OV2
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a49f0ef576
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win32: fix x/y scale types
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2013-04-04 23:23:16 +02:00 |
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OV2
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2b1082df63
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derp
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2013-04-04 21:23:00 +02:00 |
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OV2
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7924e06732
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win32: respect last float_framebuffer if applicable
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2013-04-04 21:15:35 +02:00 |
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Themaister
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262b867ae0
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Update MSVC2010 build.
Add RGUI, add folder query for Windows, fix GL HW render bug.
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2013-04-04 20:25:41 +02:00 |
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Themaister
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bae11ddc24
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Fix CXX_BUILD.
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2013-04-04 14:36:24 +02:00 |
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OV2
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d1b384ccaf
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win32: d3d9 float_fbo fix
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2013-04-04 01:01:06 +02:00 |
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Themaister
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d550a263ae
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Merge branch 'cgp-refactor' of github.com:Themaister/RetroArch into cgp-refactor
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2013-04-03 21:09:03 +02:00 |
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Themaister
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52edca883e
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Drop stencil for now in HW render context.
Doesn't seem to work reliably anyways.
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2013-04-02 23:29:26 +02:00 |
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Themaister
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248e3ddfe6
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Deprecate "ruby" prefix and legacy XML shaders.
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2013-04-02 23:14:14 +02:00 |
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Themaister
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3b392dfcd6
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Rename bsnes_shader_path to xml_shader_path.
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2013-04-02 22:40:26 +02:00 |
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Themaister
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a5dfbb8a85
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Don't compile in debug dump.
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2013-04-01 15:41:01 +02:00 |
|
Themaister
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eeddfea425
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Don't dump frame_count_mod unless needed.
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2013-04-01 15:40:11 +02:00 |
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Themaister
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211e17250c
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Major refactor to CGP parsing.
Adds saving functionality for CGPs.
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2013-04-01 15:34:02 +02:00 |
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Themaister
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73df40fe8e
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Use better scope on RGL ifdef.
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2013-03-30 15:40:53 +01:00 |
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twinaphex
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454c329746
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(PS3) If HAVE_RGL is defined, GL render subsystem will not be
built in
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2013-03-30 15:39:00 +01:00 |
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OV2
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0c3b1a7514
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style
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2013-03-30 14:37:29 +01:00 |
|
Hans-Kristian Arntzen
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ebd7dcf721
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Merge pull request #169 from Themaister/gl-render
HW GL render for libretro.
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2013-03-30 06:33:53 -07:00 |
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OV2
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144fb0de43
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win32: set stock shaders after last pass, destroy cg programs on deinit
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2013-03-30 14:20:40 +01:00 |
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OV2
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c9f4db8dcc
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win32: add float_framebuffer and frame_count_mod to d3d9
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2013-03-30 14:20:34 +01:00 |
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twinaphex
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76ddce84a3
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(RGL PS3) Cleanups - we don't need string/enum reporting
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2013-03-29 18:58:50 +01:00 |
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Themaister
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292bc36b43
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Basic mouse grabbing for X11.
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2013-03-29 18:55:54 +01:00 |
|
Hans-Kristian Arntzen
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8c81133688
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Merge pull request #168 from OV2/d3d9-overlay
D3D9 overlay support
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2013-03-29 08:16:44 -07:00 |
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OV2
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88d457baab
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win32: style, remove left over opacity shader
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2013-03-29 15:36:48 +01:00 |
|
Themaister
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063a2e091c
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Be more explicit about GLES2 or GL context.
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2013-03-29 15:26:47 +01:00 |
|
Themaister
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0604f8e7ee
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Drop ALPHA_TEST. It is legacy GL.
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2013-03-29 14:12:51 +01:00 |
|
Themaister
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403a3faea2
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Clean out some more GL state.
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2013-03-29 14:11:53 +01:00 |
|
Themaister
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5d81093481
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Merge branch 'master' into gl-render
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2013-03-29 14:10:28 +01:00 |
|
Themaister
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5e755671da
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Add show_mouse() context callback.
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2013-03-29 13:46:11 +01:00 |
|
Themaister
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067e00b3dd
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Remove post_render context callback.
Was supposed to be used for overlay, but is useless now.
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2013-03-29 13:26:07 +01:00 |
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OV2
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29fa71b664
|
style
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2013-03-29 11:50:05 +01:00 |
|
OV2
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34b2a3b210
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win32: use stock shader and color for overlay opacity
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2013-03-29 11:48:33 +01:00 |
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OV2
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a00858a6be
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win32: use color in d3d stock shader, pass valid color values
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2013-03-29 11:46:56 +01:00 |
|
Themaister
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d844dfce00
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Merge branch 'master' into gl-render
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2013-03-29 02:53:27 +01:00 |
|
Themaister
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50af927de6
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Add depth/stencil buffers to HW GL.
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2013-03-29 02:50:42 +01:00 |
|
Themaister
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f4e9547e68
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Fix Win32 HW render.
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2013-03-29 02:12:08 +01:00 |
|
twinaphex
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426b3a255d
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Revert "(PS3) Add third-pass shaders (ifdeffed for PS3 for now - could" -
going to do this better
This reverts commit 8b4e6bed938cf3461e8a8ad2b786c9bf96512302.
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2013-03-29 01:55:08 +01:00 |
|
meancoot
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a8eaeece3d
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(OSX) Build fix for gfx/gl.c
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2013-03-28 20:23:30 -04:00 |
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twinaphex
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8b4e6bed93
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(PS3) Add third-pass shaders (ifdeffed for PS3 for now - could
be added to PC as well)
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2013-03-28 20:59:49 +01:00 |
|
OV2
|
f250cc14ab
|
style
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2013-03-28 15:33:50 +01:00 |
|
OV2
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15f6026c86
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win32: fix compile without HAVE_OVERLAY
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2013-03-28 14:55:42 +01:00 |
|
OV2
|
66b4b45f5c
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win32: add opacity shader to overlay
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2013-03-28 14:30:39 +01:00 |
|
OV2
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b782ec2d33
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win32: specify vertex declaration for overlay
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2013-03-28 14:30:39 +01:00 |
|
OV2
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a61afbde52
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win32: add overlay to d3d9
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2013-03-28 14:30:32 +01:00 |
|
Themaister
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8783cbb010
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Handle GL state more carefully.
|
2013-03-28 12:13:41 +01:00 |
|
Themaister
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77861f5a59
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Render something in motion.
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2013-03-28 01:19:48 +01:00 |
|
Themaister
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1cececac18
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Add get_proc_address.
Render something "real" in GL.
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2013-03-28 01:11:32 +01:00 |
|
Themaister
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f7cab36188
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Fix viewport when rendering to FBO.
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2013-03-27 16:22:56 +01:00 |
|
Themaister
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af40f3e9b8
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Add initial GL direct rendering test.
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2013-03-27 16:15:15 +01:00 |
|
Themaister
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0db8fee69d
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Add floating point FBO support to GLES.
|
2013-03-26 15:11:44 +01:00 |
|
twinaphex
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986806ca78
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(RMenu) RMenu cleanups pt. 2
|
2013-03-25 18:36:15 +01:00 |
|