Revert "(PS3) Add third-pass shaders (ifdeffed for PS3 for now - could" -

going to do this better

This reverts commit 8b4e6bed938cf3461e8a8ad2b786c9bf96512302.
This commit is contained in:
twinaphex 2013-03-29 01:55:08 +01:00
parent a8eaeece3d
commit 426b3a255d
6 changed files with 5 additions and 94 deletions

View File

@ -151,10 +151,7 @@ enum rarch_shader_index
{
RARCH_SHADER_INDEX_MULTIPASS = 0,
RARCH_SHADER_INDEX_PASS0 = 1,
RARCH_SHADER_INDEX_PASS1 = 2,
#ifdef __CELLOS_LV2__
RARCH_SHADER_INDEX_PASS2 = 3,
#endif
RARCH_SHADER_INDEX_PASS1 = 2
};
typedef struct video_info

View File

@ -334,12 +334,6 @@ static void populate_setting_item(void *data, unsigned input)
strlcpy(current_item->setting_text, fname, sizeof(current_item->setting_text));
strlcpy(current_item->comment, "INFO - Select a shader as [Shader #2].", sizeof(current_item->comment));
break;
case SETTING_SHADER_3:
fill_pathname_base(fname, g_settings.video.third_pass_shader, sizeof(fname));
strlcpy(current_item->text, "Shader #3", sizeof(current_item->text));
strlcpy(current_item->setting_text, fname, sizeof(current_item->setting_text));
strlcpy(current_item->comment, "INFO - Select a shader as [Shader #3].", sizeof(current_item->comment));
break;
#endif
case SETTING_EMU_SKIN:
fill_pathname_base(fname, g_extern.console.menu_texture_path, sizeof(fname));
@ -1071,22 +1065,6 @@ static int select_file(uint8_t menu_type, uint64_t input)
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_SECOND_SHADER);
}
if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_THIRD_SHADER))
{
strlcpy(g_settings.video.third_pass_shader, path, sizeof(g_settings.video.third_pass_shader));
if (g_settings.video.shader_type != RARCH_SHADER_NONE)
{
driver.video->set_shader(driver.video_data, (enum rarch_shader_type)g_settings.video.shader_type, path, RARCH_SHADER_INDEX_PASS2);
if (g_extern.lifecycle_mode_state & (1ULL << MODE_INFO_DRAW))
msg_queue_push(g_extern.msg_queue, "INFO - Shader successfully loaded.", 1, 180);
}
else
RARCH_ERR("Shaders are unsupported on this platform.\n");
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_THIRD_SHADER);
}
break;
case PRESET_CHOICE:
strlcpy(g_extern.file_state.cgp_path, path, sizeof(g_extern.file_state.cgp_path));
@ -1538,26 +1516,6 @@ static int set_setting_action(uint8_t menu_type, unsigned switchvalue, uint64_t
RARCH_ERR("Shaders are unsupported on this platform.\n");
}
break;
case SETTING_SHADER_3:
if ((input & (1ULL << RMENU_DEVICE_NAV_LEFT)) || (input & (1ULL << RMENU_DEVICE_NAV_RIGHT)) || (input & (1ULL << RMENU_DEVICE_NAV_B)))
{
menu_stack_push(SHADER_CHOICE);
filebrowser_set_root_and_ext(filebrowser, EXT_SHADERS, default_paths.shader_dir);
g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_THIRD_SHADER);
}
if (input & (1ULL << RMENU_DEVICE_NAV_START))
{
strlcpy(g_settings.video.third_pass_shader, default_paths.shader_file, sizeof(g_settings.video.third_pass_shader));
if (g_settings.video.shader_type != RARCH_SHADER_NONE)
{
driver.video->set_shader(driver.video_data, (enum rarch_shader_type)g_settings.video.shader_type, NULL, RARCH_SHADER_INDEX_PASS2);
if (g_extern.lifecycle_mode_state & (1ULL << MODE_INFO_DRAW))
msg_queue_push(g_extern.msg_queue, "INFO - Shader successfully loaded.", 1, 180);
}
else
RARCH_ERR("Shaders are unsupported on this platform.\n");
}
break;
case SETTING_EMU_SKIN:
if ((input & (1ULL << RMENU_DEVICE_NAV_LEFT)) || (input & (1ULL << RMENU_DEVICE_NAV_RIGHT)) || (input & (1ULL << RMENU_DEVICE_NAV_B)))
{
@ -1870,7 +1828,6 @@ static int set_setting_action(uint8_t menu_type, unsigned switchvalue, uint64_t
#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
set_setting_action(NULL, SETTING_SHADER, 1ULL << RMENU_DEVICE_NAV_START);
set_setting_action(NULL, SETTING_SHADER_2, 1ULL << RMENU_DEVICE_NAV_START);
set_setting_action(NULL, SETTING_SHADER_3, 1ULL << RMENU_DEVICE_NAV_START);
#endif
}
break;

View File

@ -100,7 +100,6 @@ enum
SETTING_SHADER_PRESETS,
SETTING_SHADER,
SETTING_SHADER_2,
SETTING_SHADER_3,
#endif
SETTING_FONT_SIZE,
SETTING_KEEP_ASPECT_RATIO,

