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Clean out some more GL state.
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5d81093481
commit
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2
gfx/gl.c
2
gfx/gl.c
@ -1494,6 +1494,8 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
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glEnable(GL_TEXTURE_2D);
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#endif
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_ALPHA_TEST);
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glDisable(GL_STENCIL_TEST);
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glDisable(GL_CULL_FACE);
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glDisable(GL_DITHER);
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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