Commit Graph

7060 Commits

Author SHA1 Message Date
David Capello
c13c521af2 Minor change in style 2021-11-16 09:07:50 -03:00
David Capello
8deb9c46e7 [lua] Fix clipping when drawing an image on a cel image (fix #3054) 2021-11-15 15:53:14 -03:00
Joshua Ogunyinka
12e61d33be [lua] Fix layer iteration when some layer name contains just a number (fix #3045) 2021-11-12 08:13:43 -03:00
lampysprites
67a9c2fe0d [lua] Add "filenamechange" event to Sprite.events 2021-11-11 20:18:44 +07:00
David Capello
a0bea17bc0 Avoid continuous redrawing events when moving mouse on Edit > Preferences listbox of sections 2021-11-05 12:41:53 -03:00
David Capello
ca252f9f02 Fix creating two ImageView if we specify "file" and "icon" for <image> widget 2021-11-05 12:15:24 -03:00
David Capello
9d61308bd6 Merge branch 'main' into beta 2021-11-02 14:22:29 -03:00
David Capello
43ca34bd35 Refactor updater::getUserAgent() using new base::get_platform() 2021-11-02 14:18:14 -03:00
David Capello
621bc209ac Merge branch 'main' into beta 2021-10-25 18:29:34 -03:00
David Capello
7cc9ea08ba Use https to get news items and check the latest version 2021-10-25 18:28:40 -03:00
David Capello
6c0842eaa5 Update copyright year in ver/info.c 2021-10-25 18:28:16 -03:00
David Capello
c4f2bf79a0 Merge branch 'main' into beta 2021-10-25 17:47:23 -03:00
David Capello
91e8e5cd46 Support scrolling the debugger source code viewport w/the mouse wheel 2021-10-25 17:40:47 -03:00
David Capello
534163ae5f Fix painting issues in the debugger filling the line number column correctly 2021-10-25 17:40:12 -03:00
David Capello
76a815cc2c Merge branch 'main' into beta 2021-10-20 11:53:47 -03:00
Martín Capello
c5fccb1499 Add a check to allow exit command execution only when the main window is the currently running 2021-10-20 11:35:54 -03:00
Gaspar Capello
f15589734f Fix double-clicking a .aseprite file in macOS Finder doesn't open the file anymore (fix #2985)
More info in: #3006
2021-10-20 11:05:24 -03:00
David Capello
ea703a38e6 [lua] Add "fgcolorchange" and "bgcolorchange" events to app 2021-10-19 15:18:13 -03:00
David Capello
4dcdcfe387 Fix deadlock destroying SpriteEvents disconnecting observers onCloseDocument
Instead of using an onDestroy(Document), which can be called from the
ClosedDocs background thread, we can disconnect all Doc observers on a
new onCloseDocument() event called from Doc::close() (from the UI
thread).

This deadlock issue was commented here:
https://github.com/aseprite/aseprite/pull/3009#issue-1029413592
2021-10-19 13:01:37 -03:00
David Capello
246b1930f4 Revert "Avoid deadlock of ClosedDocs and SpriteObserver"
This reverts commit 8c902dd8fc.
2021-10-19 11:56:36 -03:00
David Capello
5d04eb5a2e [lua] Match WebSocketMessageType constants with the style of all other constants 2021-10-19 11:15:00 -03:00
David Capello
5c30315611 Avoid std::bad_function_call if we don't specify an onreceive callback for the WebSocket 2021-10-19 11:12:15 -03:00
David Capello
c2f24656d7 Don't create a ui::Timer if the UI is not available 2021-10-19 11:11:57 -03:00
David Capello
651fa4a3b6 Stop the auxiliar ui::Timer when the last WebSocket is GC'd 2021-10-19 10:57:25 -03:00
David Capello
b29627c8cb Minor formatting change 2021-10-19 10:50:18 -03:00
lampysprites
6075285b5c Refactor the websocket timer 2021-10-19 12:23:12 +07:00
lampysprites
8c902dd8fc Avoid deadlock of ClosedDocs and SpriteObserver 2021-10-18 23:43:50 +07:00
lampysprites
1f9c2e8987 Handle socket messages when window is out of focus 2021-10-18 23:40:49 +07:00
lampysprites
93fb40ad7d Expose min/max time between websocket reconnects 2021-10-18 23:38:45 +07:00
Martín Capello
d1e02cc3c1 Add listitem support to the ui class generation tool 2021-10-15 10:44:30 -03:00
Martín Capello
e9e515c03f Add slider's "readonly" attribute support to widget_loader 2021-10-14 15:28:07 -03:00
David Capello
1e57cd267d Merge branch 'main' into beta 2021-10-13 10:42:20 -03:00
David Capello
6dd128d637 Add main_area in debugger window to show only the buttons initially 2021-10-13 10:35:55 -03:00
David Capello
d077900fe5 Merge branch 'main' into beta 2021-10-13 10:15:39 -03:00
David Capello
212e9fbe6c New initial Lua debugger version (#1967)
Incomplete version of the Lua debugger.
Some available features:

