
80cbb2caf5
Add combobox to select RGB5A5/Octree algorithms in ColorQuantization dialog
2020-04-15 11:07:13 -03:00
Gaspar Capello
886fdf8b3f
Add OctreeMap as an alternative RgbMap implementation to RgbMapRGB53A
...
There is a new experimental option to switch between both RgbMap
implementations.
2020-04-10 15:47:24 -03:00
Gaspar Capello
7ed83c10cc
Fix gif format encoding
2020-04-09 10:23:36 -03:00
David Capello
ba51812c89
Fix typo with auto-fit preferences
2020-03-30 11:02:28 -03:00
David Capello
d358e6055f
Add auto-fit screen option ( fix #789 , fix #2267 )
2020-03-30 09:16:14 -03:00
Hamed Zaghaghi
123fa7d106
add css export
2020-03-24 05:51:02 +04:30
David Capello
c230e8f0ab
Add options to save TGA files with 16/24/32bpp & uncompressed/compressed
2020-03-20 19:18:03 -03:00
David Capello
776b7862d3
Add Space+N/Tab/1,2,3 to handle tilemap modes
...
* Space+N to create new tilemaps
* Space+Tab to switch the tileset visibility
* Space+1,2,3 to change to manual/auto/stack tileset modes
2020-02-17 16:36:18 -03:00
David Capello
e792d4e078
Add possibility to move tiles w/drag and drop + remap tiles
2020-02-17 09:06:02 -03:00
David Capello
05fc4b2cc9
Move color bar tooltips to en.ini file
2020-02-17 09:06:02 -03:00
David Capello
12e1b4d934
Add dialog to create new tilemaps selecting the tileset specs
2020-02-17 09:06:01 -03:00
David Capello
26139c4ae2
Add tilemap layers ( #977 )
...
This is the first commit with a simple tilemap editor. Still buggy but
functional in several ways. Several changes were made:
* NewLayer command can receive a tilemap=true to create a new tilemap
layer
* New ToggleTilesMode command added to switch between the palette and
the tileset in the ColorBar (the ColorBar was expanded to show
colors or tilesets with a generic AbstractPaletteViewAdapter)
* All commands to create new layers were moved to Layer >
New... submenu
* There are a new tileset chunk to save tilesets in .aseprite files,
and a new kind of cels to save tilemaps
* Added doc::LayerTilemap, doc::Tileset, etc. and several other types
to handle tilesets/tilemaps in the doc layer.
* Added doc::Grid class with grid specifications that indicates how a
tilemap <-> tileset must be drawn
* Added and expanded cel operations to work with tilemaps and
conversions between regular LayerImage cels <-> LayerTilemap cels
(e.g. copy cels in the timeline between layer types)
2020-02-17 09:06:00 -03:00
David Capello
b7f41b811a
Add Screenshot command
2019-12-05 12:05:18 -03:00
David Capello
8c2a99f952
Add option to reset symmetry to the center ( fix #2195 )
2019-11-11 15:47:21 -03:00
David Capello
c2acc973ee
Add support to show multiple sections in Export Sprite Sheet
2019-10-29 16:37:06 -03:00