- Added doc::BlendMode enum and doc::BlendFunc type
- Renamed LayerImage::getBlendMode() -> blendMode()
- BLEND_MODE_COPY is BlendMode::SRC now
- BLEND_MODE_NORMAL is BlendMode::NORMAL now
- Added app::cmd::SetLayerBlendMode
Changes:
* Move FreehandAlgorithm/InkType/RotationAlgorithm/SelectionMode to
app::tools namespace
* Removed ISettings, IToolSettings, IBrushSettings, ISelectionSettings,
and IColorSwatchesStore (and implementations from UISettingsImpl)
* Added app::tools::PreferenceGlue to do some adjustments that
UIToolSettingsImpl was doing
* Remove signals from App related to brush size/angle changes, and current
tool change (there events can be observed directly from Preferences)
* Remove ColorBar::FgColor/BgColor, these options can be observed from
Preferences::colorBar.fg/bgColor
Now the default palette is saved in the user configuration
directory, so we can set any palette as the default (it doesn't
matter if it's related or not to a file, it will be copied into
the user directory anyway).
Now the ContextBar contains a set of brushes. The ChangeBrushCommand
supports a new "slot" parameter and "change" = "custom" to select a
specific custom brush from the ContextBar. Alt+1, Alt+2, etc. are mapped
to this ChangeBrushCommand (see changes in gui.xml).
Also, as the ButtonSet that represent different brushes in the ContextBar
uses icons generated from the brush, we don't need the skin parts that
represent each brush type (we can generate those icons from some standard
brushes). Those skin parts were removed.
Now the last update information retrieved from the HTTP request, is saved
in the configuration file so we can reuse it when the program is restarted.
Changes:
* Add support to compare two semvers
* Add new_version/new_url options to preferences
* Remove convert_to for base::Version (now this class is constructed from
strings only)
* UI scale is an experimental option (it needs app restart)
* We can change the Screen Scale without restarting the app now
* Hide reloading of skin data in SkinTheme::onRegenerate()
* Now setFontOfAllWidgets() is called from Theme::regenerate()
* Remove reload_default_font()
* Simplify gui_setup_screen()
With this change we don't adapt the UI Scale automatically depending of
the display size, as it cannot be adjusted dynamically anyway (as the app
must be restarted to take this change correctly).
Changes:
* Add DataRecoveryView
* Split SubObjectsIO into an interface and SubObjectsFromSprite
* Add a "setId" parameter to some doc::read_* functions (we need this
functionality from session recovery)
This is to avoid leaving commands with old params (a problem with
keyboard shortcuts). To make sure, we've changed arguments from Params*
to Params&, so we always have params to load.
Also, in this change we introduce a new way to give parameters to executed
commands from menu items using AppMenuItem::setContextParams(). Before
showing a popup, we can call setContextParams() to give extra params to
the command (e.g. the specific FrameTag to remove or change properties).
In this way "contextparams" attribute for <item> in gui.xml is not
available anymore.
Add a new contextparams attribute to menu items in gui.xml that are feed
by the UI with params (e.g. the FrameTag popup needs to know what exact
tag we should edit, and it's a command Param provided by the Timeline).
Changes:
* Paint FrameTags in Timeline with labels
* Add app::ui::FrameTagWindow
* Fix FrameTag::m_aniDir initialization
* Add warning for files that doesn't support frame tags
* Remove document preferences related to the active loop
* Add LinkLabel::onClick()
* Use Widget instead of ListItem in ListBox API
* Add TextRule::padding() and use it to calculate the preferred size
for a skin::Style's rules
* Add widgets/home_view.xml
* Add possibility to specify style="..." and border="..." in XML widgets
* Add SkinStyleProperty
* Remove Label::get/setTextColor() (replaced with styles)
* Add <image> widget in WidgetLoader
* Paint labels, link labels, and views with styles
Renamed Preview to FullscreenPreview to avoid confusion.
As an extra "to do", we need to add command aliases, so Preview matches
FullscreenPreview (mainly to keep user defined keyboard shortcuts).
Undoers were little objects to swap/revert an action. They didn't
execute the action itself, they just revert its previous state. Now
undoers were replaced with cmds: A cmd is an object that
executes/undoes/redoes just one action.
Changes:
* Remove old undo library and app/objects_container_impl.cpp
(now we use the doc::ObjectId directly to store undo info)
* Remove all Undoers from app/undoers/
* Replace DocumentApi impl with little Cmds in app/cmd/, these
cmds handle execute/undo/redo of each action at the logic layer
* Remove doc::Dirty object
* Remove doc::Settings: all undo configuration is in the app side
* Move undo options from app:ISettings to app::Preferences
* Rename UndoTransaction to Transaction
* Create a CmdSequence to store a sequence of Cmds (as now the new
undo library doesn't support open/close groups)
* Add doc::get<T>(ObjectId) function to get any kind of object
from the doc library by its ID
* Add Cel::document() and Sprite::document() members
* Add Sprite::cels(frame_t) to get all cels in the given frame
* Add Layer::displaceFrames() member function
* Move the "allow non-linear history" flag from undo2::UndoHistory
to app::DocumentUndo
Changes:
* Create render library (move util/render.cpp to render/render.cpp)
* Move app::Zoom class to render::Zoom
* Remove doc::Image::merge() member function
* Add gfx::Clip helper class (to clip dst/src rectangles before a blit)
* Move doc::composite_image() to render::composite_image()
* Remove doc::Sprite::render()
* Replace Sprite::getPixel() with render::get_sprite_pixel()
* Remove doc::layer_render() function
* Convert DitheringMethod to a enum class
* Add AppRender to configure a render::Render with the app configuration
* Move checked background preferences as document-specific configuration
* Add doc::Sprite::layer() and palette() member functions
* Add doc::Layer::cel() member function
* Add doc::Palette::entry() member function()
* Add doc::frame_t type
* Move create_palette_from_rgb/convert_pixel_format to render library
* ExportSpriteSheet doesn't need a temporary image now that we can specify
the source rectangle in the render routine
Changes:
* Add a class (Option<T>) to get/set/listen changes to one specific
preference option
* Add data/pref.xml with the metadata to generate types/classes (not it's
quite easy to add new preferences)
* Modify the generator to support generation of .h and .cpp files of
preference types
* Add code to migrate old options to new ones (and functions to delete
old values)
* Only a couple of options were migrated at the moment, it is a WIP, in the
future we should completely remove ISettings and direct calls
to set/get_config_*
Here we avoid copying and clearing pixels that will not be used
in the whole tool loop process.
Changes:
* Add several member functions in ToolLoop to validate/invalidate regions
of source/destination images so we know what regions are safe to use
by inks and can be shown in the editor
* Add new DocumentObserver::onExposeSpritePixels() member to validate
pixels that will be displayed in the editor
* Add Ink::needs/createSpecialSourceArea() member functions to validate
extra areas for inks like blur or jumble
* Add undoers::ModifiedRegion to save the undo information about the
modified region
* Add ShowHideDrawingCursor class
* Change "blur" tool policy from overlap to accumulate
(This is a real fix for issue #239)