View File

@ -109,7 +109,6 @@ enum menu_enums
MODE_LOAD_GAME_STATE_DIR_ENABLE,
MODE_LOAD_FIRST_SHADER,
MODE_LOAD_SECOND_SHADER,
MODE_LOAD_THIRD_SHADER,
MODE_INIT,
MODE_MENU,
MODE_MENU_WIDESCREEN,
@ -195,9 +194,6 @@ struct settings
char second_pass_shader[PATH_MAX];
bool second_pass_smooth;
#ifdef __CELLOS_LV2__
char third_pass_shader[PATH_MAX];
#endif
char shader_dir[PATH_MAX];
char font_path[PATH_MAX];

View File

@ -486,8 +486,6 @@ static bool load_plain(const char *path)
if (!load_stock())
return false;
cg_shader_num = 1;
if (path)
{
RARCH_LOG("Loading Cg file: %s\n", path);
@ -495,7 +493,6 @@ static bool load_plain(const char *path)
if (!load_program(1, path, true))
return false;
if (*g_settings.video.second_pass_shader
#ifndef RARCH_CONSOLE
&& g_settings.video.render_to_texture
@ -505,34 +502,19 @@ static bool load_plain(const char *path)
if (!load_program(2, g_settings.video.second_pass_shader, true))
return false;
cg_shader_num++;
cg_shader_num = 2;
}
else
prg[2] = prg[0];
#ifdef __CELLOS_LV2__
if (*g_settings.video.third_pass_shader
#ifndef RARCH_CONSOLE
&& g_settings.video.render_to_texture
#endif
)
{
if (!load_program(3, g_settings.video.third_pass_shader, true))
return false;
cg_shader_num++;
prg[2] = prg[0];
cg_shader_num = 1;
}
else
prg[3] = prg[0];
#endif
}
else
{
RARCH_LOG("Loading stock Cg file.\n");
prg[2] = prg[1] = prg[0];
#ifdef __CELLOS_LV2__
prg[3] = prg[0];
#endif
cg_shader_num = 1;
}
return true;
@ -841,12 +823,6 @@ static bool load_shader(const char *cgp_path, unsigned i, config_file_t *conf)
strlcpy(g_settings.video.second_pass_shader,
path_buf, sizeof(g_settings.video.second_pass_shader));
break;
#ifdef __CELLOS_LV2__
case 2:
strlcpy(g_settings.video.third_pass_shader,
path_buf, sizeof(g_settings.video.third_pass_shader));
break;
#endif
}
#endif
@ -1062,11 +1038,6 @@ static bool load_preset(const char *path)
case 1:
g_settings.video.second_pass_smooth = fbo_smooth[2] == FILTER_LINEAR;
break;
#ifdef __CELLOS_LV2__
case 2:
g_settings.video.second_pass_smooth = fbo_smooth[3] == FILTER_LINEAR;
break;
#endif
}
#endif
}

View File

@ -254,9 +254,6 @@ void config_set_defaults(void)
#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
strlcpy(g_settings.video.cg_shader_path, default_paths.shader_file, sizeof(g_settings.video.cg_shader_path));
strlcpy(g_settings.video.second_pass_shader, default_paths.shader_file, sizeof(g_settings.video.second_pass_shader));
#ifdef __CELLOS_LV2__
strlcpy(g_settings.video.third_pass_shader, default_paths.shader_file, sizeof(g_settings.video.third_pass_shader));
#endif
#endif
strlcpy(g_settings.system_directory, default_paths.system_dir, sizeof(g_settings.system_directory));
@ -459,9 +456,6 @@ bool config_load_file(const char *path)
CONFIG_GET_PATH(video.cg_shader_path, "video_cg_shader");
CONFIG_GET_PATH(video.bsnes_shader_path, "video_bsnes_shader");
CONFIG_GET_PATH(video.second_pass_shader, "video_second_pass_shader");
#ifdef __CELLOS_LV2__
CONFIG_GET_PATH(video.third_pass_shader, "video_third_pass_shader");
#endif
CONFIG_GET_BOOL(video.render_to_texture, "video_render_to_texture");
CONFIG_GET_FLOAT(video.fbo.scale_x, "video_fbo_scale_x");
CONFIG_GET_FLOAT(video.fbo.scale_y, "video_fbo_scale_y");
@ -1206,9 +1200,6 @@ bool config_save_file(const char *path)
config_set_float(conf, "video_fbo_scale_x", g_settings.video.fbo.scale_x);
config_set_float(conf, "video_fbo_scale_y", g_settings.video.fbo.scale_y);
config_set_string(conf, "video_second_pass_shader", g_settings.video.second_pass_shader);
#ifdef __CELLOS_LV2__
config_set_string(conf, "video_third_pass_shader", g_settings.video.third_pass_shader);
#endif
config_set_bool(conf, "video_render_to_texture", g_settings.video.render_to_texture);
config_set_bool(conf, "video_second_pass_smooth", g_settings.video.second_pass_smooth);
#endif