mirror of
https://github.com/libretro/RetroArch
synced 2025-01-29 00:32:49 +00:00
Add get_proc_address.
Render something "real" in GL.
This commit is contained in:
parent
f7cab36188
commit
1cececac18
12
driver.c
12
driver.c
@ -280,6 +280,14 @@ uintptr_t driver_get_current_framebuffer(void)
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return 0;
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}
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retro_proc_address_t driver_get_proc_address(const char *sym)
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{
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if (driver.video_poke && driver.video_poke->get_proc_address)
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return driver.video_poke->get_proc_address(driver.video_data, sym);
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else
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return NULL;
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}
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// Only called once on init and deinit.
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// Video and input drivers need to be active (owned)
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// before retroarch core starts.
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@ -332,6 +340,10 @@ void init_drivers(void)
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adjust_system_rates();
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init_video_input();
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if (g_extern.system.hw_render_callback.context_reset)
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g_extern.system.hw_render_callback.context_reset();
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init_audio();
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}
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2
driver.h
2
driver.h
@ -324,6 +324,7 @@ typedef struct video_poke_interface
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void (*set_fbo_state)(void *data, unsigned state);
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unsigned (*get_fbo_state)(void *data);
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uintptr_t (*get_current_framebuffer)(void *data);
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retro_proc_address_t (*get_proc_address)(void *data, const char *sym);
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#endif
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void (*set_aspect_ratio)(void *data, unsigned aspectratio_index);
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void (*apply_state_changes)(void *data);
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@ -449,6 +450,7 @@ void driver_set_monitor_refresh_rate(float hz);
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// Used by RETRO_ENVIRONMENT_SET_HW_RENDER.
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uintptr_t driver_get_current_framebuffer(void);
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retro_proc_address_t driver_get_proc_address(const char *sym);
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extern driver_t driver;
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@ -561,6 +561,7 @@ static bool environment_cb(unsigned cmd, void *data)
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RARCH_LOG("Environ SET_HW_RENDER.\n");
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struct retro_hw_render_callback *cb = (struct retro_hw_render_callback*)data;
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cb->get_current_framebuffer = driver_get_current_framebuffer;
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cb->get_proc_address = driver_get_proc_address;
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memcpy(&g_extern.system.hw_render_callback, cb, sizeof(*cb));
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break;
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}
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12
gfx/gl.c
12
gfx/gl.c
@ -1932,11 +1932,6 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
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return NULL;
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}
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#ifdef HAVE_FBO
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if (gl->hw_render_fbo_init)
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g_extern.system.hw_render_callback.context_reset();
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#endif
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return gl;
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}
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@ -2375,6 +2370,12 @@ static uintptr_t gl_get_current_framebuffer(void *data)
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gl_t *gl = (gl_t*)data;
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return gl->hw_render_fbo[(gl->tex_index + 1) & TEXTURES_MASK];
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}
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static retro_proc_address_t gl_get_proc_address(void *data, const char *sym)
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{
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gl_t *gl = (gl_t*)data;
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return gl->ctx_driver->get_proc_address(sym);
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}
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#endif
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static void gl_set_aspect_ratio(void *data, unsigned aspectratio_index)
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@ -2434,6 +2435,7 @@ static const video_poke_interface_t gl_poke_interface = {
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gl_set_fbo_state,
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gl_get_fbo_state,
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gl_get_current_framebuffer,
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gl_get_proc_address,
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#endif
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gl_set_aspect_ratio,
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gl_apply_state_changes,
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@ -679,6 +679,7 @@ static const video_poke_interface_t thread_poke = {
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thread_set_fbo_state,
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thread_get_fbo_state,
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NULL,
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NULL,
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#endif
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thread_set_aspect_ratio,
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thread_apply_state_changes,
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@ -5,20 +5,118 @@
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#include <stdlib.h>
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#include <stdio.h>
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#include <GL/gl.h>
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#define GL_GLEXT_PROTOTYPES
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#include <GL/glext.h>
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static uint16_t *frame_buf;
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static PFNGLCREATEPROGRAMPROC pglCreateProgram;
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static PFNGLCREATESHADERPROC pglCreateShader;
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static PFNGLCREATESHADERPROC pglCompileShader;
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static PFNGLCREATESHADERPROC pglUseProgram;
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static PFNGLSHADERSOURCEPROC pglShaderSource;
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static PFNGLATTACHSHADERPROC pglAttachShader;
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static PFNGLLINKPROGRAMPROC pglLinkProgram;
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static PFNGLBINDFRAMEBUFFERPROC pglBindFramebuffer;
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static PFNGLGETUNIFORMLOCATIONPROC pglGetUniformLocation;
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static PFNGLUNIFORMMATRIX4FVPROC pglUniformMatrix4fv;
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static PFNGLGETATTRIBLOCATIONPROC pglGetAttribLocation;
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static PFNGLVERTEXATTRIBPOINTERPROC pglVertexAttribPointer;
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static PFNGLENABLEVERTEXATTRIBARRAYPROC pglEnableVertexAttribArray;
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static PFNGLDISABLEVERTEXATTRIBARRAYPROC pglDisableVertexAttribArray;
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static struct retro_hw_render_callback hw_render;
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struct gl_proc_map
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{
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void *proc;
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const char *sym;
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};
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#define PROC_BIND(name) { &(pgl##name), "gl" #name }
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#define ARRAY_SIZE(a) (sizeof(a) / sizeof((a)[0]))
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static const struct gl_proc_map proc_map[] = {
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PROC_BIND(CreateProgram),
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PROC_BIND(CreateShader),
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PROC_BIND(CompileShader),
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PROC_BIND(UseProgram),
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PROC_BIND(ShaderSource),
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PROC_BIND(AttachShader),
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PROC_BIND(LinkProgram),
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PROC_BIND(BindFramebuffer),
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PROC_BIND(GetUniformLocation),
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PROC_BIND(GetAttribLocation),
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PROC_BIND(UniformMatrix4fv),
