[lua] Change MessageType to WebSocketMessageType

Just in case to avoid collision or confusion with some kind of future
MessageType (e.g. ui::MessageType). There are no plans for this, but
we prefer to use WebSocket* prefix.
This commit is contained in:
David Capello 2021-10-06 19:32:56 -03:00
parent 327b38a05d
commit 0249275f8c

View File

@ -194,7 +194,7 @@ void register_websocket_class(lua_State* L)
// message type enum
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setglobal(L, "MessageType");
lua_setglobal(L, "WebSocketMessageType");
setfield_integer(L, "Text", (int)ix::WebSocketMessageType::Message);
setfield_integer(L, "Binary", MESSAGE_TYPE_BINARY);
setfield_integer(L, "Open", (int)ix::WebSocketMessageType::Open);