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Add shortcut to toggle the visibility of active layer (fix #587)
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@ -57,6 +57,7 @@
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<key command="SpriteProperties" shortcut="Ctrl+P" mac="Cmd+P" />
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<!-- Layer -->
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<key command="LayerProperties" shortcut="Shift+P" />
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<key command="LayerVisibility" shortcut="Shift+X" />
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<key command="NewLayer" shortcut="Shift+N" />
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<key command="GotoPreviousLayer" shortcut="Down" context="Normal" />
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<key command="GotoNextLayer" shortcut="Up" context="Normal" />
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@ -496,6 +497,7 @@
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</menu>
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<menu text="&Layer">
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<item command="LayerProperties" text="&Properties..." />
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<item command="LayerVisibility" text="&Visible" />
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<separator />
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<item command="NewLayer" text="&New Layer" />
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<item command="RemoveLayer" text="&Remove Layer" />
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@ -73,6 +73,7 @@ add_library(app-lib
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commands/cmd_launch.cpp
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commands/cmd_layer_from_background.cpp
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commands/cmd_layer_properties.cpp
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commands/cmd_layer_visibility.cpp
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commands/cmd_load_mask.cpp
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commands/cmd_load_palette.cpp
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commands/cmd_mask_all.cpp
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85
src/app/commands/cmd_layer_visibility.cpp
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85
src/app/commands/cmd_layer_visibility.cpp
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@ -0,0 +1,85 @@
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/* Aseprite
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* Copyright (C) 2001-2015 David Capello
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "base/bind.h"
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#include "ui/ui.h"
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#include "app/app.h"
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#include "app/commands/command.h"
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#include "app/context_access.h"
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#include "app/modules/gui.h"
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#include "raster/image.h"
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#include "raster/layer.h"
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#include "generated_layer_properties.h"
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namespace app {
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using namespace ui;
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class LayerVisibilityCommand : public Command {
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public:
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LayerVisibilityCommand();
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Command* clone() const override { return new LayerVisibilityCommand(*this); }
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protected:
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bool onEnabled(Context* context) override;
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bool onChecked(Context* context) override;
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void onExecute(Context* context) override;
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};
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LayerVisibilityCommand::LayerVisibilityCommand()
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: Command("LayerVisibility",
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"Layer Visibility",
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CmdRecordableFlag)
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{
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}
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bool LayerVisibilityCommand::onEnabled(Context* context)
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{
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return context->checkFlags(ContextFlags::ActiveDocumentIsWritable |
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ContextFlags::HasActiveLayer);
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}
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bool LayerVisibilityCommand::onChecked(Context* context)
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{
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const ContextReader reader(context);
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const Layer* layer = reader.layer();
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return (layer && layer->isReadable());
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}
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void LayerVisibilityCommand::onExecute(Context* context)
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{
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ContextWriter writer(context);
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Layer* layer = writer.layer();
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layer->setReadable(!layer->isReadable());
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update_screen_for_document(writer.document());
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}
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Command* CommandFactory::createLayerVisibilityCommand()
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{
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return new LayerVisibilityCommand;
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}
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} // namespace app
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@ -65,6 +65,7 @@ FOR_EACH_COMMAND(KeyboardShortcuts)
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FOR_EACH_COMMAND(Launch)
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FOR_EACH_COMMAND(LayerFromBackground)
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FOR_EACH_COMMAND(LayerProperties)
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FOR_EACH_COMMAND(LayerVisibility)
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FOR_EACH_COMMAND(LoadMask)
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FOR_EACH_COMMAND(LoadPalette)
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FOR_EACH_COMMAND(MakeUniqueEditor)
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