* Break in next executed instruction
* Step in, over, out
* See & navigate stacktrace
* See local variables

Some missing features:

* Breakpoints
* Eval user expressions with local variables

The UX needs some improvement yet.
2021-10-12 16:52:14 -03:00
David Capello
3de3ef5635 Minor change in widget_loader.cpp 2021-10-12 15:32:02 -03:00
David Capello
0b1ae09a63 Avoid exception using <textbox /> on .xml widget files
The exception was thrown using std::string(nullptr) constructor.
2021-10-12 15:30:16 -03:00
David Capello
9dbbcbd7ef Fix Theme::drawTextBox() to calculate the correct textbox size
If we are only calculating the textbox size (Graphics* g=nullptr) we
don't need to use the View scroll information anyway.
2021-10-12 15:28:57 -03:00
David Capello
db44eeb269 Merge branch 'main' into beta 2021-10-12 10:45:33 -03:00
David Capello
161264a78d Merge branch 'script-api-layer-is-reference' 2021-10-08 11:47:54 -03:00
David Capello
318d5ed6a0 Avoid removing random values from the Lua registry using Events:off()
Fix proposed in:
https://github.com/aseprite/aseprite/pull/2980#issuecomment-938495522
2021-10-08 11:09:47 -03:00
David Capello
2ddbbf00d6 Fix FileAccessMode::Full security value to include OpenSocket
Commented in:
https://github.com/aseprite/aseprite/pull/2980#issuecomment-938495522
2021-10-08 11:05:16 -03:00
David Capello
b9130b83f4 Merge branch 'interprocessing' 2021-10-07 19:38:23 -03:00
David Capello
6e84bb5443 [lua] Ask for permission to open a WebSocket from scripts 2021-10-07 19:37:10 -03:00
David Capello
b9241e6d91 Refactor ask_access() with ResourceType argument 2021-10-07 19:34:40 -03:00
David Capello
4cd137a639 [lua] Add Image.rowStride property now that Image.bytes is available
We need to know the specific rowStride to be able to set a proper
Image.bytes (bytes size = Image.height * Image.rowStride).
2021-10-07 19:10:27 -03:00
David Capello
cd342f5630 [lua] Add events handling with Sprite.events & App.events
Added a new Events object with :on() and :off() methods to start or
stop listening to a specific event respectively. This also allows to
add several callbacks for the same event.

Replaced the temporal Site.onChange & Sprite.onChange implementations.