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PROC_BIND(VertexAttribPointer),
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PROC_BIND(EnableVertexAttribArray),
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PROC_BIND(DisableVertexAttribArray),
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};
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static void init_gl_proc(void)
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{
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for (unsigned i = 0; i < ARRAY_SIZE(proc_map); i++)
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{
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retro_proc_address_t proc = hw_render.get_proc_address(proc_map[i].sym);
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if (!proc)
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fprintf(stderr, "Symbol %s not found!\n", proc_map[i].sym);
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memcpy(proc_map[i].proc, &proc, sizeof(proc));
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}
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}
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static GLuint prog;
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static const GLfloat vertex[] = {
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0.0, 0.0,
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1.0, 0.0,
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0.0, 1.0,
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1.0, 1.0,
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};
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static const GLfloat color[] = {
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1.0, 1.0, 1.0, 1.0,
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1.0, 1.0, 0.0, 1.0,
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0.0, 1.0, 1.0, 1.0,
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1.0, 0.0, 1.0, 1.0,
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};
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static const char *vertex_shader[] = {
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"uniform mat4 uMVP;",
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"attribute vec2 aVertex;",
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"attribute vec4 aColor;",
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"varying vec4 color;",
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"void main() {",
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" gl_Position = uMVP * vec4(aVertex, 0.0, 1.0);",
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" color = aColor;",
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"}",
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};
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static const char *fragment_shader[] = {
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"varying vec4 color;",
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"void main() {",
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" gl_FragColor = color;",
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"}",
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};
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static void compile_program(void)
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{
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prog = pglCreateProgram();
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GLuint vert = pglCreateShader(GL_VERTEX_SHADER);
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GLuint frag = pglCreateShader(GL_FRAGMENT_SHADER);
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pglShaderSource(vert, ARRAY_SIZE(vertex_shader), vertex_shader, 0);
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pglShaderSource(frag, ARRAY_SIZE(fragment_shader), fragment_shader, 0);
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pglCompileShader(vert);
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pglCompileShader(frag);
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pglAttachShader(prog, vert);
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pglAttachShader(prog, frag);
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pglLinkProgram(prog);
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}
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void retro_init(void)
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{
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frame_buf = calloc(320 * 240, sizeof(uint16_t));
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}
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{}
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void retro_deinit(void)
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{
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free(frame_buf);
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frame_buf = NULL;
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}
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{}
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unsigned retro_api_version(void)
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{
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@ -93,24 +191,47 @@ void retro_set_video_refresh(retro_video_refresh_t cb)
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video_cb = cb;
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}
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static struct retro_hw_render_callback hw_render;
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void retro_run(void)
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{
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input_poll_cb();
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static unsigned frame_count = 0;
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frame_count = (frame_count + 1) % 60;
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glBindFramebuffer(GL_FRAMEBUFFER, hw_render.get_current_framebuffer());
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pglBindFramebuffer(GL_FRAMEBUFFER, hw_render.get_current_framebuffer());
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glClearColor(0.3, 0.4, 0.5, 1.0);
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glViewport(0, 0, 320, 240);
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glClearColor(frame_count / 120.0, frame_count / 60.0, frame_count / 60.0, 1.0);
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glClear(GL_COLOR_BUFFER_BIT);
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pglUseProgram(prog);
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int loc = pglGetUniformLocation(prog, "uMVP");
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static const GLfloat identity[] = {
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1,
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};
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pglUniformMatrix4fv(loc, 1, GL_FALSE, identity);
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int vloc = pglGetAttribLocation(prog, "aVertex");
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pglVertexAttribPointer(vloc, 2, GL_FLOAT, GL_FALSE, 0, vertex);
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pglEnableVertexAttribArray(vloc);
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int cloc = pglGetAttribLocation(prog, "aColor");
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pglVertexAttribPointer(cloc, 4, GL_FLOAT, GL_FALSE, 0, color);
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pglEnableVertexAttribArray(cloc);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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pglUseProgram(0);
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pglDisableVertexAttribArray(vloc);
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pglDisableVertexAttribArray(cloc);
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video_cb(RETRO_HW_FRAME_BUFFER_VALID, 320, 240, 0);
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}
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static void context_reset(void)
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{
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fprintf(stderr, "Context reset!\n");
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init_gl_proc();
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compile_program();
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}
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bool retro_load_game(const struct retro_game_info *info)
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@ -444,6 +444,10 @@ typedef void (*retro_hw_context_reset_t)(void);
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// Gets current framebuffer which is to be rendered to. Could change every frame potentially.
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typedef uintptr_t (*retro_hw_get_current_framebuffer_t)(void);
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// Get a symbol from HW context.
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typedef void (*retro_proc_address_t)(void);
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typedef retro_proc_address_t (*retro_hw_get_proc_address_t)(const char *sym);
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enum retro_hw_context_type
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{
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RETRO_HW_CONTEXT_NONE = 0,
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@ -457,6 +461,7 @@ struct retro_hw_render_callback
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enum retro_hw_context_type context_type; // Which API to use. Set by libretro core.
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retro_hw_context_reset_t context_reset; // Set by libretro core.
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retro_hw_get_current_framebuffer_t get_current_framebuffer; // Set by frontend.
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retro_hw_get_proc_address_t get_proc_address; // Set by frontend.
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};
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// Callback type passed in RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK. Called by the frontend in response to keyboard events.
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