Add get_proc_address.

Render something "real" in GL.
This commit is contained in:
Themaister 2013-03-28 01:11:32 +01:00
parent f7cab36188
commit 1cececac18
7 changed files with 164 additions and 20 deletions

View File

@ -280,6 +280,14 @@ uintptr_t driver_get_current_framebuffer(void)
return 0;
}
retro_proc_address_t driver_get_proc_address(const char *sym)
{
if (driver.video_poke && driver.video_poke->get_proc_address)
return driver.video_poke->get_proc_address(driver.video_data, sym);
else
return NULL;
}
// Only called once on init and deinit.
// Video and input drivers need to be active (owned)
// before retroarch core starts.
@ -332,6 +340,10 @@ void init_drivers(void)
adjust_system_rates();
init_video_input();
if (g_extern.system.hw_render_callback.context_reset)
g_extern.system.hw_render_callback.context_reset();
init_audio();
}

View File

@ -324,6 +324,7 @@ typedef struct video_poke_interface
void (*set_fbo_state)(void *data, unsigned state);
unsigned (*get_fbo_state)(void *data);
uintptr_t (*get_current_framebuffer)(void *data);
retro_proc_address_t (*get_proc_address)(void *data, const char *sym);
#endif
void (*set_aspect_ratio)(void *data, unsigned aspectratio_index);
void (*apply_state_changes)(void *data);
@ -449,6 +450,7 @@ void driver_set_monitor_refresh_rate(float hz);
// Used by RETRO_ENVIRONMENT_SET_HW_RENDER.
uintptr_t driver_get_current_framebuffer(void);
retro_proc_address_t driver_get_proc_address(const char *sym);
extern driver_t driver;

View File

@ -561,6 +561,7 @@ static bool environment_cb(unsigned cmd, void *data)
RARCH_LOG("Environ SET_HW_RENDER.\n");
struct retro_hw_render_callback *cb = (struct retro_hw_render_callback*)data;
cb->get_current_framebuffer = driver_get_current_framebuffer;
cb->get_proc_address = driver_get_proc_address;
memcpy(&g_extern.system.hw_render_callback, cb, sizeof(*cb));
break;
}

View File

@ -1932,11 +1932,6 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
return NULL;
}
#ifdef HAVE_FBO
if (gl->hw_render_fbo_init)
g_extern.system.hw_render_callback.context_reset();
#endif
return gl;
}
@ -2375,6 +2370,12 @@ static uintptr_t gl_get_current_framebuffer(void *data)
gl_t *gl = (gl_t*)data;
return gl->hw_render_fbo[(gl->tex_index + 1) & TEXTURES_MASK];
}
static retro_proc_address_t gl_get_proc_address(void *data, const char *sym)
{
gl_t *gl = (gl_t*)data;
return gl->ctx_driver->get_proc_address(sym);
}
#endif
static void gl_set_aspect_ratio(void *data, unsigned aspectratio_index)
@ -2434,6 +2435,7 @@ static const video_poke_interface_t gl_poke_interface = {
gl_set_fbo_state,
gl_get_fbo_state,
gl_get_current_framebuffer,
gl_get_proc_address,
#endif
gl_set_aspect_ratio,
gl_apply_state_changes,

View File

@ -679,6 +679,7 @@ static const video_poke_interface_t thread_poke = {
thread_set_fbo_state,
thread_get_fbo_state,
NULL,
NULL,
#endif
thread_set_aspect_ratio,
thread_apply_state_changes,