Related to several issues (enable more possibilities for): #138, #1403, #1949, #2965, #2980
2021-10-07 18:56:39 -03:00
David Capello
0249275f8c [lua] Change MessageType to WebSocketMessageType
Just in case to avoid collision or confusion with some kind of future
MessageType (e.g. ui::MessageType). There are no plans for this, but
we prefer to use WebSocket* prefix.
2021-10-06 19:33:09 -03:00
David Capello
327b38a05d Wrap MESSAGE_TYPE_BINARY with parenthesis (...) 2021-10-06 19:29:19 -03:00
David Capello
0ca411690b Remove trailing whitespaces 2021-10-06 19:17:10 -03:00
David Capello
c117b1b01f Simplify Image_set_bytes(): as bytes_size == bytes_needed we don't need to call std::min() 2021-10-06 19:16:51 -03:00
Jeremy Behreandt
e0a747cad7 Expose Layer Is Reference
Exposes a getter for layer is reference in the Lua scripting API.
2021-10-06 14:04:54 -05:00
David Capello
f8dabfa294 Use portable memcpy instead of memcpy_s 2021-10-04 18:07:20 -03:00
David Capello
c1628e4c62 Fix crash clicking combobox scrollbar of dithering matrices in Dynamics popup (fix #2984)
We're trying to access the display() attribute of a kMouseDownMessage
message when the display was already deleted from Manager::_closeWindow.
2021-10-04 15:49:11 -03:00
lampysprites
2628afdfce Remove unneeded Sprite.__gc 2021-10-04 23:15:55 +07:00
lampysprites
bf53fa26cd Make onChange callbacks more predictable 2021-10-04 12:17:25 +07:00
lampysprites
a90853f765 Extend WebSocket API 2021-10-03 12:52:37 +07:00
lampysprites
4354be1d7a Add CMake option to disable websockets 2021-10-03 12:40:29 +07:00
lampysprites
711741a358 Remove unneeded lua stack pops 2021-10-03 02:22:15 +07:00
lampysprites
28595a410d Clean up sprite observers on lua GC 2021-10-02 22:10:25 +07:00
lampysprites
83c03a3158 Expose site observer to lua API 2021-10-02 20:09:35 +07:00
lampysprites
2aa3fdbd95 Execute websocket callbacks in the ui thread 2021-10-02 18:34:17 +07:00
lampysprites
22e3e6244a Simplify user API for Sprite observers 2021-10-02 16:22:31 +07:00
lampysprites
f8ef06a86e Lua API Image:bytes - convert lua Image to data string and back 2021-10-02 14:40:28 +07:00
lampysprites
b0f10ee276 Add Websocket client API 2021-10-02 13:57:51 +07:00
David Capello
33595c8bbb Merge branch 'plugin-onenabled' 2021-09-30 15:02:14 -03:00
David Capello
b5d230d52f Increment Lua API version 2021-09-30 15:01:57 -03:00
David Capello
1e92f66ff2 Remove trailing whitespace 2021-09-30 14:22:21 -03:00
David Capello
89904afa82 Simplify app::Job implementation
* Remove pointers to base::thread/mutex
* Use std::thread/mutex as values
2021-09-30 14:09:39 -03:00
lampysprites
e6aeee6400 Add IXWEbSocket library 2021-09-30 13:13:43 +07:00
Gaspar Capello
f32393bb31 Fix Canvas Size w/"Trim content outside" for tilemap layers (fix #2942)
New bounds for tilemap cels weren't calculated correctly when "Sprite >
Canvas Size" with "Trim content outside canvas" option was used.
2021-09-29 16:42:24 -03:00
David Capello
5238bfc7d7 Merge branch 'main' into beta (fix #2970) 2021-09-29 14:54:30 -03:00
David Capello
d7ddb7feed Fix changing random values to transparent color for non-indexed sprite from cmd::SetPalette
Possible fix for #2970
Possible regression introduced in dd2d226264
2021-09-29 14:42:55 -03:00
lampysprites
85f3164e21 Expose DocObserver to the scripts 2021-09-29 22:39:01 +07:00
David Capello
f318a42f19 Merge branch 'main' into beta 2021-09-29 10:16:02 -03:00
lampysprites
449c158f80 Implement enabledness check for script commands 2021-09-28 14:44:38 +07:00
David Capello
364f62ee4a Merge branch 'sentry' (fix #2857) 2021-09-23 21:09:27 -03:00
David Capello
f07dc53d83 Use our anonymous UUID to identify Sentry users 2021-09-23 21:06:19 -03:00
David Capello
c6c1393402 Show consent to share crash data only when there are something to share 2021-09-23 20:40:02 -03:00
David Capello
f6322a1373 Don't show "Aseprite is up to date" when there is no new version 2021-09-23 15:27:09 -03:00
David Capello
0c604ca4ba Ask for consent to share crash data 2021-09-23 15:22:26 -03:00
David Capello
6cafec8d06 Move Sentry class impl to a .cpp file 2021-09-23 12:55:30 -03:00
David Capello
775e8f86be Merge branch 'main' into beta 2021-09-23 09:19:23 -03:00
David Capello
