Add shortcut to toggle the visibility of active layer (fix #587)

This commit is contained in:
David Capello 2015-01-29 10:32:19 -03:00
parent 2a582638ec
commit ce6dc3f790
4 changed files with 89 additions and 0 deletions

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@ -57,6 +57,7 @@
<key command="SpriteProperties" shortcut="Ctrl+P" mac="Cmd+P" />
<!-- Layer -->
<key command="LayerProperties" shortcut="Shift+P" />
<key command="LayerVisibility" shortcut="Shift+X" />
<key command="NewLayer" shortcut="Shift+N" />
<key command="GotoPreviousLayer" shortcut="Down" context="Normal" />
<key command="GotoNextLayer" shortcut="Up" context="Normal" />
@ -496,6 +497,7 @@
</menu>
<menu text="&amp;Layer">
<item command="LayerProperties" text="&amp;Properties..." />
<item command="LayerVisibility" text="&amp;Visible" />
<separator />
<item command="NewLayer" text="&amp;New Layer" />
<item command="RemoveLayer" text="&amp;Remove Layer" />

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@ -73,6 +73,7 @@ add_library(app-lib
commands/cmd_launch.cpp
commands/cmd_layer_from_background.cpp
commands/cmd_layer_properties.cpp
commands/cmd_layer_visibility.cpp
commands/cmd_load_mask.cpp
commands/cmd_load_palette.cpp
commands/cmd_mask_all.cpp

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@ -0,0 +1,85 @@
/* Aseprite
* Copyright (C) 2001-2015 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "base/bind.h"
#include "ui/ui.h"
#include "app/app.h"
#include "app/commands/command.h"
#include "app/context_access.h"
#include "app/modules/gui.h"
#include "raster/image.h"
#include "raster/layer.h"
#include "generated_layer_properties.h"
namespace app {
using namespace ui;
class LayerVisibilityCommand : public Command {
public:
LayerVisibilityCommand();
Command* clone() const override { return new LayerVisibilityCommand(*this); }
protected:
bool onEnabled(Context* context) override;
bool onChecked(Context* context) override;
void onExecute(Context* context) override;
};
LayerVisibilityCommand::LayerVisibilityCommand()
: Command("LayerVisibility",
"Layer Visibility",
CmdRecordableFlag)
{
}
bool LayerVisibilityCommand::onEnabled(Context* context)
{
return context->checkFlags(ContextFlags::ActiveDocumentIsWritable |
ContextFlags::HasActiveLayer);
}
bool LayerVisibilityCommand::onChecked(Context* context)
{
const ContextReader reader(context);
const Layer* layer = reader.layer();
return (layer && layer->isReadable());
}
void LayerVisibilityCommand::onExecute(Context* context)
{
ContextWriter writer(context);
Layer* layer = writer.layer();
layer->setReadable(!layer->isReadable());
update_screen_for_document(writer.document());
}
Command* CommandFactory::createLayerVisibilityCommand()
{
return new LayerVisibilityCommand;
}
} // namespace app

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@ -65,6 +65,7 @@ FOR_EACH_COMMAND(KeyboardShortcuts)
FOR_EACH_COMMAND(Launch)
FOR_EACH_COMMAND(LayerFromBackground)
FOR_EACH_COMMAND(LayerProperties)
FOR_EACH_COMMAND(LayerVisibility)
FOR_EACH_COMMAND(LoadMask)
FOR_EACH_COMMAND(LoadPalette)
FOR_EACH_COMMAND(MakeUniqueEditor)