View File

@ -5,20 +5,118 @@
#include <stdlib.h>
#include <stdio.h>
#include <GL/gl.h>
#define GL_GLEXT_PROTOTYPES
#include <GL/glext.h>
static uint16_t *frame_buf;
static PFNGLCREATEPROGRAMPROC pglCreateProgram;
static PFNGLCREATESHADERPROC pglCreateShader;
static PFNGLCREATESHADERPROC pglCompileShader;
static PFNGLCREATESHADERPROC pglUseProgram;
static PFNGLSHADERSOURCEPROC pglShaderSource;
static PFNGLATTACHSHADERPROC pglAttachShader;
static PFNGLLINKPROGRAMPROC pglLinkProgram;
static PFNGLBINDFRAMEBUFFERPROC pglBindFramebuffer;
static PFNGLGETUNIFORMLOCATIONPROC pglGetUniformLocation;
static PFNGLUNIFORMMATRIX4FVPROC pglUniformMatrix4fv;
static PFNGLGETATTRIBLOCATIONPROC pglGetAttribLocation;
static PFNGLVERTEXATTRIBPOINTERPROC pglVertexAttribPointer;
static PFNGLENABLEVERTEXATTRIBARRAYPROC pglEnableVertexAttribArray;
static PFNGLDISABLEVERTEXATTRIBARRAYPROC pglDisableVertexAttribArray;
static struct retro_hw_render_callback hw_render;
struct gl_proc_map
{
void *proc;
const char *sym;
};
#define PROC_BIND(name) { &(pgl##name), "gl" #name }
#define ARRAY_SIZE(a) (sizeof(a) / sizeof((a)[0]))
static const struct gl_proc_map proc_map[] = {
PROC_BIND(CreateProgram),
PROC_BIND(CreateShader),
PROC_BIND(CompileShader),
PROC_BIND(UseProgram),
PROC_BIND(ShaderSource),
PROC_BIND(AttachShader),
PROC_BIND(LinkProgram),
PROC_BIND(BindFramebuffer),
PROC_BIND(GetUniformLocation),
PROC_BIND(GetAttribLocation),
PROC_BIND(UniformMatrix4fv),
PROC_BIND(VertexAttribPointer),
PROC_BIND(EnableVertexAttribArray),
PROC_BIND(DisableVertexAttribArray),
};
static void init_gl_proc(void)
{
for (unsigned i = 0; i < ARRAY_SIZE(proc_map); i++)
{
retro_proc_address_t proc = hw_render.get_proc_address(proc_map[i].sym);
if (!proc)
fprintf(stderr, "Symbol %s not found!\n", proc_map[i].sym);
memcpy(proc_map[i].proc, &proc, sizeof(proc));
}
}
static GLuint prog;
static const GLfloat vertex[] = {
0.0, 0.0,
1.0, 0.0,
0.0, 1.0,
1.0, 1.0,
};
static const GLfloat color[] = {
1.0, 1.0, 1.0, 1.0,
1.0, 1.0, 0.0, 1.0,
0.0, 1.0, 1.0, 1.0,
1.0, 0.0, 1.0, 1.0,
};
static const char *vertex_shader[] = {
"uniform mat4 uMVP;",
"attribute vec2 aVertex;",
"attribute vec4 aColor;",
"varying vec4 color;",
"void main() {",
" gl_Position = uMVP * vec4(aVertex, 0.0, 1.0);",
" color = aColor;",
"}",
};
static const char *fragment_shader[] = {
"varying vec4 color;",
"void main() {",
" gl_FragColor = color;",
"}",
};
static void compile_program(void)
{
prog = pglCreateProgram();
GLuint vert = pglCreateShader(GL_VERTEX_SHADER);
GLuint frag = pglCreateShader(GL_FRAGMENT_SHADER);
pglShaderSource(vert, ARRAY_SIZE(vertex_shader), vertex_shader, 0);
pglShaderSource(frag, ARRAY_SIZE(fragment_shader), fragment_shader, 0);
pglCompileShader(vert);
pglCompileShader(frag);
pglAttachShader(prog, vert);
pglAttachShader(prog, frag);
pglLinkProgram(prog);
}
void retro_init(void)
{
frame_buf = calloc(320 * 240, sizeof(uint16_t));
}
{}
void retro_deinit(void)
{
free(frame_buf);
frame_buf = NULL;
}
{}
unsigned retro_api_version(void)
{
@ -93,24 +191,47 @@ void retro_set_video_refresh(retro_video_refresh_t cb)
video_cb = cb;
}
static struct retro_hw_render_callback hw_render;
void retro_run(void)
{
input_poll_cb();
static unsigned frame_count = 0;
frame_count = (frame_count + 1) % 60;
glBindFramebuffer(GL_FRAMEBUFFER, hw_render.get_current_framebuffer());
pglBindFramebuffer(GL_FRAMEBUFFER, hw_render.get_current_framebuffer());
glClearColor(0.3, 0.4, 0.5, 1.0);
glViewport(0, 0, 320, 240);
glClearColor(frame_count / 120.0, frame_count / 60.0, frame_count / 60.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
pglUseProgram(prog);
int loc = pglGetUniformLocation(prog, "uMVP");
static const GLfloat identity[] = {
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1,
};
pglUniformMatrix4fv(loc, 1, GL_FALSE, identity);
int vloc = pglGetAttribLocation(prog, "aVertex");
pglVertexAttribPointer(vloc, 2, GL_FLOAT, GL_FALSE, 0, vertex);
pglEnableVertexAttribArray(vloc);
int cloc = pglGetAttribLocation(prog, "aColor");
pglVertexAttribPointer(cloc, 4, GL_FLOAT, GL_FALSE, 0, color);
pglEnableVertexAttribArray(cloc);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
pglUseProgram(0);
pglDisableVertexAttribArray(vloc);
pglDisableVertexAttribArray(cloc);
video_cb(RETRO_HW_FRAME_BUFFER_VALID, 320, 240, 0);
}
static void context_reset(void)
{
fprintf(stderr, "Context reset!\n");
init_gl_proc();
compile_program();
}
bool retro_load_game(const struct retro_game_info *info)

View File

@ -444,6 +444,10 @@ typedef void (*retro_hw_context_reset_t)(void);
// Gets current framebuffer which is to be rendered to. Could change every frame potentially.
typedef uintptr_t (*retro_hw_get_current_framebuffer_t)(void);
// Get a symbol from HW context.
typedef void (*retro_proc_address_t)(void);
typedef retro_proc_address_t (*retro_hw_get_proc_address_t)(const char *sym);
enum retro_hw_context_type
{
RETRO_HW_CONTEXT_NONE = 0,
@ -457,6 +461,7 @@ struct retro_hw_render_callback
enum retro_hw_context_type context_type; // Which API to use. Set by libretro core.
retro_hw_context_reset_t context_reset; // Set by libretro core.
retro_hw_get_current_framebuffer_t get_current_framebuffer; // Set by frontend.
retro_hw_get_proc_address_t get_proc_address; // Set by frontend.
};
// Callback type passed in RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK. Called by the frontend in response to keyboard events.