515952cf32 Enable Fill/Stroke commands when !ENABLE_UI 2021-09-23 09:18:14 -03:00
Gaspar Capello
4e12f4dcc2 Fix Alt+mouse wheel to scroll through tiles when we are in tiles mode (fix #2956)
Before this fix, Alt+mouse wheel to scroll through tiles didn't work as it did in the color palette.
Also, fixed tile deselection when user removes the focus of the tileset (for example, doing click in the editor).
2021-09-23 09:04:37 -03:00
David Capello
024cd73f62 Change location for crash data (e.g. %AppData%/Aseprite/crashdb) 2021-09-22 19:48:44 -03:00
David Capello
8b215235c7 Minor fix for app-lib flags in CMakeLists.txt file 2021-09-22 18:34:23 -03:00
David Capello
5f9b6f494a Merge branch 'main' into beta 2021-09-22 17:54:57 -03:00
Gaspar Capello
83c18399a4 Fix incorrect cropping rectangle calculation in canvas size command in lua script
Prior to this fix, CanvasSize command via lua script results in bad canvas and image clipping.
2021-09-22 17:40:29 -03:00
David Capello
911589111e Add Sentry as an alternative to handling minidumps manually (#2857) 2021-09-21 11:29:48 -03:00
Joshua Ogunyinka
ed8e2c8392 Fix performance issue/lag drawing in 'Auto' mode on a tilemap layer (fix #2877)
We receive a .aseprite example where the tilemap contain some tiles
with huge tile indexes. We don't know why the tilemap was saved with
those wrong values (tile index out of bounds), but it was the cause of
the lag.
2021-09-08 12:04:39 -03:00
David Capello
9e10a1c82c Merge branch 'main' into beta 2021-09-06 18:30:45 -03:00
David Capello
7d248c33d7 Fix initialization order of base class and member variable in ui::CloseEvent class
Fixed clang warning: field 'm_canceled' will be initialized after base 'ui::Event'
2021-09-06 18:00:56 -03:00
Martín Capello
495623d6b2 Add support to "visible" attribute 2021-09-06 13:58:19 -03:00
Martín Capello
05dfd75743 Add cancelation support to CloseEvent 2021-09-06 13:57:57 -03:00
Martín Capello
e6d0c1858a Add <image> tag support 2021-09-06 13:53:02 -03:00
Joshua Ogunyinka
3da532453c Fixed issue regarding when color index of a pixel is bigger than the palette size 2021-09-02 16:56:39 +04:00
David Capello
013792a215 Don't access preferences from background thread and check current_editor existence
Related to #2874 and ac31ee35c0
2021-09-01 12:11:02 -03:00
David Capello
6341fcee23 Add missing #include to use current_editor 2021-09-01 12:02:29 -03:00
Robert Rüdiger
ac31ee35c0 Fix translucent backgrounds in color selection 2021-09-01 12:01:59 -03:00
David Capello
650ab7b8d6 Minor change: move comment to its related if-condition 2021-09-01 11:10:19 -03:00
Joshua Ogunyinka
d502876cd3 Fixed saving of blend mode and opacity in aseprite files 2021-09-01 11:08:53 -03:00
David Capello
845f275ae7 Enable cycling colors when palette size=1 so RGB/HSV colors are converted to index=0 anyway
In this way after ChangeColor command to increase/decrease an index is
used, we always got an index selected (even index=0 if palette size=1)
2021-09-01 10:38:35 -03:00
David Capello
adc9c109da Merge branch 'main' into beta 2021-08-31 09:06:09 -03:00
Jeremy Behreandt
edb9f89456 Cyclic Color Change in Palettes
Made Change Color: Increment/Decrement Foreground/Background methods cyclic instead of clamped. At last palette element, incrementing selected color returns to first element. At first palette element, decrementing color returns to last element.
2021-08-31 01:10:18 -05:00
Gaspar Capello
dd2d226264 Fix crash after saving a GIF file from an indexed image which transparent index is gone
Before this fix, it was possible to lose the transparent index at Indexed Color Mode.
It was reproducible doing:
- New file, Indexed mode, Black background.
- Erase all the palette, add 40 colors slots (these all will be black)
- Press Remap button
- Go to Sprite > Properties...  set transparent color to 11.
- Erase color entries 2 to 20
- Press Remap button
You'll see the transparent index is gone (transparent index = -1)
To reproduce the crash, additional steps are needed:
- Right click to layer and select 'Layer from Background'
- Make a color RGBA(0, 0, 0, 0) and add to the palette
- Paint on canvas with this color (it'll act like a eraser)
- File > Save As... save in GIF format.
- Press OK
Crash!

This crash was reported on ticket 2620 and 2621.
2021-08-30 15:53:33 -03:00
Jeremy Behreandt
d14cf4038d Color Sort For Hue, Alpha
Removes switch case with fall through. Removes nested switch
cases. Refactors color sorting method to 1. push zero alpha colors to
the front of the palette; 2. resort to value as a criterion for gray
colors; 3. use saturation and value as back up comparisons for each
other for equivalent values; 4. approximate gamma-to-linear when
perceptual lightness is chosen.

Partial fix for #2901.
2021-08-30 15:33:53 -03:00
Joshua Ogunyinka
971ba32338 added support for loading/saving alpha channels in palette files 2021-08-30 10:57:20 -03:00
David Capello
1f6c6951af Add SetGridBounds::setGrid() to avoid some duplicated code 2021-08-30 10:52:40 -03:00
Joshua Ogunyinka
f85f24e847 fixed restoring grid preference on undo/redo (fix #2872) 2021-08-28 08:54:00 +04:00
Joshua Ogunyinka
33d0187dab Continue playing the same tag in the Preview window after switching sprites (fix #2797) 2021-08-26 08:54:29 -03:00
David Capello
54a6ef5eb7 Merge branch 'main' into beta 2021-08-23 14:09:44 -03:00
David Capello
d3d30ed851 Merge branch 'improve-save-performance-fseek' 2021-08-23 12:33:20 -03:00
jestarray
59e01493cb Added Duration to filename formatter 2021-08-23 11:50:28 -03:00
David Capello
4981f05f0b Fix color of the central little pixel of the crosshair 2021-08-20 20:11:51 -03:00
David Capello
1a7c381c5e Revert "Allow dragging mouse up/down to change zoom too"
This reverts commit 2c82e19669.

Given the feedback from the following posts, we've decided to revert
this change at the moment:
* https://steamcommunity.com/app/431730/discussions/2/3059617763567133029/
* https://github.com/aseprite/aseprite/issues/2767
2021-08-20 16:32:45 -03:00
David Capello
4e11d45769 Fix crash switching from a tilemap to a regular layer in tile mode & the preview window opened (fix #2854) 2021-08-19 20:31:23 -03:00
David Capello
c46927dce6 Save/restore window size of the file selector (fix #2756 in some way) 2021-08-19 11:51:21 -03:00
David Capello
7f56db58b7 Restore ui::Window bounds correctly after loading its lastNativeFrame()
Without this fix windows were missing a last re-layout/setBounds to
the new frame size, so they showed up with an incorrect size given the
available area of the native window.
2021-08-19 11:47:17 -03:00
David Capello
a5b41d2630 Merge branch 'main' into beta 2021-08-19 10:34:32 -03:00
David Capello
2fa47b59c9 Center the "open sequence" dialog correctly when it's showed from a file specified in the CLI (fix #2899) 2021-08-18 15:36:15 -03:00
David Capello
1e98a65859 Minor change in ui::Manager::run() 2021-08-18 15:34:05 -03:00
David Capello
341408e902 Don't crash when saving palettes to .jpg format (fix #2654)
Now .jpg is not even show in the list of available format to save
palettes (same for other file format that don't support indexed color
mode).
2021-08-18 13:03:38 -03:00
David Capello
74e9a73f48 Merge branch 'main' into beta 2021-08-13 14:49:18 -03:00
Martín Capello
1eb740482e Update last row and column of pixels in the editor's viewport when the sprite is zoomed in and the color mode or FX dialog are used. (also fix #2803) 2021-08-13 11:11:55 -03:00
David Capello
8b5d7be104 Add support to move the Preview window with a styles/pen on Windows
Fix part of https://github.com/aseprite/aseprite/issues/2783
2021-08-12 16:25:20 -03:00
Alex Marcolina
54fddf7cc3 Replace fseek with putl/w to reduce io flushes
ase_file_write_start_chunk needs to skip forward the size of the chunk header, as these values will be written in later.  Using fseek was causing performance issues on my Windows machine due to causing an io flush on every chunk, for projects with many (thousands) of chunks.  Replacing with the equivalent put commands in ase_file_write_close_chunk results in ~100x speedup.
2021-08-01 20:44:15 -07:00
David Capello
ecbd13caf3 Use transparent windows for tooltips & popups like toolbar (fix #2764) 2021-07-30 16:14:38 -03:00
Martín Capello
fc79146c56 Fix crash when pressing ESC while moving a selection (fix #2829) 2021-07-16 11:24:49 -03:00
Gaspar Capello
10a5694e6e Fix regression saving certain GIF files when disposing frames (fix #2806)
Before this fix, when some aseprite file with transparents pixels was
converted to GIF, each frame didn't overwrite correctly the previous
frame (image disposal was incorretly chosen: DO_NOT_DISPOSE instead of
RESTORE_BGCOLOR).
2021-07-12 11:00:54 -03:00
David Capello
22a5c4c324 Merge branch 'main' into beta 2021-07-09 10:47:16 -03:00
David Capello
5a6bd465f5 Cache mouse cursors to avoid re-generating them on each setCursor()
This should improve the mouse movement, where a new mouse cursor was
created on each mouse movement with black & white pixels. It's a
regression introduced in ef4f691459
(which was originally introduced to improve the mouse movement
perception in a 100Hz monitor).

This might be a possible fix for:
https://github.com/aseprite/aseprite/issues/2713
2021-07-09 10:21:16 -03:00
David Capello
8f838ba36d Backport FullscreenMode command (#464)
Original from ae02600a63
2021-07-05 20:11:46 -03:00
David Capello
7a3fb9c2ac Fix running UI tests on beta branch 2021-07-05 19:48:17 -03:00
David Capello
9ee6f99588 Merge branch 'main' into beta 2021-07-05 19:43:55 -03:00
David Capello
8c0215dd06 Fix UI tests 2021-07-05 19:42:32 -03:00
David Capello
95df0b23d3 Show main os::Window on the first flipDisplay() 2021-07-05 19:42:04 -03:00
David Capello
4a5a3a7bc4 Fix compilation when ENABLE_DEVMODE is defined 2021-07-05 19:41:51 -03:00
David Capello
12aef12ed1 Merge branch 'main' into beta 2021-07-05 18:45:00 -03:00
David Capello
c42c5e1453 Backport new laf API to main branch of aseprite
Some features from the beta branch of aseprite & laf were backported
to the main branch of aseprite.

Related commits:
- New memory handling (db4504e816)
- New get event with timeout (e6ec13cc31)
- Convert os::NativeCursor to an enum (06a5b4f3ae)
- Adapt code to the new os::Display -> os::Window refactor (5d31314cdb)
- Save/load main window layout correctly and limit to current workarea (d6acb9e20f)
- Redraw window immediately on "live resizing" (d0b39ebade)
2021-07-05 17:51:29 -03:00
David Capello
1d1982d312 Merge branch 'main' into beta 2021-07-01 11:50:55 -03:00
David Capello
ffe65bface Detect webp files by file content (fix #2807) 2021-07-01 11:37:11 -03:00
David Capello
66e77a7e49 Merge branch 'main' into beta 2021-06-29 21:15:57 -03:00
David Capello
69446cf335 Minor changes for 927215629d to avoid offsets and use grids
Related to #2741
2021-06-29 21:14:12 -03:00
Martín Capello
927215629d Fix pixel perfect behavior in tilemap layer when cel origin or cel position is different than (0,0) (fix #2741) 2021-06-29 21:07:22 -03:00
David Capello
5873a64abd Minor changes in IntertwineAsPixelPerfect 2021-06-29 20:26:37 -03:00
David Capello
f99b5218b9 Remove unused code from ReplaceColor command
The original intention was to save selected colors in the Replace
Color dialog so then showing up it again would restore those saved
color. But it never worked in that way and just by mistake it was
using the Foreground/Background pair of colors by default (which is
the desidered behavior now). So we are just removing the buggy code
that never worked. (Related to #2028 in some way.)
2021-06-29 16:31:51 -03:00
David Capello
e73d96262d Always use Foreground color in Select > Color Range (fix #2028) 2021-06-29 16:26:48 -03:00
David Capello
78abaf0292 Minor change in MaskColor add ConfigSection constant 2021-06-29 16:23:56 -03:00
David Capello
9609d2c827 Fix crash if we press F5/reload menus when we have a menu open (fix #2496) 2021-06-28 21:13:56 -03:00